Posts for Weatherton

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Experienced Forum User, Published Author, Experienced player (604)
Joined: 10/23/2004
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Okay, worst April Fools joke EVER! It attempted to undermine the purpose of one of my hobbies and it made me change my opinion of the leadership... in a negative direction. Please do not consider doing such stunts in the future. edit: That post is very well thought-out and I appreciate its content, but I think there was a better way to deliver it. In spite of that, I appreciate all that you guys do and I will work especially hard to get my N64 TAS' (Micro Machines and Mario Kart 64) moving.
Current Project: - Mario Kart 64
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Limne wrote:
commit mass suicide
Seriously, not something to joke about. Absolutely never joke about suicide, it's not some fictitious act that never happens. I know two people who have attempted and one person that succeeded in killing themselves.
Current Project: - Mario Kart 64
Post subject: PROOF THAT THIS IS AN APRIL FOOLS JOKE :)
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Check it out, the banner of the site has been changed to "Tool-assisted console game movies." Just a few days ago it was "Tool-assisted speedruns." Archive.org has an old version of the page for your reference: http://web.archive.org/web/20080730205014/http://tasvideos.org/ CLEARLY this plays into the whole concept of this April Fool joke. For the record, I think it was a terrible idea and has not been a positive experience for many in this community.
Current Project: - Mario Kart 64
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No, the most sensible thing is to just shut down the site because it's impossible to properly emulate the initial state regardless of this.... KIDDING (really, I am, this whole discussion is absolutely ridiculous).
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1. I truely hate April Fools pranks and I am confident that this is one of them 2. Due to the dictatorship structure of this site and pedantic, narcissistic traits of a loud minority, this sort action (shutting down the site and tainting the perception of TAS) is almost believable 3. Influencing the RNG of older consoles (recall that the issue discussed here only affects some, older consoles) would be EASIER (and require fewer frames spent manipulating) because the result could be influenced by an external source to the console. We always understood that influencing luck was something that could not be done without control of time... that's why it is God-like to manipulate luck :) 4. I'm looking forward to TASing Micro Machines 64 Turbo tonight :)
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I'm very excited to see you working on this. I didn't know this as emulated well because of the expansion pak! This was a great game with great visuals for the N64. I actually just bought Turok 2 for the PC because I never finished it on the N64 (a combination of slideshow framerates and awful save system).
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mz wrote:
everyone in this thread who voted No or Meh is a bad person. ...especially Weatherton.
I feel the love... ;)
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Wow, Nahoc, thank you very much for providing that code. It turns out that it does not help with my current situation, but that code is helpful if you ever are going to have a group of people play the game and do not have a controller pak with the tracks open already :) Unfortunately, what I have found (and confirmed with an expert on the game) is that there is no way to open all tracks on any one mode (with one caveat). The game designers did a horrible job of making it clear what you can and cannot do and they also made a horrendous interface for this game. In any case, contrary to what I said earlier, there is a single place that you can go to choose any track in the game: the random course selection for TT Tournament under Party Play. Intended for two or more people, TT Tournament mode is the only place where you can get times for some of the courses in this game! They actually save on the controller pak and everything, it's really odd that the game designers decided to make it so difficult to access these courses. I feel like it must be a mistake... there is at least one "record" that you cannot ever get a time for and that is "Splash 'N Dash" on "Test Drive" mode, the record list has the course name there, but there is no way to play the course in "Test Drive" mode because it requires two vehicles and the whole point of Test Drive mode is to choose a single vehicle. Anyway, I'm tired, which is why I'm rambling, so I'm going to go get some sleep, but I'll plan to write up what my plan is for getting through this game.... *EDIT* I added my current plan to the first post ^^
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Does anyone here know how to unlock everything in this game? I will post more details later this evening about the issues I am encountering, but one of my problems is that there is not a lot of documentation on this game online and what is there is contradicts my own experiences, in some cases...
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Mr. Pwnage wrote:
Is there any kind of limit to how far you can level the cars up?
Interesting, actually I never leveled up any of my cars, they all said "Level 1" and I never knew what that meant... this is getting kind of ridiculous, but, do you recall what the highest you were able to level up was? So, so far this is what we are doing to increase speed: +20% by choosing Turbo Level 5 +100% by entering "Double Speed" code +90% by choosing the "Ultra" vehicle for every track (note, there are also a couple boat and helicopter levels...) +??% by leveling up the "Ultra" vehicle ... man... this run is going to be FAST :) Here's my main question, I need to create a controller pak save that I can then load to do the run. I am willing to make a movie file of the creation of this controller pak save, would that be sufficient to allow me to use the controller pak file? Also, is it even possible to save to a virtual controller pak using Mupen? If so, what are the steps?
