Posts for Warepire

Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Following commit makes TASing pretty much a reality: http://code.google.com/p/dolphin-emu/source/detail?r=7128
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
True... But fixing games should be a smaller issue compared to the desync problems that is haunting PSX TASing.. Anyway... I am currently learning how to do more advanced emulators. Perhaps I can contribute something of value later to increase the list of supported games.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
You cannot rush perfection... As we want an emulator that shouldn't desync... or at least almost never desync. There is a huge amount of work required to make this happen!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
After 40 minutes of searching this appear to really be the only emulator that exists for CD-i: http://www.zophar.net/cd-i/cd-ice.html It only plays one game though, so it is nowhere near complete and there is no way to add TAS tools to it either... Also the emulator hasn't been updated in 10 years. I guess this has something to do with the Phillips CD-i being a hell of a hard to get system and most consoles seem to be broken in some way.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looks much cleaner and more abusive than the current publications. Well done, yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Might be faster than the published run but Fighting games like this doesn't compete for speed... I find the current publication a lot more fun to watch as it uses a bigger variation of movesets and finishers. I have to vote No.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I blinked and missed everything! Voting yes because it beats the published run.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Two recent commits that brings TASing a small step closer to possibility: http://code.google.com/p/dolphin-emu/source/detail?r=6992 http://code.google.com/p/dolphin-emu/source/detail?r=6995
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I hope re-recording and syncing gets fixed soon, I want to make a play-around of Tekken 5 and TASes of No One Lives Forever, Bully and the GTA series.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Having played the game A LOT while I grew up I must say that I disagree here, this game is way too linear (except for the last world) and way too few methods of moving to make a truly interesting TAS. Crash Bandicoot would also be quite unsuitable for TASing if it wasn't for the bridge levels (only Crash Bandicoot 1) and the horrible programming by Naughty Dog. [For the record: I know Crash Bandicoot is a playstation game, I just needed something to compare to] Nice bump to a 2 year old topic btw.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Quite interesting glitch... the programmers must really suck. This one was hellishly boring in the beginning but the end was very nice to see, insane dodging of cars there. Due to the long setup time and the short time it gave I have to vote Meh though, for being very well done but it takes a while for the entertainment to get going.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I believe this is one of the reason for that we have Gruefood Delight?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This was excellent... voted yes. Now do Croc 2!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That was very nice, I vote yes.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
The run was nicely made but a bit boring... Voted meh.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Now what am I going to do with my dead hours?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
ShadowWraith wrote:
Little Big Adventure?
The scenery is not as I remember it but I cannot mistake the sneaking animation, it has to be the game. Thanks!! This has been bothering me for the better part of 5 years!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Let's throw some wood on this dying ember of a topic. This is a game I played long a go, most likely on PC, and I believe it was direct-controlled by keyboard. I don't remember much than that the game had similar view like GTA2. I don't know if the game was a demo version or a complete game but the part I played was quite odd.. I had to escape from some room by sneaking past a lot of guards, if the guards heard or saw you they would kill you. You could leave the building where the room was at and reach a garden or park of some sort, also here there where guards but not as many as indoors. The colors where quite "happy", not much dark colors, the majority of the indoors areas I visited where white or light gray. Besides this there is only the sneaking animation, that is something I shall never forget, it was the most disturbed thing I've ever seen, the character took unnaturally long steps and his torso was swaying in sync with his movement. Anyone have a clue?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Tompa wrote:
Up to the third dungeon VBM Youtube
Looking good so far... Loving your progress... PS: Tried some more to get Roc's Cape before the flippers (thus making it possible to ignore the flippers) but no luck, it seems like the programmers really made sure no one should be able to skip those flippers.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Am sure there will be an emulator out soon enough... but first the console and some games have to hit the market.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Due to the new glitches found this run actually became entertaining enough over the rejected run for me to enjoy it. Voted yes.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That was way more time than I thought could be squeezed out of this game. Voted yes.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looks awesome yet again, I got nothing to note/suggest.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This was a very tough decision, I finally went with: [1686] NES Mega Man (JPN) in 12:24.56 by Shinryuu & FinalFighter [1616] N64 Legend of Zelda: Ocarina of Time (USA v1.0) in 56:54.19 by Bloobiebla [1462] GBC Legend of Zelda - Link's Awakening DX (USA v1.0) in 1:00:02.68 by Swordless Link
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I watch pretty much all submissions, I do however not vote or comment when I cannot make up my mind to what to think of the run which is mostly caused by my inability to make sense of what happens even with reading the notes and playing the game myself. This usually makes me think those submissions are incredibly boring and not worthy of publication... thus I do not vote or comment on them because I feel it would be unfair to those who can actually appreciate the movie.