Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Phil wrote:
There is just that high pitched sound that is annoying. Maybe it could be muted when turboing at max speed like that. Only at max speed because I think the sound might be good at 150% in case someone forgot he is turboing.
Funny, I much prefer it to the old turbo sound. [/quote] The problem is that it didn't convert the author info well. "Côté became" "Côté" It seems like the converter, or FCEUX doesn't support UTF-8. Or it's just the new movie file format that is too "ASCIIed"!? Special characters are important. [/quote] Good catch, I'll look into that.
Might be a newb question but I don't know how to write the author info when starting to record a movie or after. Why was it removed first of all?
It is not suprising that you couldn't figure this out because I realize now that it is very undocumented. But the author line is replaced with a metadata button. This will display a ton of infomation that the author puts in (including his name :P) To add thsi info, open the .fm2 with a text editor and do this at the beginning of the file: comment Author Phil It was my intention to provide a nice example of metadata use with a couple of completed submissions I have. But unofortunately Bisqwit was unable to get the site ready for .fm2 in time for this release.
One extra question. Is the "*Fix the "freezing upon load state" problem in Legend of Zelda, Bionic Commando, Guerilla War and some other games. (It seems to happen when there is lag in the game. It was happening in Double Dragon and Nitsuja fixed it(Maybe some hack!??) but I think they are all related.) It happens while recording but as well as playing the movie in read only mode(High priority) " been fixed in this version?
Yes, this is fixed. It was also fixed in FCEU.28 btw.
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adelikat
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Joined: 11/3/2004
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The major advantage of the bot being outsourced as a lua script is that it is not hardcoded into the emulator. This means bug fixes don't require a new release of FCEUX, changes are easy and can be made by anyone, new versions can be created.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Does holding a button for 5 frames count as 1 press or 5?
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adelikat
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Joined: 11/3/2004
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Warning a few bugs: Some lua related crashing problems Autofire isn't working at first (you have to set it to something in the menu then it will work just fine). Expect a 2.0.1 release that fixes these. Also I forgot to mention, to use lua you will need a luapack that includes various lua related .dll's. http://fceux.com/luapack
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Currently we don't have an official release of the SDL version. So download the svn version at your own risk :P as far as command line, where are you reading this? win32 command line options use "-" sdl uses "--" (Absolutely no potential confusion whatsoever there)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil wrote:
But I still can't find a possibility to use memory file dump like before (I managed to dump the RAM using "Dump to file", but I can't seem load it). And there seems to be no way to choose what RAM addresses to dump, like you could in normal FCEU. Maybe I'm just doing something wrong. :P Oh, and nothing seems to happen when I click "Save ROM" or "Save ROM as..."
You may be right about all this. Most of us developing FCEUX have little to no knowledge of the Hex Editor, therefore potential bugs were not spotted. I am sorry if Hex Editor fails to give you all the functionality off the memory viewer. Talk to me more specifically in PM after you try yourself some more, to give me a good bug list (and feature request). I'll put it on the to do for a future release.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil wrote:
4. One feature that would be super awesome would be to be able to save the current RAM addresses in search mode. Sometimes you want to keep the RAM addresses you have but at the same time perform another search for something else. I guess this wouldn't be that hard to implement. Just an idea.
2 possibilities here, if you just want to hold on to the address to see what it does, double click them to send them to ram watch. If you are talking about keeping a list of ram address to research later, that is what the RAM Filter is for. You perform the same searches but by using "rules". The advantages are 1) it keeps a list of ram addresses that were narrowed down in each rule, so you can go back to a previous search state (like you mentioned) and try again. 2) It saves which searches you performed so you can easily recreate the process for other ram values. As far as lag counter, I didnt' find it useful enough to be a menu item. If you want it, you know where it is :P Perhaps I will add a menu item in a 2.1 release, but it is low priority.
