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I think it would be neat to do something similar to F-Zero VS
Link to video
For example, create two ROM hacks that pass information between two consoles to enable a co-operative game of some type. I think this would be particularly interesting if the two consoles were different models. So, for example, a competitive (or co-operative) Mario/Sonic game in which one player controls Mario using a SNES and the other player controls Sonic using a Genesis.
Seeing these two classic worlds collide would be very interesting and would likely drum up a lot of interest and attention from people who remember these two characters / consoles as arch rivals. Blast processing vs. Mode 7; GO!
Thoughts?
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I had one that I had been working on for a while. Finally finished my Mario Kart 64 image :)
Now, is anyone going to be helping micro500 and me convert all of these with his tool?
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AngerFist. I have not forgotten either, but I guess for now I'm going to consider it one year since that post 0:)
For now:
Link to video
Having just completed Bowser's Castle in my GP TAS, I decided to try it in Time Trials. I mentioned this to Beck Abney and within two hours he had set a new best first lap and sent me the ghost. So the ghost I'm racing here is Beck's ghost, the best ever realtime 1-shroomer first lap done in 44"10 PAL (36.68 NTSC) by Beck Abney.
A couple notes. First, I had some trouble with the thwomps that track you in the second room. Because I was ahead of Beck's ghost, they chased after me (he did his run with a dummy ghost to divert them). I lost a small amount of time taking a slightly sub-optimal line to avoid being hit (note: I wouldn't use a dummy ghost in a real TAS, so this is a better representation of what would happen in a Time Trials all courses TAS). Also worth noting is that although I started one SSMT at the end of lap 1, I did this only to match the typical strategies. It's actually faster overall to do an MT around the last corner plus an additional SSMT right after starting lap 2. This results in a 0"04 slower first lap, but a 0"03 faster 3-lap. I'm not planning to finish the 3-lap anytime soon (and I expect I'll have some major challenges with the thwomps on lap 2 due to my fast pace) so I'm uploading this for now.
Relevant discussion link: http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1408449475/175#175
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Are you using a Lua script in Bizhawk to do this? If it is always based on velocity you could watch that memory address and change your tapping speed based on that. Would actually make this game fun to TAS.
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[Placeholder comment for me to come back and upload the 4-player Choco Mountain Mario Kart 64 movie and tool... Not sure where else to put that in case people are interested.]
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Glad everyone is enjoying these. Bowser's Castle is next, the only course that has no full test run completed. I'm experimenting with various CPU jumps to see what's possible.
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Unfortunately if you cut sharply enough to get to the land (which may actually be possible) you will also reverse past the finish line (which extends into the water) and decrement your lap. What I hope to be able to do (and have gotten quite close on) is to jump all the way to the land along the normal SC path. I've been within half a kart-length of making it and I think a Xenos slide may help.
By the way, jumping at the top of the ramp (counter-intuitively) decreases the distance you jump.
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Hey, yeah, I recently streamed a couple sessions. Though the breakthrough double lap skip came while I was sharing my screen with just micro500 over Skype. I thought we were just going to debug an issue with my script but ended up making a lot of progress :)
I'll be streaming more.
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Here's a quick example of minimalist inverted all caps. It's even less space efficient than the consistent height lower case letters but it looks less weird. I still need to tweak the spacing to always be 4 pixels, but here is a quick look:
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If we want to fit as much text as possible for the BSoD, here is a quick test, changing the first line of my version to a minimalist font. Thoughts?
And here is the same approach but using a consistent height for each letter. This one requires a black four-pixel line at the top of the screen so we may lose a line but it looks a bit less wonky (and could still be tweaked a bit to make the letters look a bit more consistent):
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So, I don't see anything wrong with the way Sonicpacker and the others working on this are behaving. They do in-fact, plan to share the movie file and actually submit it to this site. If they want to keep a small team and leak small amounts of information to build suspense without ruining the surprise, I say they should go for it! It seems it's the Japanese runners who often will not share their actual movie files. Not sharing the movie file when asked after you complete your run is bad sportsmanship at best and raises suspicions at worst.
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Keep in mind that "Tool Assisted" can be any number of tools. A script like this is certainly a tool that wouldn't be permissible in a standard speedrun.