Posts for adelikat

adelikat
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Joined: 11/3/2004
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To submit to tasvideos, take your movie file and put it into a zip like this. There is nothing wrong with the movie file, I just submitted it to tasvideos myself, and consequently deleted the submission. Locking this thread, since the only issue here is user error.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
here is your movie and it is probably fixed now. What you linked WAS NOT A MOVIE FILE. You created a FOLDER with the contents of the movie file in it. that is not the same thing. I don't know what you were trying to do but do NOT mess with the a .bk2 file like that.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I dont' think he's trying to submit, I think he's trying to upload to userfiles
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Please upload your bk2 files and post them here. Sounds like you are attempting to upload to the userfiles portion of the site and it is giving you an error. It is a bug with the tasvideos form. I would like your files so I can fix it.
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Post subject: BizHawk 1.8.4 Released!
adelikat
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Joined: 11/3/2004
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BizHawk 1.8.4 has been released!
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adelikat
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Joined: 11/3/2004
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The judging hold up here is primarily the lack of an actual console verification. I think given the category, that would be needed. Also, I haven't heard of any feasible way to incorporate hard resets into a bot. I'm under the impression soft resets is in the realm of feasibility even if they don't yet exist, but hard reset isn't going to happen. So regardless, a console verified ff1 movie will differ significantly from the published movie.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That is indeed an oversight, when making an imported movie, it simply uses the default sync settings (since a movie from another emulator has no such concept). The default is performance. Special code needs to be added to set compatibility. As a work around until then you can open the bk2 with an archive tool (7z recommended), extract the SyncSettings file and find performance and change it to compatibility then put the file back into the archive.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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What happens if you set to compatiblity THEN import the movie?
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adelikat
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Joined: 11/3/2004
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Your computer is way too old, and literally horrible. That is why it is so slow. This is not a bug and therefore not something worth posting here. Nor is your hardware a priority for us to support.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FractalFusion wrote:
By the way, if you need it, the keys used in joypad functions are, as far as I know: http://tasvideos.org/Bizhawk/LuaFunctions/JoypadTableKeyNames.html It might have changed since the last time I tested; I don't know.
Yes, things have most definiately changed, and the page is very outdated.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This type of game is specifically not vaultable. However, Spikestuff's idea with exploiting its primitive spell check, does add an interesting dimension to optimizing. Enough to not be trivial perhaps?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
PikachuMan wrote:
It said it fixed load times of Zelda's Birthday. I do have 1.8.2, but it still doesn't load Kakariko Village. Is there anything I'm doing wrong?
You misread, it fixed the LOADING of the game, nothing more. Whether or not the game actually plays is different. It doesn't actually run well in any emulator other than PJ64, talk to the author of the romhack about that.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With dynarec, you will have more unstable recording, that's bad. I don't think a speed boost is worth desyncs. HLE Rsp vs Z64 Rsp, shouldn't have much of an affect on stability. But as I understand it, the HLE (High level emulation) one is going to be less accurate.
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Post subject: BizHawk 1.8.2 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.8.2 has been released!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
When saving a file in notepad or just about any other app, simply pick "all files" instead of "text files" in the dropdown when saving. But you will be getting notepad++ which means you won't have that problem anyway
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) Use the latest BizHawk (1.8.1) and those files will have .txt extension. 2) You don't know how to control the file extension? really? That is more of a computer literacy issue, no offense. 3) Use Notepad++ and you will be a much happier person 4) Enable the display of file extensions in windows explorer and you will be a much happier person.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk has a nice UI for adding subtitles! When a movie is in read+write mode, right-click and select edit subtitles.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you are using 7z (recommended), just drag and drop the edited file back into the archive
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Zeromus' analogy is spot on, we just bolt these things together and provide it to you. N64 work is the resposnbility of the mupen64plus team. However there is a chance it is the "bolts" themselves in which case it is our problem. Most likely this isn't the case though. They way to determine that is to see what happens in mupen64plus. And in the case of jabo, since it doesn't exist for mupen64plus (outside of bizhawk), you can use PJ64 as a guide, but even then you are just guessing what the behavior would be. So in summary, it is good that people are getting interested in mupen64plus and its emulation issues, but you shoudl be vocal with the mupen64plus team, not us. All we can do, is port in updates.
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adelikat
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Joined: 11/3/2004
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So to be clear, the verdict is that you can use pre-1.6 BizHawk releases. But you can NOT use 1.6 or later due to lack of opengl 2.0 support on your system?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Is it perhaps a 12.4 fixed point value?
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adelikat
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Joined: 11/3/2004
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We switched from directx to opengl during the 1.6.0 release. Can you confirm what your old version was? Because we would still be interested in what changed for you, if you in fact had 1.6.x.
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adelikat
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Joined: 11/3/2004
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Remember to switch to the compatibility profile
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Plush wrote:
One thing wrong with the Virtual Pad is the fact that you can't turbo alternate 2 inputs. (Example: ABABABABAB, useful for text boxes when you're very lazy)
To make sure you know, Right-clicking a button will set it to auto-fire (similar to how tas input plugin would). But now that I try it, you are right that if you press A on one frame and B on another, they don't alternate. That is a bug, thanks for pointing it out. Note: you can map buttons to autofire buttons in the controller config and get the lazy alternating. And is approximately as lazy.
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adelikat
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Joined: 11/3/2004
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You have 4 plugins and a plethora of options, have you tried any of them? Also, you have 3 cpu types, and two rsp plugins.
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