Posts for adelikat

adelikat
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Joined: 11/3/2004
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Location: Tennessee
You aren't voting for moon tier, you are voting whether you are entertained or not (which the voting question clearly states). Your vote can affect placement in any non-vault tier (currently that is both moon and stars)
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adelikat
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You need firmware files to run that game, as it says. Go to Config -> Firmwares to see what you are missing. I can't tell you where to acquire those files as they are ROMs
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adelikat
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fm2 is the movie file format produced by FCEUX
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adelikat
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Works for me on a fresh checkout, using the latest version of tortoiseSVN.
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adelikat
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sounds like you have the wrong url. If you are using tortoise, do svn checkout, and put in this: http://bizhawk.googlecode.com/svn/trunk/
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adelikat
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I think this version is different enough from the NES verison to warrant publication. And I would vote yes for this, if it were submitted :)
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adelikat
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Yes, the next release will have float, 20.12 and 12.4 fixed point options for ram watch and ram search
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adelikat
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Joined: 11/3/2004
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thelegendarymudkip wrote:
I assumed that it would be when you cannot see anything of Mario, my frame is 579, the published TAS is 580.
This is an unreliable measurement point in this game (and most games). Measure when the screen goes black after, and/or when mario appears in the pipe screen after. You will see that they are indeed the same frame in your TAS and the published movie.
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adelikat
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Joined: 11/3/2004
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Omnigamer wrote:
The columns in RAM Watch are always assumed to be "default" when loading from a .wch file, so if you manually reorder the columns a lot of data will be in the wrong column when you load the file. As best I can tell the reordering is preserved by the program, but it doesn't pay any attention to what the "correct" column is when filling it with information.
This is fixed, and will be represented in the next major release
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adelikat
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You don't want to use lua, yet our lua-implemented emulators do exactly what you described, and do it easily (in fact, that was the main functionality that motivated lua integration to begin with). So you are asking for someone to re-implement what's already built due to your resistance to a particular language?
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adelikat
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Meh. Rejections are fun :)
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adelikat
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Joined: 11/3/2004
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As I mentioned in the thread that was spawned from this submission, the ending type is a STYLISTIC choice. There is no right answer, so even for the vault there is no hard rule. And there is no hard rule because this movie is both longer or shorter, depending on how you look at it. And the community is divided as to how to look at it. The movie is simply a stylistic difference compared to the previous. As with any submission, the burden of proof is on the submission. You must prove it is an improvement. Since it is not a time improvement, it can only be judged by its subjective stylistic choice. In this case there is no clear consensus as to which is the "better" movie. The audience is divided, the judges are divided, admins are divided, and even the author himself, is divided. Without a clear consensus, this submission has failed to prove it is an improvement over the published movie.
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adelikat
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Joined: 11/3/2004
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BizHawk 1.5.1 Released Also, please try to post in the Bug reports thread general BizHawk bugs/issues. Actual emulation issues (I know the distinction can get murky) however, are welcome here because we are assessing the general state of mupen64plus/Bizhawk emulation vs mupen.
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Post subject: BizHawk 1.5.1 released
adelikat
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BizHawk now supports Nintendo 64 and Saturn. Version 1.5.1 is a highly recommended bug fix release for 1.5.0.
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Post subject: BizHawk 1.5.1 released
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.5.1 Released! This is a bug fix release, technically there are no new features. As usual, I recommend reading the full release notes. Note: I am pretty sure you can use the config.ini file from a 1.5.0 copy, but I"m not confident of that, so I recommend starting with a new config. Also, I forogt to mention that 1.5.0 is completely incompatible with config files prior to that release (but anyone who tried figured that out pretty quickly!) Windows binary
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
hegyak wrote:
I can't compile newer releases (beta) of Bizhawk with Visual Studio 2012.
Please do not use the 2012 version. It is not officially supported and is broken more often that not. And I do not want posts informing us that it is broken. Use the 2010 version (not you can open it in 2012 fine)
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adelikat
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Joined: 11/3/2004
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I don't think this discussion is making any progress (not that I think it isn't healthy to debate it). However, given the divided nature opinions and that nobody is clearly right, it has always been author's choice. It is an interesting consideration that maybe the vault should be more strict (we do want to minimize subjectivity as much as possible with its rules). However, this discussion has not successfully convinced me that earliest input at all cost is the best policy. And given that is the only completely non-subjective choice, it doesn't benefit us to enforce any other type of ending. So I think author's choice is still the best decision.
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adelikat
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Joined: 11/3/2004
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Also, to be clear you are mapping it on the analog tab right? Not the "fake" analog buttons in the "Normal Controls", those are always 0 and 127
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adelikat
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Joined: 11/3/2004
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Weatherton wrote:
1. After I enable the rewind function, how do I actually rewind?
Press the rewind hotkey. Go to config -> Hotkeys to map it
2. When using the Virtual Pads, is it possible to autofire one of the buttons? This used to be possible in the TAS input plugin by right-clicking.
In the next release you will be able to right-click to set autofire. However, you can also set autofire by mapping the autofire buttons in the controller config, or using the autofire hotkey
3. Is it possible to interact with the Virtual Pads using a physical game pad? This was possible on the TAS input plugin. It was also possible to make any one axis behave differently from the other (e.g. make up and down slow to respond while left and right were not).
Currently this behavior doesn't not happen. As for response, I"m not sure what you mean, but in the controller config you can set the sensitivity of X and Y separately, does this get what you are looking for?
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adelikat
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Dooty wrote:
Stuff
We aren't communicating well here. But what I am hearing now is that you are reporting precisely one issue. And I am saying that issue has been fixed and will be reflected in the next release.
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adelikat
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Joined: 11/3/2004
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Sorry that it is difficult, but it is no less difficult than other sites that use captcha. I myself also have troubles proving I'm a human (am I robot?) However, you must know that we've had our captcha cracked on more than one occasion by bots. As captcha's get cracked, they get tougher. The internet is a sick place, and that is the source of your pain.
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adelikat
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zeromus wrote:
There is a fair chance that what he means is "this one zipped rom i have isnt working anymore,
I interpreted that as a different issue. One that is fixed for 1.5.1 I forgot to mention.
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adelikat
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zeromus wrote:
There's a chance we could introduce the accuracy core as an option.
There's a high chance of supporting this if we have a game that requires it to run correctly. I think we could also put it into the gamedb that this game should be loaded in accuracy by default
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adelikat
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got4n wrote:
Because I reported you to Adelikat.
BobyPoula: This is not true! Your posts were moderation due to the inappropriate content. Please see the forum rules for clarification. His "reporting" was not necessary for this action to be taken. Also, you are currently banned from posting on the forums, due to strike 3 :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dooty wrote:
but would save some trouble for the user is Config->Paths…, the folder to navigate where your files are, it doesn’t actually save the path.
Can you explain more? It works for me. I click the folder icon, select a folder, and then the textbox updates with that folder path. And when I click Ok, it saves that setting.
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