Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Release Package fixed. Anyone who downloaded before this post missed out on the Frame rules spreadsheet.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
mklip2001 wrote:
Out of curiosity, though, why all the missed shots? Some were to get your weapon charging, but there were also times when you'd miss a shot and then follow up with another uncharged shot to kill an enemy.
I'm pretty sure there is no "missed shots" other than those needed to charge a weapon. The "blast weapon" (that is the name I call it, I have no idea what anything is called i this game) looks like a normal shot but explodes when it hits something. Perhaps it seemed like another normal shot?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Lord Tom wrote:
however, there were to be an 'all known SMB glitches run,' I'd definitely vote for 4-3 being done as a walkathon to show this off.
I totally agree with this :)
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Post subject: Warpless improvement
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Those who follow my TAS SVN project already have knows this for awhile but I thought I'd share with the general public. Klmz, andrewg, and I have been working on an improvement to the SMB warpless movie. This is mainly based on a Vine glitch that klmz discovered about a year ago. We have also found a few other time savers along the way. Currently we are at 5-1 and are 126 (6 frame rules) ahead of the published movie. The WIP is available in the SVN of my tas project if anyone wants to watch!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
.fm2 is a text based movie format. Open it up in a text editor and you will see how to make subtitles in movies. It only works for .fm2 and FCEUX. I have no idea who that dude on the coin is!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Blublu wrote:
Hey, that gives me an idea. If the "DS" is visible, you could show the input on it, too. So when A is being pressed in the movie, the A on the DS would be pressed as well. And so on. It would probably be a bitch to implement, though. But it would make the movie extra 1337. :)
I think this idea would be neat. Because it would give you an idea of what it would really take to play these TASes. We could appreciate more just how inhuman the input is ^^
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
Post subject: FCEUX 2.1.1 release announcement
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FCEUX 2.1.1 released. This one is mostly a lot of small bug fixes and nice useability enhancements. For enhancements, Win32 TASers will enjoy some of these: *Recent menu for movies *"Load last movie" right-click menu item *Drag and drop for savestates *Drag and drop for .fcm (converts and plays converted .fm2 automatically) And some annoyances fixed: *Memory watch Save As menu item works again (sorry, I broke it in 2.1.0) *Memory watch fixed bug that caused the 1st watch value to be drawn in the wrong place if the memwatch slots were all full. In addition the sound core has been made more accurate. (FCEUX is now one step closer in emulation quality to the likes of Nestopia & Nintendulator, woo!)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yeah, both methods of saves are about equally popular. (I use the save slot method). The problem any experienced TASer is at the "point of no return" in their habits. So, while it seems silly, it is actually a big deal to a TASer to be able to have their hotkeys set up the way they are used to. An analogy might be if I gave you a keyboard with the E and the S keys swapped and told you to write a paper. It would be quite difficult.
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Post subject: Re: Why should we use fceux instead of fceu?
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ramond wrote:
Then FCEU is faster and more stable than FCEUX.
FCEUX is far more stable for me. I find it hard for it to crash. On the other hand, I know many ways to crash FCEU.' FCEUX's movie format is far more solid as well. With FCEU I had issues with movie corruption in certain games/situations such as Dragon Warrior 4. But more importantly, FCEUX has countless bug fixes compared to FCEU, peripherals such as zapper are supported in the movie format, it has countless more tools for optimizing TASes, and more advanced Lua features. I could list the improvements/additions related specifically to TASes, but the list would be excessively long. But yeah, you are right. Can't use it on Windows 98. In addition it can't be used on Dos 6.1 or any Tandy machine. So you can add that to the list of cons.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Strike Two. You probably will want to read this before submitting a third: http://tasvideos.org/Rules.html Nothing worth discussing here, locking the thread.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Awesome! :D
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What a boring game. I certainly wouldn't want to watch a whole hour of it.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
/me rates Lord Tom's post 9.5/9
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I was thinking of putting lua scripts and ram watch files on there too, actually.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I will convert to .fm2 and end input 1 frame later (so it is the frame the axe disappears, to be consistent with other movies).
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This movie rocked my face off. For publication this movie MUST be encoded with a 64 pixel gap. I like the idea of the TASVideos logo and/or the author info going in that gap. If a skilled encoder can manually put it in, great. If a coder can alter desmume 9.2+ to support that feature in AVI capture, even better.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
9.4 and 9.4 dev will be accepted emulators for site submission. HOWEVER, do not use them. Everyone should use 9.2+ for their movies. It has all the tools of 9.4 and then some (including fixed frame advance). In addition, it is the same sync as 9.2 resulting in better comparisons and compatibility for all site movies. 9.4 has timing differences but none are the results of "better" emulation. Just bad timing in a different way that 9.2's bad timing. So there is really no benefit to using 9.4.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I really hope this movie is improved. I am really looking forward to a good Hagane publication. This is a great entertaining game for TASing.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I think mupenplus was a big hype that was never going to to deliver. It was far from being ready but a certain member here boasted like it was on its way (like 1.5 years ago). I think if you guys had ignored it and worked on your run, it would have been done by now and this would be moot. I still think you could finish the run, have it published well before mupenplus is accepted on the site.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I conceded. However, klmz, andrewg, and KirgQQ haven't given up. In particular read KirkQQ's post. There are two potential strats in there that might could save time.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Btw, this improvement is actually 10 frames faster, but Happy Lee ends input 1 earlier than we did.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I was going to be suprised if you beat our movie. Well, I'm far more suprised than I thought. You didn't just beat it, you beat it with style. Astounding improvement. Again, something I would have never thought of. I tip my hat to the SMB master. *Tips his king over*
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Also, someone did a glitchfest of smb1, it was called "crazy god technique" or something like that. It was done back in 2004.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
[quote="Mitjitsu" However, there is a game where you put a ball under one of 3 cups allow someone to choose, then remove one which doesn't have the ball under it then ask them if they want to switch. I don't know the exact maths behind it but mathamatically it's always best switch because it doubles your chances for some reason.[/quote] That was on an episode of Numb3rs!!!
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