Posts for adelikat

adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bisqwit wrote:
For the record, people with aspergers are notoriously bad at picking up on sarcasm. Please be considerate, even though I realize the urge to be asshats is almost impossible to resist.
I very much agree with this post.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
To clarify I personally wanted 1), and the tiers and subsequent rules are an attempt to accomplish this. And this goal is desired over 2)
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Update and try again. That has been fixed. Also, the 4.5 solution file is experimental, I would not recommend using it, unless you know what you are doing and want to worry about fixing compile errors.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) this is an inappropiate place to talk about the validity of a star movie, we have a thread dedicated to that. 2) Currently there are no rules regarding a published movie changing from Vault to Moon or back. Such a system has merits. The problem I have with it is that I feel like it invalidates the submission voting system. I worry that there will be little point in people contributing with comments/feedback/votes because we can just publish as a vault and see how it goes. Also, I think the rating system is far from accurate and not as informative as a submission thread + votes in gauging the quality of a movie. I'm on the fence about the issue, and as such have chosen inaction for now.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
How did you accomplish frame advance? Did you hack the game itself? I too was looking into how I might tas the PC version of Vice City. I was looking into the extensive hacks/mods of the game to see if I could maybe do rudimentary input recording/playback
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Patashu wrote:
What would the ruling be if someone wanted to TAS a super mario world romhack that crashed in bizhawk/lsnes due to a physically impossible echo buffer size that snes9x allows?
I think if the hack depends on poor emulation to work, then I most likely would not be in favor of approving a submission of such.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
Nahoc wrote:
This is 22:58.48 faster than the previous movie by adelikat! I think there should be 2 branches for Glover; any% and all-stages. This movie should not obsolete adelikat's.
Which branch is this one?
This one is any%, mine would be all-stages
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is not yet a feature. But I do have plans for it at some point.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, I guess the stream has run its course. I stopped it (and have my computer back, yay!). Sorry guys. P.S. I will have that song stuck in my head for the rest of my life.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
It has only the potential to TAS all PC games, nothing more.
And any game that can be emulated with a non-rerecording emulator! However, what I'm really asking is if the savestates/movie code are robust enough for reliable movie recording. Could I actually TAS a modern game with this, in theory.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The idea of VM rerecording is very intruiging. How much potential does this have?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
NFITC1 wrote:
It looks like the only randomness involved are in 3-1 (the two hammer bros and the bullet bill). I might take the time to count the RNG steps and see if I can find a pattern to it. Sounds like a bit of a wasted effort, though.
There's actually a bit more randomness than that, because the pirana plant timing is very very slighty different. I had to adjust my jumps to avoid this problem as well.
It's hard to look this good. My TAS projects
Post subject: Challenge accepted
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
alden's subject wrote:
will check back on may 12th to see if still running
Challenge accepted!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
NFITC1 wrote:
Each loop gains 25150 points and 14 coins.
Unfortunately no. Sometimes an iteration will kill a hammer bros for 1000 points, and other times it will not due to the hammer bros randomness Not sure how you would correctly calculate things based on this EDIT: and I can confirm that lives is stored as a signed 8 bit number.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, truly inspiring! And I now see the error of my ways. I will go back and change TASes to "Dinosaurs who lack the awareness of their divine grace"
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In regards to optimization, I find it a bit of a conceptual mind fuck the idea of optimizing an infinitely long TAS lol However, I did attempt to do so, but it is far from trivial. Anything requiring subpixel precision such as the acceleration tricks at the beginning of levels or the flagpole glitch were impossible to successfully sync on every loop. And for enemies, you can't just avoid them. You have to avoid the entire spectrum of possible locations an enemy could be (even in this game that has no RNG, there is variations in enemy patterns). I'm not saying that this is an "optimal" looping pattern but I am saying that an optimal one would look quite different than from a normal TAS.
It's hard to look this good. My TAS projects
Post subject: BizHawk 1.4.1 Released
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With BizHawk 1.4.1, the SNES core is much improved. It is a highly recommended upgrade for SNES TASing.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.4.1 Released! No new cores or anything, but a solid maintenance release. The SNES core is much improved and it is highly recommended that you use this new release for SNES TASing. (Unfortunately there are sync changes). There is also many fixes/features for movie recording and lua. Full release notes. Windows binary
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Just because you have the same input doesn't mean you have the same events. Maybe there is an extra enemy on the screen. That's usually one of the more common reasons that you would get significantly more lag compared to another TAS.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
When the vault was introduced, previously published movies were put into the vault based on an entertainment[i/] rating of less than 5.75. This movie's entertainment rating is 5.6 and thus did not meet the cut off.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Sorry, my mistake, I misread the submission date.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With the new category system/rules, we would be open to this category. Should this be rejudged?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
hegyak wrote:
Is this slower due to proper lag emulation?
Yes.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bizhawk has no installer. It has a pre_req installer, that installs the necessary pakcages to run bizhaw, but does not install bizhawk. YOu need to then download the bizhawk binary to your comupter.
It's hard to look this good. My TAS projects