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This isn't what happened at all. I was going to reject the previous submission. Somebody suggested that it should replace the rr1 run (on the grounds of greater entertainment value and great similarity of the two games). That seems somewhat plausible so I held off to explore that idea. The idea was well supported so I rejected the run.
There was never a restriction. Some may not have understood this due to not reading the previous rr2 submission.
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Agreed. Also, sometimes a game is thought "unentertaining" and then a glitch or technique makes it incredible. Excitebike is an excellent example of this.
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Well, you successfully broke the crap out of the game and it looks optimized. It was short (which is always good). I was entertained enough for a yes vote.
Is it just me or does this game feel a lot like the overworld of rygar? Also, this game has NOTHING to do with King Kong O_o
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The "4 of xxx runs on the site" is not a good argument. In those cases:
a) Those games are very ENTERTAINING and warrant multiple runs
b) The objectives are quite different (more different than the overall these two runs, despite the fact that they are different games).
c) Even if a good argument can be made that we shouldn't have those runs, it does make a good argument for publishing more unwanted runs
The obsoleting RR1 was brought up because it was "on the table" and the only way that this run was going to get accepted provided that the general audience agrees with it. Obviously it is clear that people do not like this idea so I will proceed with rejecting this run.
Sorry, better luck next time.
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It wouldn't be a completely different game, it would have to be a very similar game (essentially the same).
at least superficially, smb2 appears quite different than smb1 whereas, I can tell little difference among these games (coming from somone who hasn't played either).
Anyway, that decision hasn't been made. People posted opinions will decide that.
After watching both runs, I would say that neither is much more entertaining than the other. I would probably rate these the same. As such, I can't justify replacing it with the existing one. Though, had you done this run and got it published and the RR1 submission was up for judging, then I would be saying the same thing about it.
Anyway, I am voting no. I can't justify having both runs nor can I justify replacing one with the other. Sorry.
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I like the consolidation of bugs onto the first post. Grouping them in order of priority would be good addition. Even better would be somebody trying to fix some (or all) of these bugs.
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This was a pretty cool little run :) Very ninja gaiden-like with the 2 shadows... and of course the NINJA. It was fast paced (for gb standards at least), had variety, and wasn't too long.
Yes vote.
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I found a strategy that allows me to land the last 2 uppercuts but ends with a final time of 8.22 which is an improvement over this run but still far slower then what people are claiming.
EDIT: I found a modification in the strategy has gotten it down to 8.16.
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It is also easily done by:
click to "submissions" on the main page
click "list all submissions"
click the "status" tab, which will arrange them in order of their status. All rejected submission will be grouped together and all cancelled ones will be grouped.
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Amazing, so many people KNOW that it can be improved yet I can get any info on HOW.
I will take a look at that fight some more when I get a chance maybe I can figure it out. I was hoping this submission might actually help get some actual info on this elusive strategy :\
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nitsuja wrote:
it looks like this run was executed well, but despite the effort that must have gone into those 50-ring routes, the most entertaining parts to me were the levels where AKA didn't get a Chaos Emerald, so I think a straight improvement of the previous run without changing goals so much would have been more fun to watch. The bonus stages didn't seem as boring as some people say they were, but there was nothing really surprising about them either.
I guess I agree with Nitsuja here.
I voted no because the existing run is more entertaining than this. Nothing about obtaining the emeralds is particularly interesting enough to warrant being included in a sonic tas. Publishing this along side the other is also out of the question since it is far too similar.
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Maza wrote:
There is a problem with the AVI recording of fceu-0.98.16. I tried to record an avi with it but the video was black, the audio worked fine though. After that I tried recording an avi with fceu-0.98.15, with exactly the same codecs and it worked fine. So the problem is in the new version. Either I have missed some important setting, or there's something wrong with the code. I hope someone would check it out.
Yes, this has been known for some time. It was mentioned somehwere buried in this thread.
Seems like quite a huge issue to me. Glad to see it restated.
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If you noticed the previous submission then you also noticed this:
Truncated wrote:
If you had seen the fate of most of the movies for auto-scroller games you wouldn't be so surprised. They are usually deemed too uninteresting and eventless to be considered for publication.
In the case of this game, even more so, because the only interesting part is the intro, which of course is skipped in a speedrun.
If you do want to make a movie of an autoscroller, some pointers:
- show off everything you can in the game, for example all the weapons
- play with death - you did this sometimes - keep some homing enemies alive (unless it causes slowdown) and just avoid them
- kill the bosses as fast as possibe (i.e. save the bomb for them)
A suggestion for a game: Bio-hazard, 2 player. It has a lot of weapons (8 if you play 2 players), and interesting shield-swinging acrobatics. This is no guarantee that people will like it of course, but I think it has better chances than this.
For the record I voted no.
While this run is 20 sec faster, these words still apply.