Posts for adelikat

adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DarkKobold wrote:
His current run has wobble running, adelikat does not.
Actually, I paid a little homage to Happy Lee and put a moment of this in 8-4 of my last submission. It will be in the next submission too. Also, I just wanted to say that I am sorry to upset Happy Lee, that isn't the intention. I also don't agree with his portrayal of me with many publications beating up on him, a guy with so few. He has more publications than most TASers. And it is him that is the SMB expert here. I am a SMB newbie! Also, I like frame wars :) And the audience (including those who complain) seem to enjoy it too. It has an element of excitement, or at least an element of entertainment in the TAS community.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kuwaga wrote:
(without having watched either)
It might a good idea to do so then. This is a tweaked version of my previous submission. Stylistically it is mine, not HL's. andrewg had the initial vague idea of screenscrolling while taking damage (about the same time as HL's current submission). We both discussed the idea and tried improving it. Klmz happened to come up with the same idea which is what he mentioned in HL's forum (without knowing we were already working on it). Neither made a wip (at least not to my knowledge) that was an improvement over HL. I happened to work the idea enough to make it faster so I submitted. At the very least I would think that the argument would be including andrew or klmz as authors, not HL.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The difference is that this is a SVN repository. So it doesn't just house the src, it allows for the development of these projects.
It's hard to look this good. My TAS projects
Post subject: TAStools project
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I've created a project to house utilities/tools related to TASvideos and TASing. My goal is to unify all of them into a single repository and allow members to more easily find, download, and contribute to them. I have various tools such as JXQ's input animators, fcm fix, and quick hex. I have also included my TASspreadsheet that I have been using to record frame counts and other data when I make my TASes. If you want to contribute to any of these tools, or if you have some that you wish to be added to the project, send me a forum PM, or post here.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Are you familiar with this?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Also, I think it is worth pointing out that the site is unable to unpublish movies at this time. It would require coding it to do so. Also the category thing that Alden brings up would have to be coded as well. Right now there are a number of problems with the site that need to be fixed first. So this situation isn't going to happen right away regardless.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
At this point, I don't know how I feel about unpublication. In the past I've been against it, mainly because I feel like it could really undermine a judge's decision. I am in support of the site being about the "best of the best" publications. However, I have also always enjoyed the idea of a "hall of records". I also like Alden's idea of multiple categories of publications. So I am not sure which direction is best atm :s IF we were to unpublish movies, I would want some strict requirements and for those requirements to be as non subjective as possible. I would think these requirements: 1) The movie must be older than 1 (maybe 2?) years 2) Must have a rating less than x.x (4.5 sounds fairly reasonable). This one of course can be abused by people ganging up on a movie. 3) Must be done in a topic similar to the unrejections. Where it has to be nominated, debated, and then after a period of time, decided upon by a judge. 4) Unrejecting and Unpublishing should be an annual thing (summer is a good time for this). Keeping it a predictable once a year thing would help keep controversial decisions from being hot topics indenfinatley. Once it is published, there is no need to debate whether it was a bad decision. Save it for the annual unpublishing.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I tested the 8-2 mushroom nand didn't think it was faster. Oh well, I guess I was wrong! Taking damage in 8-4 was very clever, I wouldn't have ever thought of that. Nice improvements, yes vote.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) I could still find a frame earlier than the "completion time" that I could stop that the user still couldn't press left to stop it. 2) What if the user hits stop movie before it is over? oh no! I don't see a difference here.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I get to my goal in the same number of frames either way, so why keep record beyond what I need?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
arukAdo wrote:
From what i remember on the chrono trigger topic, the run obsoleted was somewhat improvable, iirc adelikat did sayd a "no-sram-corruption-run" will have its own category and that the obsoletion was just to push forward this happening
I bolded the inaccurate word here. My intend was to give the opportunity for such a category. But that it would have to be "rejudged" as suitable with the current knowledge of the game.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kyrsimys, thank you for bring up my highly newb post from 5 years ago :P The issue was indeed about not delaying the axe grabbing by ending input. In this movie (and most all my movies) I end input as earlier as possible without delaying the final completion time. This is my preferred method. This is why I included the frame counts and comparisons in the submission text. Ending input earlier is not considered an improvement in time though. If someone simply ended klmz's movie sooner, then that would not be considered an obsoletion. At least, this is my opinion on the subject.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
/me bans superjupi for being extroverted
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
INTJ as my homepage has said for years now.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
andrewg wrote:
The only thing I'm curious about. Does getting the mushroom affect the 21 frame rule in any way? I kinda feel like if you got the mushroom in another level, it might be better? Probably not, but that's my suggestion for if someone still wants to improve this. I'm doubting it would make any difference though.
