Posts for Weatherton

Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Some quick timings: Getting key takes ~52 seconds: Jumping into Bower's pipe: https://youtu.be/QDkxRA7yxLY?t=1m30s First BLJ: https://youtu.be/QDkxRA7yxLY?t=2m22s Skipping key takes ~44 seconds: Heading off course: https://youtu.be/j5j6l9ULxmI?t=59s First BLJ: https://youtu.be/j5j6l9ULxmI?t=1m44s So it seems skipping the first key is faster even before considering the path savings of not having to run up to the front of the castle and of being able to make only one trip to VCutM.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
But couldn't you skip the Bowser fight and the key animation for opening the basement door? I guess maybe that doesn't take as much time as I was thinking.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
So I just realized that skipping the first key would very likely be done in the 120 star run as well. Is there any reason not to do that? Am I missing something that would make it slower?
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
evknucklehead wrote:
I seem to be having a technical issue with the movie: I can't seem to turn down Anisotropic Filtering and Antialiasing, which my system can't handle at 16x and 8x, respectively. This causes the game to run super slow with stuttering sound except in transitions. And before someone suggests to upgrade my system, send me the money or the card to do so, and I will. Even then, I'm sure I'm not the only one who has this problem.
Those settings are part of the sync settings file in the bk2 format. The movie syncs without them though. To change this, unzip the bk2 and open the sync settings file. Change the filter value to the values you wish. I think 0 is off for both but you can confirm by testing or recording a movie of your own with the settings you want and then copying these to my sync file. Just be sure to set 4 active controllers. Im not sure why these filters are in the sync settings by the way. They don't seem to desync anything I've come across.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
I finally got the chance to watch this run, I watched the commentated Twitch stream (I hope that gets exported to YouTube, if it hasn't already). This was a fantastic improvement. The time you spent planning and preparing for this run really showed and there were moments that I got nervous that you hadn't picked up enough items but you had it planned to a T. Fantastic execution for such a long run. Take a well-needed rest and then we're all going to be excited for you to begin work on the next Banjo run :) (voted "yes")
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
@Tyler, I'm looking forward to your write-up :) @Whole team. Quick question. When you pause in the VCutM to switch to Lakitu camera, would it not have been better to pause a few seconds later to benefit from pause buffering the BLJs while losing those few frames?
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
MUGG, I'm glad to hear you are seeking professional help. I'm sorry you had to go to the hospital but it sounds like it was the right move. Keep seeking help and looking for ways to get involved in your community. Perhaps there are some local clubs or groups that you could volunteer with. Maybe a nursing home? Maybe a homeless shelter?
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Do you have to wait until Monday to schedule an appointment? I'm sorry you're feeling so down. It doesn't sound fair, but I'm sure you can find another way to help. Have you considered change jobs?
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
This game looks amazing! I can't wait to try it. Still hoping for Star Road 2 though.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
MUGG, I'm very encouraged to hear that you are willing to try a psychologist again. I'm hoping you are pleasantly surprised by how much it can help.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
MUGG, have you considered meeting with a psychologist to talk through your feelings? It's perfectly normal to do so and I have several friends who do so regularly and swear by it. An in-person professional will be much better equipped to help you talk through such challenges. I wish I could help more but I'm just not equipped to do so on a messageboard.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Fantastic, surprising, creative run. Voted yes.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Okay, I've added the slash. I had to restart my render though, oh well.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
I'm finalizing submission text and the encode. Also, Micro500 is working on console verification. I could have submitted a couple weeks ago but I'm being a bit of a perfectionist and also don't have a lot of free time st the moment.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Okay, I'll assume 60fps. Thanks Feos! Would you please review my logo and let me know if you approve? http://i.imgur.com/gPD0nPH.png
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
So, when I'm calculating the playing time to show in my Mario Kart 64 encode, should I assume 60.0 fps (as the TASVideos submission form does) or 59.94005994005994 fps (2 * (30000/1001)) consistent with NTSC?
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Spikestuff wrote:
solarplex's encode has the exact same issue as what I had. TAS time: 1:59:51. TAS time on encode: 2hrs. In the original encode this happened, part of the reason why there wasn't an encode from the start existed. In solarplex's 480p encode, it happens there as well.
So, this issue here is that BizHawk (and the movie submission form) assumes that N64 runs at exactly 60 fps. In reality, it runs at 59.94 fps (actually, 59.94005994005994, which is 2 * (30000/1001)) and the encode uses this frame rate. So, that's almost exactly 2 hours (1:59:59.16). Realistically, we should be measuring at 59.94 fps and the encode is the correct one. micro500 directed me to at least one part of the BizHawk code that discusses this discrepancy: https://github.com/TASVideos/BizHawk/blob/17cae0ad1cd968a44e558d251a4dd4e0acff3fa0/BizHawk.Client.EmuHawk/Sound/Utilities/SoundOutputProvider.cs#L217 So, should we keep acting like N64 runs at 60fps in our timings? The whole thing is a bit silly though because Mupen64Plus consistently emulates longer load times than on the real console while emulating far less lag. For my Mario Kart 64 run, the result is that my run plays back a few seconds faster on console than on emulator...
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Thanks Feos.... not sure how I missed that.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Hey, I'm following the Encoding guide for my Mario Kart 64 movie at http://tasvideos.org/EncodingGuide.html and I noticed that the AVISynth script in the Pre-Encoding section did not work (I had to add a ConvertToRGB24() command to the movie avi as well as the png). Is this guide still up-to-date? It's from 2011 - 2012, which is before YouTube supported 60fps movies (for example). Also, is there an updated version of the TAS Encoding Package linked here? http://tasvideos.org/EncodingGuide/HybridEncodeScript.html
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Goldenegg 002ie!... I'll show myself out.
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
FFM sounds like the Diddy Kong Racing run that was rejected. That submission had many good points on why such a run should not be accepted: http://tasvideos.org/3831S.html http://tasvideos.org/forum/viewtopic.php?t=13743
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
I'm excited to watch!! :) (coincidentally, I just finished my Mario Kart 64 run a few days ago... submission text is a lot of work!)
Current Project: - Mario Kart 64
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
Posts: 706
Feos, I thought there had been people who had TASed a flash game of snake (iirc). Are you saying it's not yet possible? I thought there may be a way to create an executable from a SWF.
Current Project: - Mario Kart 64