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Brushy, good point on the Biker Mice from Mars TAS. There is no "unlock all levels and cars" code for the N64 version, but there is a push button code to automatically win many of the races (with a time of 0.00), although it doesn't work on the "Time Trials Challenge" which is part of the path to unlocking everything. My thought is that this would be a good candidate for beginning from SRAM as a New Game +. Given that this game required a controller pak, does anyone know what the method would be for beginning on a file that has unlocked everything? I could make a primer TAS which unlocks everything, but I don't know what the next step would be.
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I bet you didn't know that this is possibly the fastest game on the N64... After seeing a submission for the PSX version of Micro Machines V3 on the workbench by mz, I decided to give it a go on the N64. This is an old favorite of mine which has some fun features like an 8-player "pad share" mode. It also stays true to the "Turbo" moniker as, unlike the original version of V3, the N64 remake includes a "Turbo Level" selection. The middle choice "Turbo Level 3" is equivalent to the original V3: Here is "Baguette Balance in 20.74 (note, I could get 19.88 without that last corner skip trick, but I wanted to show how you can trick the game... if I had cut straight across there the game would have blown me up and put me back where I started). The "Turbo Level 5" is noticeably faster: Here is a 17.53 second completion Now for the really interesting part, there is a push-button code for"double speed." Which the game allows for completions in most modes. The code also doubles the computer players' speed and, thus, it is a harder setting: With this setting, I got the time down to 8.99 seconds... this speed is so fast that it's a bit shocking, IMHO. Given that the race completions count in "double speed" mode and that it actually makes the game harder, I think that Turbo Level 5, double speed, is probably the best setting to TAS the game at. Now, there are several choices on what to TAS in this game, but I think the most entertaining may be single lap completions of every race. The problem there is that the only way to choose 1-lap races (to my knowledge) is through the Time Trials, and not all of the races are available in that mode until you beat the other modes. I will do some investigating. But, just to whet your appetite, the tank in the above TAS is one of the slower vehicles (I believe it is rated ~60 on speed). There are unlockable cars (which you get while opening up all courses) that are much faster (the highest is 110 on speed). I recall unlocking the 100+ vehicles and being frustrated because they were SO fast that I couldn't properly complete a race... I had completely forgotten about that until now, I think this has a LOT of potential :) Can you imagine going nearly twice as fast as the 8.99 lap above? Yeah, this is what TAS is made for. In the mean time, does anyone know what the best video plugin / settings are for this game? So far Glide64 is the only one that I have found that actually renders the tire tracks, but it doesn't do a very good job at it (they are VERY blocky). *EDIT* Current Plan: Note: Before every race I would enter the push-button code for "Double Speed" however, the "Turbo Level" is only available in modes that require 3-lap completions or feature head-to-head type competitions (which, though interesting to TAS, contain way too much "celebration animation" to be entertaining for 43 courses). Well, after significant investigation and some help from Pierre L'Hoest (of Mario Kart fame) I have developed a plan for a single lap completion of every course! It wasn't easy, because the menu and unlock system is hair-brained, but here it is: 1. Begin game and go to 1 Player mode 2. Choose "Spider" and enter name as "GIVETRAX" (thanks Nahok!) to unlock every course so that I do not have to play 3-lap completions to unlock them. 3. Accept "Spider" as my name and continue 4. Enter "Time Trial Single Race" and "1 Lap" to race 5. Race "SPLASH 'N DASH" (a level that requires two vehicles and which is not available in the mode that allows me to use unlocked vehicles, so I might as well beat it here) and manipulate the finish so that I get the best car I can get (the car I will be using for most every race in another mode). 6. Race "POND LIFE" (a water level which does not allow fast cars and I think it would be better to level up the car I will be using for 30+ levels than a boat that I would use on 2) and manipulate the same car to move it up to Level 2 7. Race "CRASH AND FERN" (also a water level) and manipulate the same car again -> Level 3 8. If I want to level the car up further, I would do FORMULA X,BRAKE-FAST BENDS and POT LUCK (in that order) as these courses all use the very fast "F1" (@Level 1; Top Speed: 109, Accel: 102, Grip: 91, Handling: 62) so I wouldn't gain much from using a faster car to beat them. 9. Exit out of 1 Player mode and go to "Stats" and then choose "Test Drive" 10. Choose "Spider" and then choose the vehicle I have been leveling up (hopefully either the F1 or the Ultra [@Level 1; Top Speed: 110, Accel: 100, Grip: 95, Handling: 58]) 11. Pick "1 Lap" to race 12. Complete every course available that was not already completed in 1 Player Time trials 13. Exit out of Test Drive mode and go to "Party Play" and choose "TT Tournament." This is the only mode that allows you to get times in three of the courses; "Toad Rage," "Fast Food," and "School Rulez." However, there is a catch, you can't just choose the courses, you either have to play through several other courses in a set "tournament" to get to them OR, you can get "lucky" and get the courses to appear in through "Random Track Selection." 14. Choose "Random Track Selection" and manipulate the three remaining courses. 15. After each completion, have the second "player" (same controller) quit the race to move on to the next race. So, there you have it, the game designers didn't make it easy, but it is possible to do 1-lap completions of every course (all 43) right from the beginning! (thanks to a code, some clever planning and a little luck manipulation :)
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I went ahead and did a Turbo Level 5 lap: It was 17.53 seconds (down from 19.88 for the standard speed) I also entered the "double speed" button code on Turbo Level 5: Which I was able to get down to 8.99 seconds... this speed is so fast that it's a bit shocking, IMHO. Given that the race completions count in "double speed" mode and that it actually makes the game harder, I think that Turbo Level 5, double speed, is probably the best setting to TAS the game at.
