Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
MUGG wrote:
After seeing that Pokemon Yellow run and now this one... Wouldn't it be a good idea to add a "save corruption" category/tag?
I highly agree with this.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For the record, I totally agree with you.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
*Accusation that this was published due to being the first DS submission, but worded in an assy way
You nailed it on the head. It was the first of its kind. I published it to promote the site. This action is consistent with Dragon Egg (PCE), SoTN (PSX), and Kenseiden (SMS). I guess to some degree that would also include Sonic CD and Mario 64. Your objection to making these kinds of decisions is noted.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The avi link got killed by the youtube link. Check again.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, that seemed pointless. Not an interesting TAS concept to me. "Peek at the answer with savestates". It is along the lines of wheel of fortune, jeopardy, etc. I'll vote no.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CtrlAltDestroy wrote:
Dang. I should try running FCEUX in the IDE and see if it breaks on the error.
Yes please! And I will add auto-save customizeability to the todo list.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Your graphics card doesn't support opengl. Go to config > 3d settings and select soft rasterizer. Should give you your backgrounds.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Can you try the official 9.2 release? http://desmume.org/download/
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
One thing to know is that you have to let your firewall unblock desmume (since it has the wifi emulation, it causes firewalls to freak out). Also, there is a bug that causes desmume to eat too much ram. If your ram is too low (1gb) that can prevent you from using the emulator (if you only have 1 anyway, buy more ram! its cheap now!) . This problem is being fixed ASAP. I'll let you know when a new download is available. EDIT: The ram issue is already fixed and available at the link in the first post.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Also, I must point out, NSMB is quite a hog compared to other games. It will almost certaintly run slow when playing it from desmume (unless you have some high powered quadcore or something). However, it is the exception rather than the norm. Most (compatible) games run at full 60fps.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DeSmuME has a full rerecording support now. Downloads The latest release can be found at http://sourceforge.net/projects/desmume/ Sync Options etc.
  • Advanced Bus-Level Timing This may slow down emulation (i.e. more lag frames, it depends on game though), but fix some games. This can be changed from Emulation Settings dialog.
  • Stylus Jitter hack (since 0.9.8) Turning this on will fix "CSI: Crime Scene Investigation: Dark Motives", but in most cases, the behavior is just annoying for TASing. This can be toggled by Toggle Stylus Jitter hotkey.
Older versions
  • DeSmuME 0.9.8+ (a little improved version of 0.9.8 made by gocha. check the linked page for details)
  • DeSmuME 0.9.7+ (a little improved version of 0.9.7 made by gocha. check the linked page for details)
  • DeSmuME 0.9.6+ (a little improved version of 0.9.6 made by gocha. check the linked page for details)
  • DeSmuME 0.9.5+ (a little improved version of 0.9.5 made by gocha. check the linked page for details)
  • DeSmuME 0.9.4+ (an improved version of 0.9.4 made by gocha. check the linked page for details)
  • DeSmuME 0.9.2+ (an improved version of 0.9.2-rr made by gocha. check the linked page for details)
  • DeSmuME 0.9.2-rrv1 (win32 executable)
Original post
adelikat wrote:
DeSmuME rerecording is now available. Right now it exists as a separate branch 9.2-rrv1. Consider this an experimental beta release. For now, it can be found here. EDIT: src available in the main DeSmuME svn: https://desmume.svn.sourceforge.net/svnroot/desmume The rerecording branch can be found under under tags/release_0_9_2-1 DeSmuME is cross platform but this rr branch is not atm, probably. Our plan is to work out some of the potential kinks with the movie stuff then integrate this stuff into the main branch of desmume. At that point there will be full access to the svn, it will be cross platform, and all new version will simply be the new desmume releases. In the meantime, please discuss any issue you have with the rerecording version here.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is the first ever TAS run or wip of any kind for the game or platform. There's no way I'm making an unimprovable movie on the first try. Especially given that the TAS tools are a work in progress right now. My main concerns were ingame time for the levels and trying to be entertaining with level antics. To GreenaLink: Are you sure the shell is slower? It seems all the same to me. We installed the ram search and ram watch from GENS now so we can confirm this for real, rather than subjectively debate it. I intend to look at various movements and plan them out for v2. The flag trick sounds neat, thanks for the tip. As for saving instead of canceling...Yeah, that might not be my brightest moment there. I kind of didn't even think about the cancel option <_<
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, its finally here, DS rerecording. Here's my submitted any% TAS of this game: http://tasvideos.org/2241S.html
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
rerecording DS games is available via DeSmuME. Currently it is through an experimental beta branch available here.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FatRatKnight wrote:
Compliments are always nice to hear, right?
Indeed they are :) FCEU.16 multi-tracker is more than just player 1, player 2. Basically it appended input onto the already existing input. What you suggest is what I had in mind for FCEUX.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Glad those random crashes are gone for you! And no, there is no way to control how often auto-save works. That wouldn't be a hard thing to implement (I think) if you are asking as a feature request.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
there is a patched version of FCEU.16 with multi-tracking implemented by miau at my request. I used it for making my 2-player contra movie (particularly levels 2 & 4). However it is buggy, and is for .16 which has some bugs in and of itself. Currently there is no feature like that for FCEUX but I surely intend to add it. TASEdit was supposed to have that feature but unfortunately it has been unfinished for quite some time now. I'd be interested in tinkering with it and trying to get this going. It would be a very helpful feature. EDIT: I think the feature could be implemented with Lua, in theory. Though I'd rather see TASEdit improved to support it instead.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dammit wrote:
Subtitles are excellent. The excellence can be extended to the encoded video by adding them as softsubs (in MKV container or similar) instead of having two AVIs. This would be easy with a utility that converts the text from the fm2 into srt or ssa. From there it's a trivial mux operation.
Yeah, that idea has been already tossed around already. The main thing is I haven't really known how to implement it codewise. They way you suggest seems to be easier since the encoder can just pull it out of the .fm2 file.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Sadly, when I was a child I played Mike Tyson's Punchout so much that I started doing this with it. I would turn my back to the TV and see how far I could get. I could get all the way up to Tyson. There's even a video tape of me doing this somewhere. (Yeah, I was just that cool)
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adelikat
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Joined: 11/3/2004
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I think ratings for a submission is a bad idea and should not return. However, the published movie ratings need to be normalized (many people posting here seem to agree). Just want to clarify that distinction. As for submissions. 1) Weak yes and weak no might be ok, but that starts to inch it closer to the very rating system that failed so much so I am weary of it. 2) The polll question probably doesn't really end up mattering. People use it for either question freely and tend to clarify what they were answering with their posts. We could change it but I don't think it is going to change the outcome of any decisions. 3) Yes, the judge should make the final decision as far as site requirements. The judge just needs to know whether or not most people tend to enjoy watching it; to better aid that decision. I'd be opposed to taking this away. I guess I wouldn't be opposed to adding an additional question as long as people realize that a majority of "yes,publish this" will not necessarily yield a publication.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ctrl+R is the reset button in mednafen. Are you sure you aren't hitting that (and recording it into the movie) by accident?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nice strat, and I think this game would be a great TAS choice.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, impressive. This was a lot more entertaining than I expected. Easy yes vote (post publication voting ftw).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Neat movie. Not the best game in the world, but I had fun watching it. You get a meaningless post-publication yes vote just because I can!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm still in favor of my idea as well. I kind of like Lord Tom's too though.
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