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Post subject: FCEUX2.0.3 (release announcement)
adelikat
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Joined: 11/3/2004
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I am proud to announce the official release of FCEUX Latest version: FCEUX2.0.3. FCEUX is the newest update to the old FCE Ultra 0.98.x. It offers extensive new tools, features, and bug fixes. Most importantly it merges the TAS tools of FCEU.28 and the debugging tools of FCEUXDSP1.07. For us TASers it offers a huge list of features/fixes. Obviously I recommend everyone download and use FCEUX for TASing purposes. WIN32 Changes over FCEU.28: * A FCEU help menu! Compiled and/or written by me. This is up to date information about various fceux features & tools and a how to guide for various emulator related functions. * Advanced debugger from FCEUXD * Cheat search from FCEUXD (much simpler to use compared to FCEU.28) * RAM Filter - new tool for finding RAM addreses (from FCEUXDSP1.07) * New movie file format: .fm2 (see details. * file format is text based for easy movie editing/splicing * Soft reset removed from record movie options * Power-on movies have no redundant savestate imbedded * Mouse input can be captured allowing Zapper and Arkanoid Paddle input in movies. * Convert FCM tool that will convert old .fcm formats into .fm2. Most every .fcm from .12 or later will convert properly. Details on conversion here * GUID imbedded into all .fm2 files. This prevents wrong savestate loading. * Many movie related bug fixes * Supports the inclusion of metadata, using this one can imbed lots of info about their movie. All info is viewable with the Metadata button on the movie replay dialog. * Savestate naming system includes the fm2 filename (like GENS). Prevents accidental wrong savestate loading. * New savestate format. NOTE: Savestates from previous FCEU version are NOT compatible with FCEUX2.0 * .cfg is now text rather than a compressed format (easy editing) * FCEUX as well as many dialogs remember x,y coordinates * new set of command line features including pause, readonly, loadstate (see help .chm for more details). * Many core fixes, including sound. FCEUX runs with much less processing power (quite evident when turboing) * Numerous core related bug fixes (FCEUX will crash much less often) * Turbo toggle hotkey (pressing once will turn on turbo and leave it on) * Many new hotkey assignable options, including the opening most dialog tools * Lag Counter (operates similar to the GENS version) * Autofire settings are remembered when closing FCEUX * Autofire takes lag into account (autofiring in a laggy area or 30fps game still skip frames where input is not polled). * Memory watch: Uses a fraction of the processing power (multiple fceu + memory watch dialogs open at once will not hog CPU power) * Memory watch: remembers x,y coordinates * Memory watch: Menu added, with hotkeys * Memory watch: Both save and save as features as well as a recent files menu. * Memory watch: Load on startup feature, will automatically load MW when FCEUX is opened * Memory watch: Load last file, will automatically load the last watch file used when MW is opened. * Edit boxes are now tabbable * Edit boxes can hold up to 64 characters (nice for longer descriptions of ram values) * Cheat search: from FCEUXDSP (complete overhaul to FCEU.28) * Cheat search: double clicking a cheat possibility will send it to memory watch * Cheat search: minimize button and remembers x,y position * RAM Filter: double clicking possibilities will send to Memory watch * Many Lua scripting ehancements including the ability to create Dialog boxes and GUI functions! (One can create their own TAS tools) * Basic bot replaces with a much more extensive LuaBot. LuaBot is loaded from the Luabot lua script (see .chm for help). *7z support. *Archive files with more than 1 file will open a dialog to choose a file (useful for goodsets). *Input presets (more info in the .chm help file). *New Directory override for a ROMs folder (can be different from base directory now) NOTE: To use lua requires downloading the luapack available here. The lua pack also includes luabot as well as many example lua scripts. Bug reports and feature requests can be made here [Edited by AngerFist: Stickyfied]
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adelikat
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Joined: 11/3/2004
Posts: 4739
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The use of passwords is possible with good reason. And surely this is a case where it would be acceptable.
