Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nice improvement :) This is an easy yes vote as the wall glitch looks very eloquent in this movie. And 23 seconds is a substantial improvement. Good job.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You might as well wait until last to do the yellow orb since it isn't on the way to anything, so it won't affect time. I think you should get the lamp of darkness since it isn't too far out of the way and could save a lot of time in samonao and possibly a few other places. The boss troll will be difficult since his regenerations is 90-100 per round and has 300ish hp to start. Sap will definately be necessary. Also, don't waste time attacking the first round and instead use status spells to weaken him since any attacks will be negated by the regen. Perhaps use the orochi sword with the hero, cast increase with the wizard, and then sap & speed up with the pilgrams. I think the defense cast by the orochi sword & sap will add together, lowering his defense further. I could be wrong about this though. Of course sleep could be substitued for increase if you think you can keep him asleep for any meaningful length of time. Manipulating a thor's sword fromt the boss troll is probably wishful thinking but it would save a TON of time of you could get it. Since it cast firevolt, those ice clouds on the way to the silver orb will be a piece of cake.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Once you have the ship you need to level in that area south of greenlad, there are metal babbles there. As far as route planning: Get the final key first. This requires returning to aliahan and sailing over to lancel to buy an invisibility herb. Then return to portoga and sail up to eginbear for the vase of drought (that should be a fun room to optimize :) ) Then test to see if sailing left from eginbear is quicker than returning to Dhama or Jipang (if you visited there) and sailing north. The green & red orb can be obtained at anytime since there simply require returning to portoga (green) or aliahan (red) and sailing to them. Don't visit the new town until you have gotten the first 4 orbs. Once you do you will simply need to drop off the merchant and walk in and out of the town several times. Also you will probably want to sail to soo and pick up the staff of thunder.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I vote no on this game. There are many Mortal Combat movies, some are better than others. This is not one of the better ones. Rather than delaying this in hopes of a MKT submission I think this should be rejected. It is a poor game choice in comparison, and I don't like the thought of a "we will take this if nothing else better comes along" approach. We don't HAVE to publish one another Mortal Kombat movie.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Looks good so far. I am suprised you got that far without having to fight :O 18 min is much better than I though for that point of the game. In the pyramid you die presumably to save backtracking. Remember that your party can attack themselves in this game. That should speed that up quite a bit. As for Kandar, he has HP regeneration of about 40-50 each round. That amount is random and will need to be manipulated somehow. You can monitor enemy hp with the values 0500-0508. I reccomend using FCEU.16 and pluging those addresses into the memory watch feature. I must admit that I am skeptical if this run will make it though. With the hard to manipulate rng, this run could end up quite long. Though it looks better than I would have expected so far. Personally, I think anything sub 3hrs would be publish-worthy. Good luck, and keep the WIP coming :) EDIT: holy crap about the phatom ship glitch :O That would save a ton of time including skipping the Boss troll fight which will be one of the toughest to do underleveled.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is a pretty nice game for TASing at times. Plenty of strategy & lots of little "tweaks" that can be done to same small amounts of time. I thought the levels weren't particularly interesting but were different from each other. The quality of the TAS is good. I didn't see thing that can be improved. I also like how you shot enemies from really far away. That made things more interesting. I will vote yes.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The question is whether it can be raised in the encoding, or would the run have to be redone and select a higher brightness setting in the run itself.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I have given up on this project but I am very interested to see someone else do it :) Post a WIP please. The luck manipulation research you have done looks good. What party are you using? How long is the movie up to the magic key?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Baxter wrote:
Voting yes, watching AI for too long must be avoided, so the shorter the movie, the better.
Exactly. This warpless run is of very high quality. And due to the repetitive nature of the adventure island series, warps should be used whenever possible. I am accepting this run for publication as an obsoletion to the published run.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Top is brightness set at 100% and bottom is 190%, makes a huge difference.
Yes, indeed. Can the run be encoded like this? Or is this a setting that should have been done in the TAS itself?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
AKA wrote:
in that last level would it be of benifit to change the ball into a bowling ball so it sinks to the bottom and then change the bowling ball to something else in order to bring it back to the surface.
ooh, good idea :D As far as the other stuff, those are general optimizations that I don't intend to attempt in this version. Just tring to get a route and some basic ideas.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
kay wrote:
There are legitimate reasons why a movie can be rejected -- a run can be far from perfect, it can be boring (while the game allows for making a more entertaining run), etc. If you think the movie itself is bad, vote no and explain why you think so. If you think that the game is bad, please think twice before voting no -- maybe people who love this game will love the run.
