Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Looks good. This game has some of the most wickedly cool music of any NES game (especially that bass!).
I really had no idea what was going on in this movie but it seemed like there must have been a lot of route planning involved. Anyway, yes vote.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
No, the treasure chests appear at x pixels in front of scrooge, regardless of position. As long as I am moving at full speed when it appears, it is optimal.
EDIT: woops, overlooked Morrison's post.
EDIT2: The spot at ~3650 acutally doesn't cost any time due to the 1st boss. His pattern is determined by the frame you enter (as determined by 008F). The optimal boss pattern occurs about every 30-50 frames (forget which). Accoding to my calculations, we would have to save 17 frames to see even 1 frame of actual improvement.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
No more late night submissions. Thanks Bisqwit for cleaning it up. Also, I forgot to put my partner's name on the submission form! I hope that when/if it gets published that it is properly attributted to "adelikat & guybrush". And sorry brushy :(
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I applaud your efforts here Ash Williams!
One other useful feature would be the ability to program macros like a + frame advance, a + fa, up+a+fa or some other combo. This would allow a TASer to program certain common button patterns into a single command. Like programming the button presses for the flying knee combo in double dragon 2 for instance.
Even more useful is a macro function with a random x frames option in it. Something like: "20 random frames, then hold right and press A". This would especially be useful in luck manipulation for rpg's.
The linux users will boo you for your efforts but the rest of us will grateful. Keep up the good work.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What a way to make your TASvideos debut :D
Great run and great game. I never heard of this game until your submission. This game is fun to play and interesting to TAS.
Easy yes vote.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes this game has variety: auto-scrollers, a slow-moving guy walking to the right, and every other aspect of a bad game. Sorry but this game isn't suited for a TAS. And to top it off, it is 50 minutes long!
Voting No.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, I watched your run and it is indeed much better than neofix's run. I really have no complaints in terms of quality. The boss fights looks much better especially.
Still, I don't find this game very interesting. Its not bad, but not very good either. I am not sure how to vote.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In smb1, mario glitches through walls, does mid air jumps, jumps through enemies, goes through pipes and ends up in places he shouldn't, etc. In other words, he does the unexpected/incredible/impossible. A TAS should suprise and entertain the audience. A TAS should go beyond what a console run could do. Smb1 does all of this. This run does not.
And yes, popularily is a factor in the entertainment value of runs, though it is not the end all. There are many unkown games that have been TASed in which the result is very entertaining even for someone who doesn't know the game. I don't think that is the issue here though. I am familiar with the game, and I know how limited the game can be.
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I am quite familiar with the game. I didn't say it IS sloppy, but looks it due to moments where he must slow down. This game is simplistic and mostly just moving to the right. In this type of game, such moments are very detrimental whether they can be avoided are not.
What other incidents are you referring to?
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player
(3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Sounds like Bag just made a coherent statement that actually added to the converstion O_o ;p
You make a good point about mario hardly being in the other movies. If there were any reason to have this run, it would be because of that.
I am still not convinced the run should be published. I would most likely vote no for this run.
BTW, shouldn't this thread be moved to the smb2 thread or renamed to: Super Mario 2 USA Mario only run?