Posts for adelikat

adelikat
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Joined: 11/3/2004
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That really sounds like something that was fixed fairly recently. Are you sure you are using the latest version of BizHawk? (2.2.1 as of writing this post)
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adelikat
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Joined: 11/3/2004
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For SNES, GB, GBC neither is preferred over the other. There aren't meaningful differences between the versions of bsnes and gambatte used. SGB is a more interesting situation as bizhawk will use sameboy for this as opposed to a combination of bsnes+gambatte. As for which is more accurate, that isn't necessarily clear to me but I'd lean towards sameboy. In the near future BizHawk will have a GBHawk core that should be unambiguously superior to gambatte. Alyosha is making rather impressive progress on that core so I'd expect it to be sooner rather than later. At that point I would prefer to see GB/GBC games with BizHawk (and the GBHawk core).
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adelikat
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DO we want to keep Gambatte around as the "performance" core, similar to snes9x/bsnes, quicknes/neshawk ?
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adelikat
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jlun2 wrote:
One thing that would be nice would to be having access to debugging tools on more cores. Currently, mgba for instance lacks code logger, and trace logger
If we could implement these things we could get rid of VBA-Next completely. The only the reason it is still an option is that it has more debugging features available.
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adelikat
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Joined: 11/3/2004
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Omnigamer wrote:
Really, the problem is just no straightforward way of expanding the number of "QuickSave" style slots available. Rather than working with folders, it might be easier to implement "sets" of save states, with a button to cycle between them. The set just corresponds to another digit on the actual savestate files this way.
Yeah, I've had this idea before. I was thinking you have prev/next buttons that toggle the "sets" or groups of 10. So you press next, now it is slots 10-19, then 20-29, etc. At that point you would not be restricted in the total number of slots.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Hetfield90 wrote:
Also, what is the "Clear Savestate History option" supposed to do? I thought it might be for erasing the greenzone without having to manually delete the file via winzip or something, but I just get this error when trying to use it:
That is precisely what it is supposed to do. There just seems to be a bug
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Post subject: BizHawk 2.2.1 Released!
adelikat
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BizHawk 2.2.1 has been released! This release includes major changes to several cores. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk221
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Post subject: BizHawk 2.2.1 Released
adelikat
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Version 2.2.1 has been released! Changelog: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk221 Downloads: https://github.com/TASVideos/BizHawk/releases/tag/2.2.1 Includes major accuracy improvements to various cores such as SMS/Colecovision, SG-1000, and TI-83
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adelikat
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Joined: 11/3/2004
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smellyfeetyouhave wrote:
So I was wondering what was up with this branch https://github.com/TASVideos/BizHawk/tree/domainedmemoryhooks The impression I'm getting is that the goal was to refactor the functionality of memory domains into "scopes" which can contain more than just memory? Just wondering what the long term plan behind this is.
The work is done and yes, it means you could potentially hook to more things than just the "system bus" of the core. It could be other memory domains, or even things like scanline. The work is done in that branch, but no core has implemented anything with it, so that's why it is still unmerged (I suppose I could go ahead and merge it though)
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adelikat
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Wow, I don't usually enjoy runs like this, since they can become very tedious, but this was much more entertaining than I expected. You did an amazing job, and a big yes vote.
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adelikat
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I don't know the game but based on your description, I think Coffin mode would be the most reasonable choice and vaultable.
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adelikat
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What system is this? If it is N64 I wouldn't bother.
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adelikat
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Joined: 11/3/2004
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smellyfeetyouhave wrote:
I was wondering about the possibility of having support for the hex editor with libretro cores. Is there a technical barrier preventing them from having support?
very much so. There is no api on libretro for read/writing memory regions. And even after that has been fleshed out, each libretro core would have to adequately support it.
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Post subject: BizHawk 2.2 released
adelikat
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BizHawk 2.2 released. This release features the new Atari 7800 core written by Alyosha. For those who haven't been following the the thread, you can see the development of this core here And of course, see the release notes for more details.
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Post subject: 2.1.1 Released
adelikat
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Version 2.1.1 has been released! Changelog: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk211 Downloads: https://github.com/TASVideos/BizHawk/releases/tag/2.1.1 This version replaces Pizza Boy with SameBoy for SGB emulation as it was found to be a lot better. If anyone started any serious SGB TAS with 2.1, I highly recommend to update to this one. Also some big fixes to tools, particularly lua, and mGBA is updated to 0.6
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adelikat
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I got a sneak preview of this before it was submitted. So I'll go ahead and throw my Yes vote on this. Surprisingly entertaining. I didn't expect that to be true of a Uzebox game!
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adelikat
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Joined: 11/3/2004
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DrD2k9 wrote:
Cancelling--I need to check PAL/NTSC settings.
There are no PAL/NTSC settings... Please don't cancel for that.
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adelikat
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Wait until the next release, which should be fairly soon.
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adelikat
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I'm glad to see you picking up this game! Though I'm a little sad you didn't do the PSX version, if you ever do need to do that one, I can provide ram addresses and some lua scirpts. I mostly posted to suggest that you switch to using mGBA instead of VBA-Next. You can pick that in Config -> Cores
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adelikat
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http://tasvideos.org/Movies-Verified-NES.html Notice you can add -verified to any movie listing to filter it. Also, on any movie list page you may notice a Filter link at the top that when clicked expands and gives you lots of options, including this filter.
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adelikat
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Joined: 11/3/2004
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Disco hawk does not have mdf support yet. But there are free apps out there that can do the conversion (they all have awful ui though). It would be nice to add to discohawk but since it is proprietary, I don't know what kind of options we have there.
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Post subject: BizHawk 2.0.1 released
adelikat
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BizHawk 2.0.1 released. Primarily this is a patch release for 2.0 especially for Genesis, Sega-CD, and Saturn fixes. Also the NES and GBA core picker menu items were fixed. Release notes
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adelikat
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Nalonk wrote:
Not sure if this counts as a bug, or just lack of clarity in the UI, but Game Genie codes don't work in the snes9x core, due to CARTROM not being accessible by the cheat system, but the option to convert Game Genie codes is still there.
Turns out neither of our SNES cores, due to waterbox are going to be able to support Game Genie codes the way the tool currently does them. I "fixed" it to show a message instead, in the event that a user specifically types a Game Genie Code in the Code Converter. I also renamed the button/menu items in the Cheat tool since the Code Converter does more than just Game Genie codes.
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Post subject: Re: Save state conversion
adelikat
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Nalonk wrote:
(ideally the SNES9x core for our users that have trouble streaming and playing bsnes at the same time)
The bsnes core is now about twice as fast as it was in previous BizHawk's. It might be worth a try to see if it streams okay now. (Still may not be worth the trouble if you don't need the extra accuracy)
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adelikat
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No, that isn't supported in BizHawk at this time. Feel free to write up a feature request. I thought about adding this support for C64 (those nib converters are hard to find and suck). It will be more complicated to support .nib for both, I'm not sure what the user experience would be there.
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