Perhaps Kay needs to reread the Guidelines :
Select your game well. * Not all games have potential for entertaining movies. o Just because a game is popular, difficult, or is entertaining to play or run or TAS, does not necessarily mean that it is entertaining to watch. * Select the one that give you the best chance to do something absolutely stunning. * Play at the hardest difficulty, if it is impressive to do so. Avoid the following types of games: dull, repetitive, slow, too easy, too short or too long, distracting in a bad way, indiscriminate between tool-assisted and non-assisted, objectively unclear in terms of goals. As an example of a bad game choice, see Front Line.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
pressing the A button
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/4007/Glover%20%28USA%29.m64 Now at the boss fight of world 1 Vidar pointed out that the practice level can be skipped so I redid that. I take a number of shortcuts throught 1-1,1-2, and 1-3. In 1-3 I throw the ball, backtrack and then jump over. If all this could be done in one motion, it would save a ton of time. It seems like it may be possible but I don't know enough about the game to pull it off. You will see my movements are not optimized and are mostly spastic, and I don't optimize any jumps. These will taken care of in v2. If you know of any tricks in these levels, by all means let me know :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The most unfortunate thing about the run is that you can skip over the level end animation :'( Perhaps on the last level we can see his amazing dance <3 Happy 1000th Post. (And what a useful post it was :/)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I intend this to be an "any%" run. This game has great potential for shortcuts, but getting all those items would negate most of them.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
"Abuses Programming Errors in the Game" added. Thanks.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For those that don't know, I am intending to make a TAS of this game. This will be my first N64 TAS. Here is my amazing WIP: http://dehacked.2y.net/microstorage.php/info/3981/Glover%20%28USA%29.m64 My intend with this version is to just complete the game, learn the basic game physics, and just get a run to compare against.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You have a yes vote for me. I found it entertaining though the fps & the dark segments bothered me. Not an awesome game for TASing but good enough. Is there not a brightness setting in the game/emulator, or perhaps some way to encode it that way? That would help a lot. Also, I see no problem with someone putting their work on other sites. It is their work, and they can do as they please. It does mean some competition to tasvideos.org I guess but not really. This site is still the place that provides quality control. You know that the runs on here aren't faked in some way whereas on other sites you only get an avi and have no way to confirm that the person used cheats and such. Also, we also strive to be the "best of the best" only hosting the most impressive/entertaining videos.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I was contemplating doing this run because I thought it was very improvable. But not THAT improvable =\ I will have to check it out. TODO: Upload "shock" mood avatar ;p
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
R's increase the speed of your bullets. 1 will increase the speed of any weapon. A spread gun will be affected by 2 R's
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Tmont, sounds like you read and saw what you wanted to.
"adelikat's lovely submission text wrote:
However, dual spread guns is sub-optimal for the two base levels due to lag, the inability to get 2 rapid upgrades for player 2, and the limitation of the number of bullets on the screen.
Lag was just one of many reasons listed here. Had there been no lag, it still would have been a sub-optimal choice. And player 2 is not superfluous in this run. He comes in handy on all boss fights. In level 3, I find it creative that he is killed. I do this in order for him to catch up to player 1 without losing time. I can do this because I haven't yet upgraded his weapons therefore, his life is expendable at that moment. The players are synced up in that level in order to perform the jumping glitch. I don't think this takes away from the movie since that part is still intersting due to this glitch. Other places where they are synced up, it is because both players are moving to their goal as fast as possible. I don't think it would be a good idea to have one slow down just so they are separated. Whenever possible I take different paths with the two characters when it doesn't lose time. I don't see how you can think 2 player runs are less entertaining. 2 players = more strategy, more action, and more difficult TASing scenarios. I could have finished a 1 player run in a fraction of the time it took me to do this run. EDIT: As far as missed shots, keep in mind that these aren't due to sloppiness but rather from optimizing. To achieve the fastest damage on the boss, some shots need to miss their target so that others may hit at the right time.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This run desyncs for some of our publishers. It is also problematic to encode due to the dark graphics in lv2 and other moments in the run. 3 people have attempted to encode this at this point. However, progress is being made. It is just taking a lot longer than other runs due to these problems.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I watched this some time ago. I wasn't really impressed by the game. They TASing of it was very high quality though. I just think that there isn't much completixty in game. The character moves either awkwardly or slowly. And there isn't many creative time saving tricks are shortcuts available. I think I will have to vote no based on the game choice. Though someone mentioned using more than 1 character, I don't really know the game well enough to know if that would help.
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I will vote meh. It was pretty bland for me, but not bad. I think judging could go either way. After reading the discussion on this movie, I find chamale's attitude distasteful. People watch runs they are interested in. If your run receives less attention, it is your game choice. Also, there have been an awful lot of runs submitted in the past month or so. You need to be more patient.
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