Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ouzo wrote:
BTW, don't live in Texas, or anywhere in the south for that matter (nothing personal, xebra)
I love living in the south.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
NecroVMX wrote:
well that's just the thing isn't it? The judges apparently decided from the get go that the only way this would be published is if it obsoleted the old one, an incredibally stupid restriction that was only put in place to not have this run. I wonder if they're so against the idea of rad racer runs, why the first one even made it, as this one is far more interesting than the RR1 run
This isn't what happened at all. I was going to reject the previous submission. Somebody suggested that it should replace the rr1 run (on the grounds of greater entertainment value and great similarity of the two games). That seems somewhat plausible so I held off to explore that idea. The idea was well supported so I rejected the run. There was never a restriction. Some may not have understood this due to not reading the previous rr2 submission.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Phil wrote:
Next, Punch-out on Arcade then Super Punch-out. ;) But there's no Arcade emulator with rerecording that emulates those games. :(
:'(
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Guybrush wrote:
It's hard to judge if game makes an entertaining run before the first run is actually done. That's why newbies should post more WIPs.
Agreed. Also, sometimes a game is thought "unentertaining" and then a glitch or technique makes it incredible. Excitebike is an excellent example of this.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, you successfully broke the crap out of the game and it looks optimized. It was short (which is always good). I was entertained enough for a yes vote. Is it just me or does this game feel a lot like the overworld of rygar? Also, this game has NOTHING to do with King Kong O_o
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The "4 of xxx runs on the site" is not a good argument. In those cases: a) Those games are very ENTERTAINING and warrant multiple runs b) The objectives are quite different (more different than the overall these two runs, despite the fact that they are different games). c) Even if a good argument can be made that we shouldn't have those runs, it does make a good argument for publishing more unwanted runs The obsoleting RR1 was brought up because it was "on the table" and the only way that this run was going to get accepted provided that the general audience agrees with it. Obviously it is clear that people do not like this idea so I will proceed with rejecting this run. Sorry, better luck next time.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
JXQ wrote:
I had one idea for improvement but it's looking like it's actually not faster.
JXQ's idea was to die after getting the remote. I optimized that route and it fails by 50 frames. Oh, well.
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Post subject: Re: moozooh U R SO LAME
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
JXQ wrote:
I wonder what would happen if someone ran SMAS+W, all five games?
Someone would fall asleep.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bag of Magic Food wrote:
It feels like backstabbing, though. If I make a run of one game and it gets published, why should it get deleted just because someone ran a completely different game?
It wouldn't be a completely different game, it would have to be a very similar game (essentially the same). at least superficially, smb2 appears quite different than smb1 whereas, I can tell little difference among these games (coming from somone who hasn't played either). Anyway, that decision hasn't been made. People posted opinions will decide that. After watching both runs, I would say that neither is much more entertaining than the other. I would probably rate these the same. As such, I can't justify replacing it with the existing one. Though, had you done this run and got it published and the RR1 submission was up for judging, then I would be saying the same thing about it. Anyway, I am voting no. I can't justify having both runs nor can I justify replacing one with the other. Sorry.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I like the consolidation of bugs onto the first post. Grouping them in order of priority would be good addition. Even better would be somebody trying to fix some (or all) of these bugs.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Big, giant, fat, grade A yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
TheAxeMan wrote:
Cool, I totally support this. I was hoping someone else would do a non-warping run because I have been a little too lazy to TAS lately. I watched your first test but I should watch this before voting. For everyone's consideration, the finer points of movement and such are very tedious to optimize because there is a lot of lag. The lag also makes it pretty much impossible to do much hex editing. Finally, leveling is even more tedious when making the video than it is when watching...
Do you support this to obsolete your run? or to publish along side yours?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This was a pretty cool little run :) Very ninja gaiden-like with the 2 shadows... and of course the NINJA. It was fast paced (for gb standards at least), had variety, and wasn't too long. Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Congrats on the new rank man, and of course the new run :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
moozooh wrote:
AKA wrote:
Why does my run keep getting directly compared to JXQ's run?
Well, that's pretty simple: because they are almost indiscernable for about 90% of the playing time (with 9.9% of the rest being the bonus levels).
ditto. What would be the point of publishing this run along side JXQ's?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I found a strategy that allows me to land the last 2 uppercuts but ends with a final time of 8.22 which is an improvement over this run but still far slower then what people are claiming. EDIT: I found a modification in the strategy has gotten it down to 8.16.
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adelikat
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Joined: 11/3/2004
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It is also easily done by: click to "submissions" on the main page click "list all submissions" click the "status" tab, which will arrange them in order of their status. All rejected submission will be grouped together and all cancelled ones will be grouped.
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adelikat
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Joined: 11/3/2004
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Amazing, so many people KNOW that it can be improved yet I can get any info on HOW. I will take a look at that fight some more when I get a chance maybe I can figure it out. I was hoping this submission might actually help get some actual info on this elusive strategy :\
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
nitsuja wrote:
it looks like this run was executed well, but despite the effort that must have gone into those 50-ring routes, the most entertaining parts to me were the levels where AKA didn't get a Chaos Emerald, so I think a straight improvement of the previous run without changing goals so much would have been more fun to watch. The bonus stages didn't seem as boring as some people say they were, but there was nothing really surprising about them either.
I guess I agree with Nitsuja here. I voted no because the existing run is more entertaining than this. Nothing about obtaining the emeralds is particularly interesting enough to warrant being included in a sonic tas. Publishing this along side the other is also out of the question since it is far too similar.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yay for eggs.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
moozooh wrote:
I'll vote yes, but I would say this run deserves only 4E/8T.
Well, the rating beats the crap out of RR1.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Maza wrote:
There is a problem with the AVI recording of fceu-0.98.16. I tried to record an avi with it but the video was black, the audio worked fine though. After that I tried recording an avi with fceu-0.98.15, with exactly the same codecs and it worked fine. So the problem is in the new version. Either I have missed some important setting, or there's something wrong with the code. I hope someone would check it out.
Yes, this has been known for some time. It was mentioned somehwere buried in this thread. Seems like quite a huge issue to me. Glad to see it restated.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
and hot pockets
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you noticed the previous submission then you also noticed this:
Truncated wrote:
If you had seen the fate of most of the movies for auto-scroller games you wouldn't be so surprised. They are usually deemed too uninteresting and eventless to be considered for publication. In the case of this game, even more so, because the only interesting part is the intro, which of course is skipped in a speedrun. If you do want to make a movie of an autoscroller, some pointers: - show off everything you can in the game, for example all the weapons - play with death - you did this sometimes - keep some homing enemies alive (unless it causes slowdown) and just avoid them - kill the bosses as fast as possibe (i.e. save the bomb for them) A suggestion for a game: Bio-hazard, 2 player. It has a lot of weapons (8 if you play 2 players), and interesting shield-swinging acrobatics. This is no guarantee that people will like it of course, but I think it has better chances than this. For the record I voted no.
While this run is 20 sec faster, these words still apply.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
jimsfriend wrote:
Thanks for that report. Did it have anything to do with breakfast?
Yeah, I think we are getting a little off topic. We should be talking about eggs. I hate it when people come in and hijack a perfectly good topic.
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