Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
exileut wrote:
Please check that automatic update checkbox please Sincerely, Every web developer ever P.S. If you could download chrome instead, even better
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, that bug has gone unnoticed for a long time (possibly the entire life of the emulator). I was able to recreate it in a random movie, the last input counts twice but doesn't even show up in the input display. I guess most of the time in movies, pressing the last frame of input a 2nd time doesn't mess up the movie. Looking into fixing this bug.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
So what about minus infinity? It was not removed because was never added, but it abuses all kinds of weapons which needs heavy item drop manipulation, similar to Darkwing Duck, but harder, since the movie is so much longer.
Yeah, that probably qualifies.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
Misinterpreted the list a bit. Can't be sure about the removed ones now, but there's one movie that did not get the tag by mistake, because the run heavily relies on random drops. [2583] NES Rockman 4 Minus Infinity by tianwodeai in 35:40.26 EDIT: Revising the removed ones now. #4519: Alyosha's NES Mission: Impossible in 24:04.59
One point about this game is that it makes extensive use of RNG. Usually changing something in the run will slightly alter most of the rest of the run, requiring you to go over it all again. The biggest point of RNG is the location of the key cards, usually effected by actions you take in the previous level.
The Ninja Boss is totally RNG dependent. In the end I just guessed enough times to get him in a good spot. If anything in this run separates it from a real time run it would be this fight.
#4489: CoolKirby & YoungJ1997lol's GBA Madagascar in 28:12.30 mentions manipulation a bunch of times, meaning it was intentionally used in many places. #4399: unagi's NES Q*bert in 22:25.42 links to the actual author's notes which say:
I also make frequent use of luck manipulation by pausing for a few frames at a time.
#4426: arandomgameTASer's GBC Shantae in 1:05:26.00
Unique to this game is being able to use every button for RNG manipulation. This is combined with frame manipulation, so one can just hold a button that will do nothing to change the RNG really easily. It's used for everything.
#4442: TehBerral's GBA X-Men: The Official Game in 16:30.83 and #4487: TehBerral's GBA X-Men: The Official Game in 13:26.53 both describe details of RNG manipulation and rely on that as an aspect of optimality. #4266: Inzult & Rising Tempest's NES Zelda II: The Adventure of Link "warpless" in 45:42.13 saves 71 frame in 3 places due to manipulation. Dunno if it's heavy enough. Same is with #4161: CoolKirby's GBC SpongeBob SquarePants: Legend of the Lost Spatula in 05:57.98
I don't think any of these are deserving of the tag, do we need to discuss all of them one by one in this thread? I'd rather not. But in general, I think the manipulation in all these movies is pretty typical. ALL TASes manipulate luck, a tag that defines typical behavior like this has no value. Movies that stand out because of their luck manipulation, that's what we are striving for. I think all the movies in my original post stand out.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, nice improvement
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Feel free to discuss a specific movie you think deserves the tag that I removed.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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andypanther wrote:
Ok, so did I get this right? The new Paper Mario 2 TAS does use heavy luck manipulation, because the route depends on a number of incredibly rare drops. My TAS of Gex 64 will not get the tag, because the only time RNG is relevant is at the final boss.
I don't know the games terribly well, but what you described sounds exactly correct.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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feos wrote:
About Megaman glitched, it's not an average ACE, it's (like SMB3) the one that only is able to do ACE if a bunch of objects has certain attributes, and their attributes are then executed as code. Not RNG related, but creates an unlikely event and it's the whole point of that run (same as SMB3 glitched).
None of this is luck manipulation.
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Post subject: Rethink your nominations!
adelikat
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Joined: 11/3/2004
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The "Heavy Luck Manipulation" tag has been misused, I pruned the eligible list. Prior to this post it was 49 movies, now it is 30. Several nominations have been removed. I discussion about what constitutes "Heavy Luck Manipulation" isn't appropriate here and I suggest any posts go to a relevant topic I started.
