Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ans, by E5 and E6 to you mean 00E5 and 00E6 in ram?
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adelikat
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Joined: 11/3/2004
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This is certainly a good place to post it as it affects my run. However, your trick uses cheats, which can't be used. Perhaps there is a way to do it without cheats though. It is worth trying since it could save a ton of time.
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adelikat
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Joined: 11/3/2004
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Aqfaq, I am not aware of going through solid objects in horitzonal scolling levels. Sounds interesting but your link don't seem to work. I tried clicking on them and it just opened the submission thread again. I right clicked and saved the .zip file but it said that the .zip file was corrupt. Could you perhaps relink them?
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adelikat
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Joined: 11/3/2004
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Sir VG wrote:
How much time difference does using F over H make in Stage 3? Just curious, since you state that using H does more damage than F, and you can grab F in Stage 4.
The homing missles cannot do 3 damage on the final boss due to the way it is positioned so F is best. Using F saves about 3 seconds. Randil: http://tasvideos.org/forum/viewtopic.php?p=124105#124105
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adelikat
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Joined: 11/3/2004
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So I published this run, but I need a few more things: Are the categories good? I just have "plays on hardest difficulty" and "aims for fastest time". Does the movie take damage? does it avoid damage? Manipulates luck? Also, my gens is not doing screenshots for some reason. If someone could upload a pic of frame 15044 for me, that would be great. Also, I nice movie description is needed :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, awesome. Very entertaining run, easy yes vote. Nice improvement :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Vidar wrote:
Some parts look a bit unoptimised.. like dino world 3, upon activation of the pit-switch, you miss it and bounce twice before setting it off?
This is on purpose. To return to a check point, you must be done bouncing before pausing the game.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Wow, amazing guess ;)
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adelikat
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Joined: 11/3/2004
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This new metroid run manages to avoid yet more items, resulting in a 2-item run. I was thinking that it depreciates the value of the 1-item run. The only difference now, is that the 1 item run doesn't have the freeze gun so it can't do the feeze enemy trick to get into tourian. So several minutes must be spent getting to it another way. I think the value of the 1 item run is depreciated because this sacrifice of several minutes just to show off getting one less item. Though suriving the metroids without freezing them is still pretty cool. Perhaps a double obsoletion is in order? Just thought I would throw that out there. EDIT: Also, I remember enjoying the 1 item run very much at the time. One thing I liked about it was it showed off so many glitches/tricks that the %any run did not. Now the %any shows off many of those glitches.
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adelikat
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Joined: 11/3/2004
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Haha, awesome run. I can't believet metroid TASes have gotten so short. Easy yes.
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adelikat
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Joined: 11/3/2004
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AKA wrote:
I couldn't accept a submission which states "more entertaining" given the nature of the game, you couldn't possibly make it more entertaining while not losing time.
nor could you make it more entertaining BY losing time. nor could you match this time but have a LESS entertaining movie.
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adelikat
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Joined: 11/3/2004
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years is the appropriate term. I started the run in june of 2005, nearly two years ago. I got to the first boss before decided it was too annoying for me. Of course I didn't have memory watch nor the skills to do anything with it. And I had never attempted to TAS a platformer before.
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adelikat
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Joined: 11/3/2004
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Excellent! I tried to make a run of this some years ago but gave up because getting the gas canisters was so damned frustrating. I wish you luck on that.
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adelikat
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Joined: 11/3/2004
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HAHA!
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adelikat
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Joined: 11/3/2004
Posts: 4739
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The game is interesting and the goals of the run are refreshing. I like the fact that the time limit is set, and the goal is to get a high score in that time. This sets it apart from the tetris run which is fastest time to xxxx score. This means that an improved run would be theoriticaly about the same length but pushing for score intead. It is still time based in a sense and good TAS competition though. Since getting a piece to fall a few frames faster would possibly mean more pieces which would mean higher score. Anyway, I enjoyed this run and I am voting yes.
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adelikat
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Joined: 11/3/2004
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Let's defocus the discussion from Comicalflop's feelings/full run and refocus back on the submission at hand please. If such a discussion needs to continue, it would be more appropriate in another thread.
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adelikat
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I am happy to be the first to vote yes on this run. I'm glad we finaly have a MK64 TAS :D And it is about like I imagined it would be. Full of insanity. Between the 4 tracks, it had a good balance of glitch-fest vs actual racing (well, mostly glitching ;D). I think this run should be published but that an all cups run should one day obsolete it.
