Posts for adelikat

adelikat
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Joined: 11/3/2004
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Wow, this run is now basically King Bounty with a boss fight. I saw some menus, a little walkilng, and then BAM; fighting the final battle. I love it.
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adelikat
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The vectorman 2 wip has been on queue for so long because it is a problematic game to encode. I suspect vectorman 1 will also be in a similar situation. Just a heads up that these may be in queue for awhile despite great interest in the games by at least 1 publisher (me). And also, I am happy to hear that a new vectorman 2 run is on the way too :)
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adelikat
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Joined: 11/3/2004
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Glad to see you improving your submission. I look forward to an optimzied run of this game. I think it has great TAS potential.
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adelikat
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Joined: 11/3/2004
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I am looking forward to this run. I think this game has a lot of potential that wasn't taken advantage of in the current run. Good luck.
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adelikat
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Well, if anyone is interested, our test run is done. It is 1hr .6 minutes long. It is VERY unoptimized plus there are a load of shortcuts we have noticed since so v2 should be much shorter and look a lot better.
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adelikat
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Joined: 11/3/2004
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Nice improvement & a yes vote. The boss battles looked a lot better, and I just love that boss fight music <3
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adelikat
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Voting yes. This is a nice improvement to your previous submission. You also made sure to do many entertaining things that do not affect speed. Good job.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Very nice run. I didn't get bored despite my poor attention span and lack of knowledge of the game. I didn't know where you were going ever, or what items you were collecting, but it was awesome to watch. And the input display stuff was the most novel thing I have seen in quite some time.
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adelikat
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Joined: 11/3/2004
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Hell yes, good luck on this :D
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adelikat
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The no votes from respected memebers isn't exactly the issue. It is the great improvability of this run. 15sec for just one level is an awful lot and suggests that all the other levels could be greatly improved as well. So no, I don't think this one "has a shot".
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adelikat
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Joined: 11/3/2004
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Nice run :) I really enjoying watching vectorman movies. I would have preferred if you took damage in places that it could save time though. Still, easy yes vote for me and congrats on the large improvement over the previous submissions. Thanks to Upthorn. I was having desync issues. Then I set the audio sample rate to 44.1k and it worked just fine.
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adelikat
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Joined: 11/3/2004
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vitality seeds & intellegence seeds SHOULD help your next level up but down, possibly an error in programming. What they actually do is lower it because the game decides your mp & hp increase based on how high your vitality & intelligence. If your stats are too high, you get bad level ups. So these should never actually be used in a TAS or actual game play unfortunately. and doh, you are right about the snowblast sword. Though 11,000 gold is still a very nice amount of gold :) EDIT: and yeah, calling it a test run may be a bit exaggerated since I think it is still publication worthy.
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adelikat
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Joined: 11/3/2004
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Wow, you completed & submitted this run before I had a chance to look at any WIP other than the one that got to the magic key. This is a nice run and had several suprising moments: 1) Using the poison needle on the bomb crags was very nice :) At first, I forgot you had it and was like WTF, am I about to watch you kill for creatures with 400hp by hitting them for 1-3 damage?! Then I was like, "oh yeah :S" 2) In the navel of the earth: confusing the simiac and having him kill the metal slime is genious :D Later with the gold bashers it was very nice as well. 3) The route to greenlad was nice, I didn't think of that 4) You butchered the orochi! very nice :) 5) giving the merchant your unneeded items so they go to the vault was a very creative idea :) 6) You got the thor's sword from the granit titans, major cool points. And this saves you from getting the sword of kings, which is very nice. Possible Improvements: 1) At the beginning you should NOT have done the fast message speed (sorry I didn't notice this in your first wip). By putting it on slow, you can manualy scroll through messages which is quicker. 2) Perhaps you shouldn't get the get the until after you die? The pilgrams are useful for heal spells, but the wizard is just one more person to kill off and to later revive. 3) You should have the party members attack each other in pyramid in order to die quicker. You do this by selecting attack, and then selecting the arrow above the enemies's names, this will give you a list of your own party members to attack. 4) In isis - getting the 70 & 60 gold pieces were worth it? 5) The path getting the meterite armband was interesting, did you test to confirm it was faster than simply walking from the queens room? or getting it first then backtracking to that room? 6) In Kanave, you moved past the shopkeeper and then euipped & used items. It would have been faster to do this while your movement was already stopped at the shop. You move a little and then do it again, again this cost time. 7) If you have any control whatsoever on level ups, manipulating a stat to have NO gain is a nice timesaver too. Especially when you get 1 point of luck. Making that 0 will save about 1 second. 