Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Glad to see that bag hasn't given up on this run. This is one of the few NES games left that I want to see TASed.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Arc wrote:
The second quest is unnecessary.
Indeed. This kills the run.
Guano wrote:
I am not trying to Obsolete your run in any way.
Why WOULDN"T it obsolete it? Why would we have a published run that completes just one quest and then another that completes both? This makes no sense. Anyway, I am voting no on this submission due to the second quest. I guess stopping the recording sooner and resubmitting (or editing this submission I guess) would fix that. Other than this problem I like the run (though from Arc's comments, it definately seems improvable).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Maximus wrote:
I take it from the last couple of comments that no one's interested in a 100% of this game ;) Now, just out of curiosity, is this run being deemed dull due to my efforts or the game? If there's something that could be done to spice this run up, please let me know.
The game. As far as I know, your playing of this game is of good quality. And no, I personally would not be interested in a %100 of this game.
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adelikat
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Joined: 11/3/2004
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sorry, but I still find the run way too boring. There may be a variety of types of play but when the repeat over and over and over....
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
AngerFist wrote:
Im trying not to curse when Im typing this post because Im really Angry. See, this is why blips version is the best and solid NES emulator I have ever used. "Todays" bug with fceu v.16, replay (quad run) all movies, then for example pause them for example at frame 500 to make a save, and what did I notice? (similar when I played at 3% speed) One fceu is one frame behind the other, meaning, one fceu is showing frame 550, while another one is showing frame 551 even though I run them simultaneously. This time I used Frame Advance.
How can this make .12 better? it can't even be set up to do a quad run.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Holy Shit.
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adelikat
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Joined: 11/3/2004
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Ok, I am on board with the 2 runs idea (I think this will be the first time I vote for multiple runs of anything ;p). I want to clarify that it is NOT the different strategy but the different goals. This run bankrupt the CPU monopoly character. Acmlm's run is a more "pure" (probably a better word here) bankrupt that does not depend on any decision from the 2nd player. So I am voting yes. I am intrigued by the thought of a multple player run. Though, I too think that might get excessive. But I still want to see it :D
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adelikat
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I don't vote based on enjoying the movie. I vote based on whether I think it should be published since, as a judge, that is what I will have to ultimately decide.
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adelikat
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faster, but controversial. The published run takes advantage of player 2 without any decisions from that player. This is more conceptual and kinda about the game. This run manipulated the cpu player instead. And quite frankly just shows how foolish the cpu is (which is not hard to do). While the strategy kicks ass, i'm not sure it makes for a better run. Some might also see it as an issue that the player doesn't go bankrupt until much later compared published run.
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adelikat
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Joined: 11/3/2004
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Improves a published movie, that is always good so I am voting yes. However, I found the run boring. I was all prepared to vote no until I was made aware that there is a published one.
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adelikat
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Joined: 11/3/2004
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cool trick hero, though it doesn't appear any different (from your description, I thought you would fall onto the plaform which would look very cool). It will be harder to pull this off in my 2p run though, but I will try to make it happen. The gryzor rom is faster because it has cut scenes intead of the black screen displaying your score,lives etc. This cut scene can be skipped completely which gets you to the level much sooner. The difference is about 3 seconds between each level. The use of the gryzor rom, isn't exactly for it to be faster (but its a nice bonus). Like you said, less black screen and more action. And of course the cooler looking backgrounds. There is precedent for this move as well: smb3 & mm3 for example. EDIT: yes R updgrades do work. They make your bullet travel faster. each player can have up to 2 upgrades. In my 2p wip, I gave both upgrades to the 2nd player so there will some planning involved in getting two more for player 1.
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adelikat
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Joined: 11/3/2004
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Genisto's contra run bolded. I plan on improving it, see 2-player contra thread.
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Post subject: Obsoleting the 2p AND 1p runs
adelikat
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Joined: 11/3/2004
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I have been working on an improved 1p contra run: http://dehacked.2y.net/microstorage.php/info/1710/Gryzor%20%28J%29%201player.fcm This wip beats the first boss at the same frame as blubu's wip posted in the famtasia improvements forum but 1 frame slower than hero of the day's wip. I was slower due to bad luck with the with one of the bullets. Mainpulating it would have cost 1 frame so this was the best I could do. Also, I got both R upgrades wich greatly affected my strategy compared to his. (I am running it on the Gryzor (J) run. The game is the same except for less waiting between levels and cooler backgrounds. All comparisons are measured WITHOUT the time saved between levels) In the process, I am noticing that a 2p run would certainly be faster so I gave it a try: http://dehacked.2y.net/microstorage.php/info/1709/Gryzor%20%28J%29%202p%20lv1done%203945.fcm This wip is only 6 frames slower than my 1p wip! (this makes it 21 frames faster than architorure's accepted submission) most of these frames were from some extra jumps due to having 2-players. The 2-players will save a LOT of time in level 2. I believe I can make a 2-player run that is FASTER than the 1-player run. If it turns out faster, should it obsolete the 1-player run? What do you guys think? If not then I guess I can do the 1p run as well.