Actually, I did consider this. The problem is that the only other viable option is 8-2. This is because these are the two levels where you have to wait for the bullet bills anyway. On another level you lose the mushroom animation time plus the time it takes to stop and get it (which is pretty significant). I tested 8-2 and there is no way to get that mushroom without the bullet bill passing you by. So there isn't another option for getting the mushroom.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kles wrote:
Can someone please tell me why we even have a "hack restriction"? Shouldn't all high quality hacks (I suppose this is where it gets fuzzy) be allowed to have a video?
Consider that concept gone. I haven't updated any rules yet, but basically the policy is going to be that a hack is treated as viable. Just goes through the same submission process. However, it has to be considered both as its own game, and in context of the game it hacked.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This seems destined for publication due to viewer response. There are 53483892 SMB hacks, and I don't want 53483892 SMB hacks on the site. I'd like to keep the number down as low as possible. What do you guys think about this obsoleting the published air2 hack? This isn't a statement of "I'm going to this". I'm just throwing the idea out there to see what people think.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
I fear that that kind of voting could have the unintended consequence that most new submissions will get accepted to obsolete the older one, not because it's better than the older one, but simply because it's different.
Actually, I've observed the exact opposite over the past 4 years. Published movies tend to have a "home field advantage" over a new movie, in general. People tend to favor the existing rather than a new submission. This comment is not an attempt to invalidate your prediction, however.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm not sure why the site has failed to demonstrate that Pure entertainment movies are welcome. We have numerous examples (RCR, gradius, RBI baseball, MK2, etc, etc, etc) More importantly, when such movies are submitted they are far more often published rather than rejected. The issue isn't the site not welcoming them, it is an issue of the people not submitting them. So I'm not sure what the complaint is here. I could add a "Pure Entertainment" category and label these runs accordingly. I could also more prominently link the corresponding movie listing on the movie page under concept/demos. Unless of course they should go in concept/demos? EDIT: When I came to TASvideos (well, more preciesly, nesvideos) it was clear to me that the goal was to publish movies that display interesting/entertaing/artistic elements that aren't possible without the use of "tools". The important nuance there is that this isn't limited to beating the game quickly. I've always really identified with this philosophy and that is what drew me into the site. I intend to continue that as the primary goal for the site. TAS is an artform, I'm looking for movies that demonstrate this artform.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
minglw wrote:
It's like a marriage of Mega Man, Metroid and Super Mario Bros.
Well then. How can it not be on TASVideos then?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'll vote a big yes on this. You beat the maria run by a minute! No one would have predicted this to be the fastest movie, let alone by such a large margin. Excellent run sir.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Sounds like you have a dualcore. Older versions such as v9 do that with dualcore computer (I didn't use snes9x for years because of this). Try the newest version of 1.43 and see if that solves your issues: http://code.google.com/p/snes9x-rr/
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ShinyDoofy wrote:
Seriously, svn for sending files between two people? Email or any file transfer function multiple instant messengers have available is too lame for you?
1) It is between 3 people, not 2 2) SVN allows revision histories 3) SVN allows comments on each change allowing better communication between authors 4) SVN allows the audience up to date instant access to our WIPs 5) SVN serves as a backup for the current and all previous versions 6) Since we are dealing with text based movie formats, we can easily do diffs 7) SVN allows more than just the movie file. The current svn also has a failed attempts folder to show all the variations we tried but that turned out slower 8) SVN allows us to share the same spreadsheet for frame comparisons 9) with SVN I was able to set up an irc channel and a bot to notify authors of changes 10) Since I work regularly on TASes in 3 locations, it allows me easy access to my movie to TAS I'm sure there are more advantages I am not thinking of.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bimmy is also blue, imo.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Spider-Waffle wrote:
maybe the treads have to be going forward too?
Right, this was the situation. The techonodrome would have to be way to the left as demonstrated in that movie. The time it takes to create that is far longer than the time saved. So this is not useful at all.
Also, was there any testing with up+down and items? Maybe you can do this suriken glitch without mike.
Of course I tested stuff like this, you are welcome to try though.
That suriken in wall glitch makes your last input about 11 seconds faster? So even if you need to spend 6 seconds to switch and mike get him suriken you're still saving 5 seconds!!
No, I wouldn't be saving any time. I would be lowering the input time by delaying the final completion time.
It's hard to look this good. My TAS projects