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adelikat
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I guess I probably prefer rule #2 more than the others. But, I don't think someone should have to use a faster rom either. Rejecting a run because the J version can have a shorter title screen would be silly. I also agree that seeing the text shouldn't be much of an issue. In the case of an RPG, if you know the game well, you probalby know what is going on even if you can't read the text. If you don't know the game well, your probalby won't know exactly what is going on regardless of language. For any game in general, I am not really concerned with graphics or text. My concerned is on gameplay and the interesting/novel things that can be done with it. So I am not really concerned which version is used. And if one version can skip the "boring" title screen/text or scroll through them faster, then I'd probably prefer to watch that verison. It would mean more action during the time that I am watching the game. I would also like to see the freedom of TASers to decide which version to use and not be "stuck" with a version someone prior to them decided on. If anything such a rule favors those who have known about TASes longer. Just because I got here late I should be forced to use a J version? Maybe we should just allow J & U to obsolete each other freely provided that an improvement beyond rom differences were made. It should be the author's responsibility to clearly demonstrate this. This proposal has the adavantage of: 1) Allowing someone to use the rom they prefer/are most famaliar with 2) Being the only solution to settle the rom choice disputes without contradicting previous obsoletions. Also, I am not particularly passionate about the situation. So I won't be to upset regardless of what is/is not decided.
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adelikat
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Joined: 11/3/2004
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Nice improvements. I particularly found the Bald Bull strat unexpected. Yes vote from me.
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adelikat
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Since the author didn't describe what the controller 2 input does: (;p) 1) holding right makes megaman jump VERY high which can save a lot time and means less menu switching to rush coil which can be very annoying to watch. 2) Holding right also mean falling into a pit will not kill megamn, he can simply jump back out. Also, getting hit while in a pit depletes megman of his energy but he does not die. This "zombie" megaman can take infinite damage (but not from insta-kills like spikes). Oddly, there is not a single pit in the wily stages :s 3) Holding Up+A freezes sprite animation (not sure exactly how it works). But this is used to freeze the bosses in the refights for major pwnage. It can also prolonge things like megaman's "ouch" animation indefinately and other quirks which are nice to show off. I like this run. It shows off these cool tricks. It also demonstrates the fastest completion possible using only controller input. Using the password is nice because if you are going to "break" the rules with the cheats, why stop there? Use the password too. This has 3 advantageous: 1) Shows a true fastest completion at all costs 2) Differentiates it more from the existing run 3) I am not sure that another 30 minute movie is worth it to demonstrate these tricks. I am voting yes to this run. Things I liked: 1) The clone refight: so fast you didn't even see a single clone 2) The boss refights: poor bastards didn't stand a chance 3) Mega jumping up to ladders: less time watching megaman climb up ladders (which is rather boring). 4) Less switching to rush coil/jet: in the non-cheat run, I find those moments frustrating and break up the momentum of the run. It is nice to be able to just mega-jump instead. Things I didn't like: 1) The lack of pits in the wily stages so you can not show that feature off nor zombie megaman. 2) I would have like to see more playing with the up+a freezing trick where it did not affect time. Like freezing the refill sprite as you are sliding by. Or freezing the boloman in wily1.
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adelikat
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I found that quite annoying.
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adelikat
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http://dehacked.2y.net/microstorage.php/info/5171/Gloverv2-world4-begin.m64 50% done, woohoo! We at the beginning of world four and 11059 input frames ahead of v1. That is approx 33,177 frames / 9 min 13sec ahead! We have found a ton of new shortcuts and having been saving about 1 minute per level on average. Enjoy.
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adelikat
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Joined: 11/3/2004
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I enjoyed the game, it had some unique moments for a NES game. It is a lot like zelda only faster paced (helped by the ability to move diagonaly and speed potions). The overhead battle scenes look cool and very complicated to optimize. There is a lot of route planning and plenty of boss fights. This game seems quite suitable for TASing and the run itself shows a lot of planning & work. I vote yes.
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adelikat
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Joined: 11/3/2004
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upthorn wrote:
There's a 4th option you're overlooking. 4) Favor neither rom version, allow future (J) runs to obsolete this (U) run, if they are faster after version differences are taken into account. Allow this (U) run to obsolete the current (J) run, as it is faster after version differences are taken into account. This would be furthering the precedent that localization differences are not important between NTSC versions of a ROM. This is a precedent which has been shown on prior occassions, the most recent of which was Rockman 7's obsoletion of Megaman 7.
For the record this is my opinion on the subject. It is also the only option that isn't contradicted by precedents. EDIT: For this game in particular, I find it to be a good chocie because all the debating over the pros and cons really shows that neither one is clearly better than the other.
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adelikat
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Joined: 11/3/2004
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AngerFist, read the submision text :P He used .15 It is uncommon for a ROM to not work at all in .16 but work fine in an older version (yes .16 exists ;p). There was another game like that too but I can't remember the name.
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