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Wow, Dom Dunc... WELCOME! :)
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Post subject: Faster Demo
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I made a video to demonstrate what I was referring to in prior posts: Micro Machines 64 Turbo TAS; Baguette Balance Demo 20.74 - Standard Speed btw, it turns out that little corner cutting trick at the end is not worth it, I just did it without that and got 19.88 ... I will give it a go with the fastest setting and see what happens. I think the head-to-head mode will be more interesting though, and I will try that next (little chance of going much more than one lap, and this is the classic Micro Machines mode, plus it allows for some really odd victories, I'm looking forward to it).
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I love the hop off of the sign at the end :)
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I can turn around the glass in realtime (go to the top side and adjust while on the bread), and I think .50 seconds is a big discrepancy on a 19 second lap. In any case, I'm actually glad you did the run as it is getting me interested again in this game. However, I think it would have been better to post it in the discussion thread. I'm sorry if my tone has come across as mean or angry, I am actually excited to see the game and I appreciate your efforts.
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This is why a 50 star run may make more sense: No BLJ is a very clear, very simple goal that significantly changes the gameplay and alters strategies.
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mz, I'm sorry that I was rude. Admittedly I have not played the PSX version, but I would like to explain my post a bit: Regarding N64 vs. PSX: The N64 version also allows you to pick speed settings (the highest of which is MUCH faster than the PSX default) there is even a push button code to double the highest speed (which is so impossibly fast that you may well need to TAS it to do well). The N64 has more stable polygon rendering, which is a visual advantage in addition to less color banding (look at the chair in your screen shot). Level of Optimization: Please explain to me why you did not go around the first ramp on the first level, for example. Also, in your own run, lap 3 is .50 seconds faster than lap 2 (for no apparent reason) on the first course. This illustrates a clear lack of optimization. Regarding the Goal: It should be noted that "Difficult" is not a setting but rather a set of levels which, after having received first, opens up "Advanced" then "Masters" and then "Rock Hard." So the goal to beat "Difficult" is a bit arbitrary, in my opinion.
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Are you kidding me? Voted "No." This is not even CLOSE to optimized. I played this game a lot years back. Also, I would rather see an N64 run instead to avoid load times and get better graphics.
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Derakon wrote:
"no breaking the game's intended max speeds"
Unfortunately, I think that would be impossible to define and overly restrictive.
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The 16-Star completion was discovered well before N64 TASing was available. In any case, a 70 star run (as discussed ad nauseum) has difficult to define goals. You could say "no backwards long jump" but then the game could still be beaten in fewer than 70 stars (50?) using the high-speed wall kick. I think a "no backwards long jump" run is becoming more and more desirable, given the extent of its abuse in current strategies. Removing that one ability could totally change the strategies for many stars. To ensure the run is really different, perhaps throw in the CCCless constraints (Capless, cannonless, coinless).
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That is very odd! how large is the surface?
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Way to go on the Bowser stage :) btw, is there actually a surface that you could stand on at the bottom of that funnel? Or how did you hop upwards?
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Mitjitsu wrote:
MrGrunz wrote:
he only got spirit and shadow, believe me ;) to make the bridge appear you have to have watched the zelda light arrow cutscene. maybe having light arrows is already enough to trigger the cutscene, but someone once told me, that it doesn't work
No, you have to have seen the light arrow cutscene. Having light arrows in your inventory does not activate it.
Why not just bomb hover over there?
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