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[quote="the_randomizer"there's still no option to force bilinear filtering in the filters options in 1.2.0 [/quote]
Config -> GUI -> Use Bilinear Filtering.
Also, Bolding something as if it is egregious that one of your requests hasn't been implemented isn't going to make you likable. Your attitude across BizHawk threads has been pretty bogus overall
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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Um, probably will not ever implement this request, sorry.
However, you should use File -> Recent ROM -> Autoload. You will never see snow again, and save yourself a lot of time too!
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This is an outdated topic (like many that someone has posted in today), rom heuristics have been in place for about 6 months now. Almost any ROM out there will load now, warn if it is making a guess at the mapper, and displays an error if the mapper has not been implemented. This situation has been fixed.
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It is a bug.
And the reset is at the beginning of the line (if you open it in a text editor, dont' know if TASEdit will show it)
normally you should see:
|0|........|
but the bug puts random resets like this:
|1|........| (or maybe it was a 2?)
When that happens, just remove it from the file with a text editor and it will fix your problem.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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It was retired due to lack of actual innovation. The first year we had several tases where it made sense to have it. The next year the winner was very tenuous, the 3rd there was no candidates that even made sense. And honestly, I don't think we've had a year where there would be enough worthy candidates to make a contest out of.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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BizHawk 1.1.1b
Because I love releasing every day, I made 1.1.1b. Actually, I really didn't want to do this. But this is a very important fix for any SNESHawk users. Everyone should stop using previous releases for SNES TASes and use this.
There's also a couple of other goodies
This fixes once and for all (we hope) the determinacy vs accuracy woes from using the bsnes core. In the previous couple of releases we decided determinacy trumps everything and internally created a savestate every frame. This fix works around that problem by essentially savestating the frame before and emulating one frame on loadstate. This prevents the "virtual" lag frame problem where on some occasions there is a frame that it is impossible to deliver input on.
Sorry for the numerous releases, but I wanted to get this out there before people got to far into their TASes.
Your SNES movie savestates from previous releases are now broken, and movies might possibly no longer sync. But there is no plans to do this again.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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BizHawk 1.1.1 Released.
This release includes SGB support and a number of fixes for SNESHawk. This is a nother large release, so I won't summarize the release notes here.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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I recommend learning C#, obviously though that answer is a bit biased ^_^
But it is a good OOP, OOP concepts being very important to learn if your goal is to make money. And like Nach said, "Microsoft languages" (C#, VB, J#, F#, etc) are high in demand. C# is the dominant one of this group, the highest currently in demand, and once you know C# you can easily learn the others.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
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Thanks! And for regular gaming, I agree the rewind is the coolest feature :) 2nd on my list is the double-click = fulscreen without changing screen resolutions and goofing up my other monitors like every other emulator.
Porting a core is non-trivial. Gambatte and BNES were freebies basically, since they were already built to compile to a core dll (just like bizhawk cores). The time it would take to import snes9x is the same time it would take to port in a GBA emulator, or N64. Surely those should take priority. I also think that speedhacks would be preferrable to poorly coded emulators for supporting slow CPUs.
By the time of an official GenesisHawk, there will most definiately be 6-button genesis pads. As for the "plans", my personal mission is to emulate everything ever, with every feature ever, better than every emulator ever. Controllers fall under the category of everything. Now, that goal might have a few impracticalities to it, so I guess the real question is if such features are on a reasonable timline. Right now peripheral support is only for basic buttons, but we will need to overhaul the system to support analog & mouseinput fairly soon. At which point, any odd peripheral would be easy to build.
The backend for shaders is there I guess, we have a few of them. But nobody currently helping with the project has these things anywhere on their priority list. (Translation: need more coders!)
Most definitely!