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adelikat
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Joined: 11/3/2004
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My personal choice would be the PC version, too bad dosbox isn't further along.
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adelikat
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Joined: 11/3/2004
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I like the idea of a lemmings TAS. But I think there are so many better versions than the NES one. So I am not as enthusiastic as I could be. I think the problem also is the number of levels. All levels = boring. Just Mayhem levels suffers from what you just mentioned. 1 lemming doing all the work while the rest are contained in some fashion. For this to be a good TAS, I think it will need some levels where the fastest solution involves impossibly difficult to time movements resulting from the need to manipulated several lemmings at once.
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adelikat
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Joined: 11/3/2004
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This discussion is getting worse and worse. You are way off as far as getting a good, publishable avi. Please read: http://tasvideos.org/EmulatorResources/MakingAVI/FCEU/Windows.html Setting the sample rate to 22k is going to be a bad move, you will lose sound quality in the final encode.
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adelikat
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So what is going on with this submission? It has been publication underway for weeks.
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adelikat
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Joined: 11/3/2004
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Congrats, excellent addition. We have a new platform (sort of) for TASing!
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adelikat
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Depending on your possible luck manipulation, the noh mask may not be that necessary either. Zoma could do the finger thing a lot and usually uses breath attacks or snowstorm anyway.
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adelikat
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Joined: 11/3/2004
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I've done a solo hero quest. You would only need to level up a hero to about 60 + the right equipment to beat zoma. Basically you just need a lot of HP and plenty of MP for healall spells. I would find it so incredibly funny if the game were beaten faster with a lone hero XD
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adelikat
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Joined: 11/3/2004
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Wow. Amazing run. Seriously. This is A+ work. Nice new strats, incredible luck manipulation and very close watch over subpixel values. Big yes vote. You have me hooked now. I can't wait for more Algar runs :) Trivia: This movie has 2284 lag frames.
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adelikat
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Joined: 11/3/2004
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Updated, thanks.
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adelikat
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Joined: 11/3/2004
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Very intruiging and potentially a lot more entertaining than the current glitch method. I can't wait to see this.
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adelikat
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Joined: 11/3/2004
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Comicalflop wrote:
Xenos: Again, awesome vid, but again, I think it can be improved some. At this point, do you think you want to complete the entire run on your own using the level of optimization you've been doing, or would you be willing to work as a team that tries to optimize absolutely everything?
Minus the pretentiousness + rudeness, I think comicalflop is asking if you would like to work together on a MK64 TAS.
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adelikat
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Joined: 11/3/2004
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Very big yes vote here. This run is loaded with new tricks. Many I would have never thought of. I am very impressed.
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adelikat
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Joined: 11/3/2004
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Well, I for one don't think it is (will be) less exciting to watch. It is a creative solution, it takes control of the course rather than sitting around and waiting for a cpu player, and it still has 3 milestyle shortcuts which are the best part of that course.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Hah! Very nice strat. And by eliminating the waiting for Wario, this simplifies things greatly. (Still pretty complicated though). But I like that the track is no longer "frame ruled" by the CPU AI. Excellent work sir!
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adelikat
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Joined: 11/3/2004
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Zurrecco wrote:
I'm fine with how the site's rating system works (although I find it aggravating that the averages for either statistic are probably not 5, which is where they are expected to be).
A 5 average assume people view the rating system the way you do. There are at least 2 other viewpoints that don't necessitate this: 1) Rating based on the entire body of TAS movies (or TAS movies the person has encountered), including TASvideos publications, rejections, other sites, etc. In this case, hopefully their average rating would be higher than 5 as TASvideos aspires to higher than average standards. 2) A more absolute rating system where 10 is what you imagine the ideal TAS would be like I'm guessing most gravitate to something more like 20.
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adelikat
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Joined: 11/3/2004
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I can't say about number 10, but the rest sound like Nitsuja.
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