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mz, you are my hero.
the AVI thing was long overdue. Thanks so much. Is there any hope you might fix a few other bugs in that list? At least a few seem like relatively simple tasks.
I personally would really like to see the memory watch be less of a resource hog. As FCEU frequently causes my computer to crash when using memory watch and having 2 fceu's open.
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Thanks, this is the kind of info I am looking for.
As far as I can see, this movie beats the any% movie in time, and the 100% kills movie in # of kills. In addition, it at least attempts to add some interesting style along the way.
So the verdict is that this should accepted and obsolete both movies.
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What is holding this submission up is my general ignorance of this game and inability to answer this: Does this submission match or beat the published "100% kills" movie in number of kills?
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By current standards, this is still one of the premium movies on this site. In addition, it is one of the best examples of the dramatic metamorphisis a game can undergo under tool assistance.
I think the ratings are more an example of "This is not N64 and I have never heard of it, I'll give a 6/8" phenomena. It is just a few people (you know who you are), but enough to make a noticeable difference on the ratings.
EDIT: Oh, and we have the guy who misinterprets his misunderstanding of the game physics as its technical inferiority. He didn't do the run, so clearly it is improvable and subXXXX is possible.
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what I didn't like about the previous submission was its jerkiness of fast to slow movements and it generally didn't come across as optimized as a result.
This movie manages to minimize that more. I'll give it a weak yes.
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The author already has too many of the highest rated movies. I don't think he can handle the ginormous swelling of pride. Therfore, I must vote no.
This is for your own good JXQ.
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in the case of eggerland, it is all route planning. The actual execution is quite straightfoward and doesn't necessitate more advanced tools (or even frame advance). So actually the gameplay of Bag's movie is quite optimal. I have no idea if any route can be improved though. But using FCEU doesn't justify it in terms of "better gameplay".
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DrJones wrote:
I thought the point was that famtasia was obsolete and that by improving all famtasia movies, the site could stop accepting them
This wasn't the intent at all. The site can still quit accepting them either way. The spirit of the list was to take presumably substandard movies and fix them up with a "better" emulator and new tools.
, and people wouldn't have to download famtasia to view the movies.
This was part of it, I guess. But famtasia will still be a part of the site either way. As the obsoletions are still on the site. Anybody interested in seeing on older movie (morimoto's rockman comes to mind) will still have to deal with famtasia.
But like I said, the point was to improve the movies. Solomon's key was improved. And in the case of eggerland, it may not be reasonable to FCMify it anyway.
Eitherway, they are removed. Feel free to improve them anyway :-)
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I agree with Aqfaq. I think it should just be "controls 2 players" or simply "2 players".
While we are discussing classes, I think "Takes damage to save time" has been problematic lately. I have published several movies where damage was taken but not necessarily to save time (like SOR, or playarounds like RCR).
Death is also sometimes but not as a "shortcut". So it becomes misleading as well. (Such as Robocop vs Terminator).
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So, did you guys try going through the wall in 2-P at the beginning? That might save some time.
Also, maybe it is worth testing if mario's arm pumping saves time. Afterall, it worked in Super Metroid.
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DrJones wrote:
Which emulator is being unaccurate, then? If the culcript is FCEU, then I understand using Famtasia until FCEU fixes this "emulation bug" (which can be never). If it's famtasia the one that fastens the load time, then I think that run shouldn't be allowed/its times should be corrected.
Agree in theory that the more accurate emulation should be used. But I don't know which one it is, and I don't know who would know. Eitherway it is beyond the scope of this list.
Also, the only thing affected is how long the "Loading..." screen appears.
Also, I removed solomon's key, which I should have done years ago. The point of this list was to improve movies and that movie was improved. It just happened to be improved by another famtasia movie. But that movie doesn't fit the "old and substandard" category.
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So I did some tests with Eggerland. It turns out that (at least for this game) famtasia emulates the disk loading much faster than FCEU. This is not a small margin either. The opening load takes about 150 frames more in FCEU and about that much on each subsequent load.
I tried hexing Bag's .fmv input into a .fcm file but it would desync anytime the load screen appears. With as many loads as this run has, this would mean a FCEU run would be much slower even if big improvements were found.
As a result I think there is good justification for using famtasia for such a run (it is also a very simple game more advanced tools may not be required to optimize it completely).
Therefore, I am removing it from the list.
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If an avi captured from an emulator exceeds 2gb in windows it gets messed up. How about adding a feature that auto splits the avi before that limit?
GENS9.5b, VBA19.3 and FCEU.15 all have this feature built into them. There is also a patched mupen that upthorn made.
Also, I guess this could be added to 1.51 too?