Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
This is a known problem with this game, there is nothing you can do to fix it short of rewriting the graphics emulation of PSXjin to be more correct I'm afraid. I'd love to do that, but I have no idea how these things work on the PlayStation.
The best help I can give you is to suggest picking another game unless you want to learn how the graphics work in the PlayStation and fix it in PSXjin :(
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Could you pull down the quality a bit on those 8-bit encodes?
My media PC with 4.8 GHz Dual Core with 4 GB RAM, running nothing but MPC-HC (latest version), cannot render this in real time... :(
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looks like someone is jealous of you, don't know much about dealing with this crap though :(
I have not had the time to watch your previous (true) WIP yet, I will hopefully get a chance to do it today.
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
I have no idea what exactly that opcode does, I am not a GC/Wii emulation developer nor do I know anything about the systems. Those were just examples of things broken opcodes can cause. I was mainly trying to explain to rog that the opcode that was changed may have affected more games than just PokePark.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
And that still seems pretty dumb :([/quote]
Better to have something work correctly albeit a tad slower than working incorrectly, just because PokePark really shows the opcode is not working it may affect other games in a way that you normally don't notice but is still a faulty behavior.
Examples of things I have seen being wrong from bad opcode implementations but didn't really break the game:
RNG values - Things got rarer / more common
Movement speed - Character moving a tad faster / slower
Hitboxes
So I do not think it's dumb at all to make sure the opcode works correctly even if it costs speed, it could fix more games than you think, even though in 99% of the cases it is not visible to the human eye. And just because he doesn't know how to fix it in JIT doesn't mean it will never be fixed.
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
rog wrote:
CoolKirby wrote:
Also, the comments on the newest "master" branch revision say that the old master revisions were "broken" and they prefer this more accurate, "slower" revision. But isn't the new version rog just compiled accurate, or were those coders specifically talking about the emulation of the game it fixes?
The revision is a workaround to avoid fixing the actual problem, which only affects one game. Instead of fixing the JIT, Parlane decided to just switch to interpreter, which is more accurate, but 30x slower. Accuracy is nice and all, but using an interpreter for wii/gc emulation is dumb.
He does not know how to fix it, so he disabled it in JIT, just that one opcode, he did not disable all of the JIT.
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
Please add the game product code (example: SLUS-12542) so it will be easier for those that want to play back the movie in an emulator to find the correct dump.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
zeromus wrote:
BHM is an airport in alabama
BHM can also mean "Big Handsome Man" and is a term used to define attractive overweight guys... Yeah, I know the most useless things :P (No, I am not gay nor overweight)
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
Seen levels 7 and 8 now and I liked them a lot, level 8 got really insane after a while.
Submitting a game like this you do not want to go for speed, because it's an autoscroller, it will be rejected if you do. With autoscrollers you need to be creative (see adelikat's Gradius TAS). The pacifist limitation is in my opinion a great goal because a lot of times I get a "neener neener, you can't hit me, na-na-na-na-na" feeling. I think this could be enhanced by also not taking a single power-up, because then you will be completing the task severely underpowered which increases difficulty and requires even more insane dodging of bullets.
But already in it's current state I would consider submitting the TAS. Though before doing that it could be a good idea to verify Mastania's idea.