Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bizhawk does too have a way to pause with lua. client.pauseav()
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ask in that thread please.
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adelikat
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Joined: 11/3/2004
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You aren't doing anything wrong, it should be client.speedmode(300), however it is busted in 1.6.1. Is fixed and will be represented in the 1.7.0 release. If you need an advance copy here is a beta and then you can also help test (as of this post, nobody has helped >:()
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Post subject: Quicknes in Bizhawk
adelikat
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Joined: 11/3/2004
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BizHawk 1.7.0 beta In addition to opengl rendering, the next release will feature a new core. This time it will be quicknes. No, this isn't a replacement for neshawk, but instead, this will be the first official "two cores of the same platform" situation in BizHawk. Why quicknes? Because neshawk is rather slow (170fps for me in smb, on an i7 2600), and it would be nice to have a faster alternative. Quicknes is built to be fast as well as accurate as possible while still focusing on speed. It is more accurate than fceux generally (and passes more accuracy tests). As such, I felt like it was the best option for a lightweight nes core. Quicknes however, does lack the robust mapper support of neshawk, but does emulate the vast majority of USA games (which is the bulk of the TASed games on tasvideos). The only notable game I know of that it fails to support is Punchout (sadly). For games that quicknes fails to support, a user will need to fall back to neshawk (or cases where more extreme accuracy is needed). Core speed comparison: neshawk: ~170fps, quicknes: ~1550fps Toggling the cores is done by config -> core selection Which core is used is recording in movie files, and loading a movie file will automatically switch BizHawk to the appropriate core.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Hey guys, just wanted to say I've been really happy with the bug reporting situation lately. There's been a much nicer ratio of issues on the tracker vs post reports. The tracker items I am cleaning out nicely, and I haven't srtuggled to keep track of the reports in this thread. Thanks!
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Post subject: BizHawk with OpenGL rendering, testing needed
adelikat
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Joined: 11/3/2004
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We are currently working up a new release, and one of the big features in this upcoming release is the switch from directx to opengl rendering. The downside to opengl is the rather large behavior differences with how various hardware systems deal with it. This is where I'm hoping we can get as much testing as possible. BizHawk 1.7.0 beta I'm hoping people will try this out, and in particular try out some of the "Unmanaged" cores (N64, GB/GBC, SNES) and see how they behave on your system. Currently there is no directx fallback option, and I'm really hoping we don't need it. Please post if you have any regressions (related to rendering and performance) compared to 1.6.1 One known issue with this build is that the Saturn core does not work with the openGL rendering option (but does with software). (There's a number of other features and fixes which I won't mention here, and I'll work up release notes at some point later)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you are applying a cheat, you need to apply it to the "System Bus" memory domain, if you got the address from another source than bizhawk. I can't speak as to whether the game genie encoder/decoder for snes works or not (though I was under the impression it did, or I wouldn't have released that feature ((but I haven't personally used it)))
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adelikat
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Joined: 11/3/2004
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Correction: this bug has been fixed! And will be reflected in the next release.
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adelikat
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Joined: 11/3/2004
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feos wrote:
For this game it can work. But realtime is actually our "so common it's default" condition. All the rest SM runs are also "realtime", so it's not unique over them in that.
Right, I'm not suggesting any rule incorporate "realtime". I am saying that the guidelines should allow the labeling of the "unlabeled" run for the purpose of reducing confusion.
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adelikat
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Joined: 11/3/2004
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"realtime" ? (as opopsed to its counterpart - "ingame timer")
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adelikat
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Joined: 11/3/2004
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I would suggest that Super Metroid (and other cases where there are so many branches) avoid having a run unlabeled as it can cause confusion. What does the unlabeled run lack? You have to look at 7 other runs to determine this. When faced with potential confusion, perhaps all branches should be labeled.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Iphone 5 (OS 7_1), Safari 9537.53 First Party ession: Success First Party Long Term: Success First Http Authentication: Success Third Party Session: Failure Third Party Long Term: Failure Third Http Authentication: Success
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
N64 recording from "Now" doesn't work. And won't work in the next release. In the next release however, I at least disabled the option. It does work for any other core, however.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nach wrote:
Putting a question mark on a run seems like a bad idea to me. Are you trying to convey there is something suspicious about the run?