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adelikat
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Joined: 11/3/2004
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I'm not sure I agree with JXQ or Baxter. I think hyena's choices were optimal. Either way, this is a good run and much more improvments than I anticipated O_o. One of my favorite things is to see a player improve greatly from one run to the next, and you indeed did this :) Yes vote.
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adelikat
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Joined: 11/3/2004
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dave_dfwm wrote:
What about the game did you find repetitive?
but was very limited
Answered.
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adelikat
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Joined: 11/3/2004
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TMNT2 may very well be repetitive but what you see in that TAS is a result of extraordinary planning and creativity. To optimize each screen took a lot work that few could pull off. This impresses me. Optimizing rambo is far less challenging.
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adelikat
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Joined: 11/3/2004
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dave_dfwm wrote:
Before he left the site, I'm pretty sure I saw on a forum post that even Phil said he wondered why no one had done this game yet.
Yes, that discussion is here: http://tasvideos.org/forum/viewtopic.php?t=1748 Just because a game is listed on a wish list does not guarantee a good response. There is a lot of junk in that list and no indication of how many people actually want to see the game. The best way to avoid this situation is to post a short WIP in the discussion forum and see what kind of response you get. Personally I am suprised that Phil (or anyone) was interested in this game. It is very limited and unimpressive. Little separates this TAS from a potential speedrun of the game. There wasn't much possiblity of route planning, possible glitches, or even any difficult moments to deal with.
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adelikat
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Joined: 11/3/2004
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Good job. I look forward to the finished product :)
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adelikat
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cool, nice find :D I doubt it is useful for a TAS though.
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adelikat
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1) Rad Racer 1 isn't particularly an interesting game (and has a pretty low rating of 4.7) 2) Rad Racer 2 is way too similar to the first one. This is just a rehash of a marginally entertaining game. I don't think we need another one of this site. I vote no.
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adelikat
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Joined: 11/3/2004
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dave_dfwm wrote:
It's been a while since I've played the game, but I believe that the weapon upgrades increase the number of hits required to kill the bosses. This would lead me to believe that getting weapons, especially the spread gun, would lead to a slower time.
This is not true. All weapons do exactly 1 damage point to a boss (as verified by viewing the ram address). Perhaps you are thinking of the last boss of SuperC in which the regular weapon does extra damage.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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TheSwordUser wrote:
Yes i am....(but i watched first two at youtube, the last one is JAPANESE VESION (where you can skip these "next stage" screens completly (saving ~20 sec.)
Yes, but watching the .fcm file allows you to watch them frame by frame and compare frame counts with your own.
I know it has some mistakes (couldn't get rid of them), but......15-20 SECS. ?! It's not possible (at least in U version).
Weapon upgrades + better boss fights + better precision. I think 15 seconds is conservative. And you CAN get rid of mistakes, keep re-recording until you get it right.
maybe....i just didn't checked my movie frame by frame.
You should definately do this. The authors of published movies certainly do. We are striving for PERFECTION here.
you are right, but i MUST be sure that an enemy is beaten (i don't want to lose life>>).
? That is what re-records are for! That can easily be corrected.
....*sigh*.....i need to rest from this game a little >>. Maybe later...MUCH later...
You should plan on spending more than one day working on a run like this. Runs of this difficulty will usually require weeks, or months. I hope you regain the motivation to try again soon. Good luck.
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adelikat
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Joined: 11/3/2004
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I am starting to wonder if you are familiar with these runs: http://tasvideos.org/movies.cgi?id=151 http://tasvideos.org/movies.cgi?id=114 http://tasvideos.org/1052S.html While this run is 2 seconds shorter than krieg's pacifist run, it is full of mistakes. I suspect 15-20 seconds could be shaved off this run. 1) Everyone one agreed that you should get power-ups, this includes getting the spread gun or at least the laser (might be faster since you can avoid hitting unecessary enemies easier) 2) You don't shoot the boss's as soon as possible, instead you wait until you get close, this is costing you lots of time 3) Don't waste shots, that looks bad in a TAS. There are many places where you held autofire and after a min-boss was destroyed to allowed to it fire off unecessary shots, avoid this. 4) Jumping costs 1 frame. Not much but it would be worth trying to avoid any unecessary jumps (I only saw 1 or 2). There are lots of good moments in this run though. I encourage you to try again. You are showing lots of improvment. Look at the runs I posted and compare frame counts to make sure you are doing things as fast as possible. Good luck.
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adelikat
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Joined: 11/3/2004
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Looks well polished. Also, it might be worth mentioning in the submission somewhere that this run is almost 2min faster than the last submission :P Yes vote from me.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Wow, 4min is a big improvement. I guess I will check it out.
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