8) Again at isis, you should get to the shop and then equip your items 9) You should use memory watch for hp values. Metal slimes have a chance of having 3 hp instead of 4 which could ease your leveling up sections of this run. 10) In the kandar fight, watching his hp will also help in making decisions since his regeneration is random. You may be able to get lower regen numbers which could reduce the # of hits he needs to take 11) Perhaps you should get to the final key by returning to barahata, that way you can stop by jipang on the way. Then later, you can return right to it to fight the orochi. 12) Going to a place with metal babbles and settling for metal slimes seems silly. Even taking a long time to maniuplate the encounter or running from the slimes seems faster than going through the long slime fights. If the rng doesn't seem to let you get them, go get the red orb first and then come back with a new rng. Also, the one time you got a babble was during the day, perhaps they are more common then? At the very least, they seem no less common at night, so perhaps you don't need to use the lamp. 13) In the mirror of ra cave, I question whether opening a chest of 56 gold is worth it. The higher gold & seeds might be, but you should check to see if they actually paid off since you had to walk extra steps, open the chest, use the item, and use extra heal spells to manipulate away encounters. Perhaps getting one more dancing jewel in the silver orb cave would be faster than opening these chests. 14) was casting infernos on the boss troll even worth the time & mp it took? or was it to get the right outcome? I know it is a long shot, but I REALLY want to see a thor's sword manipulated there :) 15) I would think it is possible to manipulate the movements of the pirate ship to be moving toward you instead of away from you. 16) again, why get small amounts of gold in the ship? Perhaps a dancing jewel is a bigger payoff then taking extra steps and using heal spells. Plus you aren't down to 0 gold after you buy all the equipment for the baramos fight. You need to plan exactly how much you need and only get that. 17) I think getting metal slimes along the way is a mistake since you can get metal babbles in the cave of necrogod. 18) Once you got healmore, you could use it to manipulate the rng differently than heal, did you try both to see which one gave a better outcome? 19) Ice clouds give you a snowblast sword, which isn't as good as the thunder sword (or thor's sword :P) but sells for 48,000 gold. Not as cool as manipulating a huge casino payoff but should cure your gold problems much faster (though a pain to manipulate). It would also save you from casting snowblast in the orochi fight. 20) When you got the merchant, it would have been quicker to return to alaihan rather than walk out. If you couldn't afford the mp at the time, then simply return to eginbear and then go back to get the red orb later. 21) I think returning to portoga may be a bit faster to get to the new town. 22) You can get the yellow orb without return. Go outside, and come back in. Then, go outside and walk until nighttime. Go back to the town, and it will grow as normal. I thought I got it to work by simply running from an encounter too, but I don't know for sure. Also, using the lamp of darkness (not giving it to the merchant) may work the same way. 23) when you buy your weapons & armor, you should equip them then. Again it is better to do those things while already stopped. Or you should walk right up to baramos and do it then. 24) At the island where you get the phoenix, there are glacier bashers that leave the mysterious hat which reduces mp consumption. Perhaps manipulating one of those could save some inn usage later. 25) Why get the magic bikini if you aren't going to equip it and see that hot 8-bit pilgram booty? ;p It has the same effect as magic armor, so it wouldn't hurt you to have it equipped. So equip it sooner rather than at the zoma fight where we barely get to see it anyway. Though if you were ever to redo it, you probaby wouldn't be able to get it anyway. 26) In the sacred amulet tower, why did you use the acorns of life and only get 2hp? Is that even worth the time it takes to get & use it? Same for the 1 that gave you 4hp. You have time before you need use them, why not wait until a better opportunity when it will give you 5hp? 27) Intelligense & vitality seeds are actually useless and give you less mp & hp rather than more. Unless you are manipulating luck, don't take the time to use these. 28) Did you try using heal spells to mainpulate the ortega fight into being shorter? Even shortening it a round or two would save a lot of time. 29) The big payoff for having healers instead of fighters/soliders is that zoma fight :O Major damage from the onslaught of healall's :) I wonder though if you couldn't fight less babbles and defeat zoma at the lowest level that you get healall. You have plenty of hp/mp to spare in that fight. He should be possible a few levels lower. I think this run is more of a test run than a polished TAS. The problem is that you don't have enough control over the rng in this game to ensure that these improvements wouldn't get negated by some bad luck. As a result, I don't think this movie should be rejected based on this. Overall, I think this run is a good contribution to the site, and the final time is much lower than I expected. For those who don't know, there is a glitch in this game that will allow you to essentially manipulate your inventory to contain just about any item you want. This would result in drastic shortcuts, by my estimates it would save at least 30 minutes. A glitched run I think would be less repetive and a whole lot shorter. Some say that there should be both version epresented on the site but I disagree. I vote yes to this run on the basis that a future glitched run obsolete it (though currently, there is no one who is actively working on it). Until then, I think this run should be published on this site :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
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controller 2's input is there unintentionaly due to making this run while also working on 2 player runs. It has no affect on the game.