I agree with this.
Cooljay wrote:
I was wondering if the speaker box sprite from SMW would be a better option than Zeupar's. Since you hit it for info in the game.
And I think this is a good solution.
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adelikat
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Joined: 11/3/2004
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The original point of the newcomer list, is that what is premium isn't the exact same list as what is mind blowing for a newcomer. The point of the newcomer list was to divorce this notion from the star tier. That way we don't pollute the star tier issue with "would a newcomer understand what is going on". The star tier then can be the best of the best as judged by experienced audience and TASers. Also, the star tier is quite large in the context of "I"m new the site and I want to see some cool runs". The newcomer list was more like "If you want to win over someone to TASing, what movie would you pick?" This kind of thinking has a lot of overlap with star criteria, but they aren't the same. A more simple way to think about it: The ten(ish) most audience friendly star runs on the site.
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adelikat
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Joined: 11/3/2004
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The true goal of TASing is actually to showcase what's possible in games when you reach beyond human limitations of delivering input. The means by which we showcase this is dominated by aiming for fastest completion, or fastest completion within some restriction. But it doesn't change the fact the the higher level is what is really the goal, and encompasses a variety of creative tactics to showcase this (and even new ones are being created, like turning a game into an entirely different game).
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adelikat
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Joined: 11/3/2004
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Rewind is off by default for something like yabause. You will need to enable it in config -> rewind for "large savestates". There's going to be quite a performance penalty though (which is why it is off by default). I"m not sure the combination of yabause and rewind will allow for full fps but maybe. If you tinker with the settings. Threaded rewind, and small buffer, no delta compression, perhaps. If you find a setting that works reasonably well, please share :)
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adelikat
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Joined: 11/3/2004
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I don't see a poll option to vote for jimsfriend's icon, so I'll abstain.
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adelikat
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Joined: 11/3/2004
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That's not a similar error at all! If found the files, you fixed something. Now you have a new problem, and needs ffmeg, which should be there if you downloaded and extracted bizhawk properly (./dll/ffmeg.exe). If you do not have this file, redownload and extract again. If you do, and it is discohawk complaining, try moving it to the same folder as discohawk. If that fixes it, please let me know as that needs to be fixed.
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adelikat
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Then fix the .cue.
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adelikat
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Does the file exist that it is saying it can't find? Looks like it is trying to find a .wav file, but you said they were iso or ape. A cue i just a text file, open it up and see what it is trying to do, sounds like you have a bad one.
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adelikat
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The correct format is a single .cue file and a singe .bin file, and you open the .cue file. BizHawk should also handle a single .iso file. several .iso files by track? I'm not sure what you downloaded...
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adelikat
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Joined: 11/3/2004
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Let's not pollute the issue here. This labeling issue should in no way affect what content is published to the site, and what content is obsoleted. Those should be decided as policy, and then we figure out the most logical naming system. Whatever is decided here isn't going to allow/disallow obsoletions.
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adelikat
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Joined: 11/3/2004
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No, we dont' support input plugins. The virtual pad is meant to be a substitute. What aspects of it are bothering you?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Jungon wrote:
- When I open the movies menu, an exception happens, and the message is brazilian (my windows is brazilian, so that explains it, sort of); - When I make a new WIP movie, it doesn't appear on the movies list, only 4 of my movies show up there, Alien 3 WIP, Aztec Adventure WIP, E-Swat WIP and Gain Ground WIP, all started in previous versions (and they sync) .. there should be 11 movies there, as there are 11 files on the paste..; - When I try to read some of the 11 files from the paste, that exception comes back;
This was because of a bug in 1.5.3 that added duplicate entries of a header line in your movie file. Open the file in a text editor and you will see redundant "BoardType" lines, remove the extras and the bug will go away. The bug that causes this has been fixed but older movies still have the problem. (In the next release the dialog won't throw exceptions and least when opening these movies)
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