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Post subject: The Heavy Luck Manipulation tag, and general misconceptions
adelikat
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Joined: 11/3/2004
Posts: 4739
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I am noticing this tag get misused. The big ones I"m seeing are: 1) Confusing hard to achieve ACE circumstances with manipulating randomness. [2601] NES Mega Man "game end glitch" by pirohiko & finalfighter in 00:32.11 is not luck manipulation, nor [2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19. These movies create events very unlikely to be encountered in normal play. But they do this with precise exploitation of overflowing memory values and causing ram (that was precisely manipulated to specific values) to be run as code. No RNG is involved in this. 2) Deciding that any manipulation of luck means to tag it with "Heavy Luck Manipulation". Just because they get 1 favorable drop from an enemy, this is not heavy luck manipulation 3) Worse yet, if the submission simply says "Manipulates Luck", I'm seeing the judge/publisher blindly apply this tag. What was manipulated? Where? How is it a big aspect to the movie? How to use this Tag correctly: 1) The intent of this tag is firstly to identify runs that manipulate random events. Pretty much, there must be an RNG involved. If you don't manipulate an RNG, this tag doesn't not apply 2) The events must be UNLIKELY, very unlikely, beyond anything a human could hope and plan for, in a speedrun. Good examples are unlikely drops by enemies, critical hits, and unlikely RPG events (again critical hits, or enemies missing, or running away). 3) Luck manipulation must be a significant aspect to the TAS, throughout. A good example is movie [2455] GBA Castlevania: Harmony of Dissonance "Simon, Boss Rush, Hard" by Robert_Ordis in 07:51.27, a TAS that makes use of critical hits on all major enemies. Or [951] NES Darkwing Duck by AnS, Randil in 10:59.50 that constantly depends on unlikely enemy drops throughout 4) The "lucky" moments must be apparent to the user. Again, critical hits are easy to see, constant enemy drops. Or just obviously getting really lucky ([2425] SNES Vegas Stakes by hero of the day in 02:43.20) in a game of chance Obviously the most common types of TAS that qualify well with this tag are RPG's (think Dragon Warrior, Final Fantasy, Pokemon). But not always. As already linked, games like Darkwing Duck and Castlevania II (drops), Symphony of the Night and Harmony of Dissonance (critical hits) are great examples as well. In summary, publishers, and judges need to be more careful about applying this tag, and think through the situation more. Don't be afraid to get clarification from an author if they suggest this tag without elaborating why (and it isn't obvious from the movie).
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Can you play non-n64 games?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
To convert from BUS TO WRAM simply drop the 7E from the bus address (for the SNES specifically)
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adelikat
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Joined: 11/3/2004
Posts: 4739
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what hotkeys do you use of savestating?
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Bizhawk comes with all the plugins you need/can use, you do not need to do anything.
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adelikat
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BizHawk should be automatically creating folders for saveRam files, but there's an easy way to test if that's the problem. Simply create PSX\SaveRam (or whatever it is precisely), and see if that fixes the problem. Also beed28, what revision of BizHawk are you running?
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adelikat
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Joined: 11/3/2004
Posts: 4739
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if you are using gdi+ it is because you couldn't use opengl, why would you want to switch to the "crash my emulator" option?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Graviton wrote:
Along with freezing not working, when I search for values "less than" specific value "0" when searching for signed integers, the N64 RAM search eliminates every single address including those with negative values. Not sure what is up with that.
These are bugs. Please report them here This thread isn't appropriate for this. The bug reporting thread is more appropriate for that. But always post on the issue tracker if you want assurance people will see it and deal with it.
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adelikat
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Joined: 11/3/2004
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TheThrillness wrote:
Sorry if this is a stupid question but where can I actually download r8419? I'd like to try the save states feature for PSX movies.
You download the source code and compile yourself. But everyone should probably just calm down and wait, there's still a lot of work to be done.
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adelikat
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Joined: 11/3/2004
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jlun2 wrote:
Is it because of some kind of bias based on popularity?
That would be an interesting reason. Since if it had enough popularity for that kind of bias, wouldn't be more appropriate as a moon?
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adelikat
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Joined: 11/3/2004
Posts: 4739
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I'm a big believer that any state that is possible to start with should be allowed. If you have a game in mind, I've been looking for an excuse to build something like this. (Currently in BizHawk you only have a way to set specific register values on the cart itself, done specifically for Cheetahmen II)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CoolKirby wrote:
natt wrote:
From the best information I can find, 59.898fps is the nominal refresh rate of all lynxes.
Thanks for your responses, guys. Interesting, I wonder where that other number came from. I'll update the framerates page, then.
The other number was identical to the Neo Geo Pocket number, so I suspect it was a data entry error
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CoolKirby wrote:
Does that mean that this frame rate is incorrect as well?
Yes it is. That is the problem with static content that is subject to change living on obscure pages. It gets out of date.
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adelikat
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Joined: 11/3/2004
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I'll be honest, I have no idea what to do with this submission :/
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Personman wrote:
I've been hanging around for a while, but I'm kinda new to actually TASing.. I was hoping you guys could explain something to me.. specific stuff about this game
I don't like this post. If you are really trying to get help, I think it is not in the spirit of the competition. You have teammates, rely on them! I think the most exciting thing about the competition is finding out what everyone came up with at the end. If it is an attempt at sarcasm (in the spirit of this thread), I think it is a bit too subtle.
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