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adelikat
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Joined: 11/3/2004
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univbee wrote:
I'm not too clear on what the 16-frame rule is, though. Do you mean that the game works in units of 16 frames and you have to beat a level by enough frames to degenerate to a lower multiple of sixteen (ex. a level run of 518 frames would have to be improved to be below 512) for the game to actually recognize it meaningfully?
Exactly :) JXQ, I considered doing a 2 player version, but I don't think it would add much and would be considerably longer. I thought maybe I could create some shortcuts by having the marbles smack into each other, but I couldn't get anything gong with that idea.
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adelikat
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seconded. The original movie was done this way as a mistake and this mistake seems to have been repeated ever since. It is time to correct this and use the U rom. My problem isn't necessarily the use of the E rom, but that it is running at NTSC speed instead of PAL speed.
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adelikat
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Joined: 11/3/2004
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I agree
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adelikat
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Joined: 11/3/2004
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Honestly I don't think there will be 2 versions of this run published. Should a "no glitch" run be published, it will quite likely be obsoleted by a glitched run. The glitched run will mean less repetition, something novel (the manipulation of this glitch), less leveling, sequence breaking, and a much more manageable in the way of movie length. As for a glitched run, the best method would be to do this glitch 5 times and get the silver orb, yellow orb, purple orb, black pepper, and the final key. Ok course it needs to be confirmed that it is possible to get these items. This would allow skipping the registering of the merchant, the orochi fight, the boss troll fight, and a load of other items including both the final key & magic key. The route would be: get to assaram a.s.a.p mostly likely with just 1 extra player to reduce the usage of the dream ruby. Use the glitch to get these items. Immediately go to portoga and get the ship. Sail to the red, green, and blue orbs. Then go the shrine and get the phoenix at level 1 and without doing a single battle! Then head to some choice level up spots and prepare for the baramos battle. You also said something about the wizard spell list. If it were posslbe to get blazemost, chance, or bedragon in the spell list, this would greatly reduce the levels necessary for the baramos fight.
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adelikat
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Well, I managed to get 2 green orbs using cheats, and I tried using them in the shrine and unfortunately the 2nd green orb didn't work. Perhaps you can manipulate it 1 lower to get another orb too?
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adelikat
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Holy crap, that could be really useful. You would have to of course get the dream ruby and do the manipulation, but if you could get the silver orb for instance, that would more than pay for it. How cool would it be if you could somehow how get all 6 orbs this way! Sequence breaking from hell! And/or maybe a nice sword of kings for the baramos fight.
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adelikat
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Wow, 1hr 16 minutes and you have killed the boss troll :O This might turn out quite nicely :) I will check out the run later and hopefully have some useful feedback.
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adelikat
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When I watched sami's run I noticed a mistake. I watched your movie again and noticed it too. In the vertical cloud level at around frame 20000. Your movie gets to the black screen of that level at 20989. I begin moving to the right at 20497 and becuase of this, I get to the black screen at 20961. That is a 28 frame improvement. Keep this in mind if you ever make a new version.
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adelikat
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I did some testing on those bugs: 1) Dying from poison on the navel of the earth quest. If you die on the overworld map, it takes to a corruped map in which you are stuck so it is usless. If you die in the cave then you will appear in the cave again but be dead. Every step you take makes it say "xxxx is dead". It is annoying to walk around this way but I managed to get back to the town and it allowed me to exit the town and get in my ship. So I was a single dead character walking around. Also, I couldn't get into any encounters. This seems useless since you can't cast any spells or get any items. I didn't have enough patience to get to a forced encounter such as orochi. But it might be worth checking out what happens. 2) Using the dream ruby makes you numb and unable to move, if you then talk to that fortune teller you get to walk around as a numb character. I don't see anything useful about that. 3) The merchant trick works and I got some powerful spells from it - Bikill, firebane, snowblast, blazemore, and robmagic. But it was useless because the newly created merchant has no MP to cast them. Robmagic is free so I used that but it didn't give me any MP since my max MP is 0.
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adelikat
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Joined: 11/3/2004
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Very nice improvement to the last boss. Yes vote, of course.
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adelikat
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Joined: 11/3/2004
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ventuz wrote:
*update, 233 frames faster at the end - I'm looking to replace it or resubmit it.
233 frames is enough to justify cancelling this run and resubmitting the new one.
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