Posts for Warepire

Warepire
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Point-n-click adventures usually do not gain much from TASing since most of the time it will be frame-perfect clicking. But if you know some glitches or sequence breaks that are not doable in real-time, perhaps it could be interesting. We do have a TAS of a Space Quest game after all: [1907] DOS Space Quest IV: Roger Wilco and the Time Rippers by c-square in 07:36.52 But don't be discouraged by that, even if the result is not submittable, it is good practice on TASing.
Warepire
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The SMV file is the input sequence that was used to beat the game like that. You need the correct version of the emulator and the ROM to play that back, in this case this is: The emulator "snes9x-1.51-rerecording-svn-r51" from Here And The ROM "Chrono Trigger (U) [!].smc", this I cannot link you to because it is against the rules. You should be able to find the information regarding which emulator and ROM to use in the Submission or the Discussion Thread (linked in the submission) for every movie. There are a couple of submissions that do not have this information, they are usually a bit of trail and error to figure out. The emulators are usually found in the Emulator section of the forum if they are not linked from the submission. The filename of the input file is different depending on the emulator that made it, movies for other system have other extensions. (I.e. N64 have M64 as the extension) I hope this answered your question, if not, I or someone else will try again. You can re-use this thread for the other questions, that should be no problem at all.
Warepire
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http://drhell.web.fc2.com/ps1/ Anyone who speaks Japanese is free to go ahead, the GUI and English manual for the emulator hints that English is not a good language for him.
Warepire
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Nice run. Short, entertaining and quite glitchy. Yes vote.
Warepire
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Nach wrote:
Warepire wrote:
This is probably a stupid question, but can I upload without a Developer Key?
Google won't allow it.
Warepire wrote:
I tried to obtain one but Google denied me. (I don't know what I am supposed to do at the dashboard, maybe I did something wrong there). A step-by-step help would be awesome, I haven't been this confused in months.
https://code.google.com/apis/youtube/dashboard/gwt/index.html#newProduct -big image- Put in a name (make up anything), hit save, you get a developer key appearing.
I think I tried that, will do it again.
Warepire
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This is emulator development discussion, this is not the correct forum to request movies. This would be more suited for the "Let's see you play something" topic of the "Speedrun competitions" forum.
Warepire
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This is probably a stupid question, but can I upload without a Developer Key? I tried to obtain one but Google denied me. (I don't know what I am supposed to do at the dashboard, maybe I did something wrong there). A step-by-step help would be awesome, I haven't been this confused in months.
Warepire
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Limne wrote:
Been awhile since I heard anything bout Terranigma. That's what's currently at the top of my most wanted list.
It's better to ask for a progress update in the topic about the game.
Warepire
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Pirohiko posted that video on the previous page of this topic. You can always search for RAM values and create your own RAM watch. In PSXjin, open the RAM Search and RAM Watch windows in the Tools menu. Find the interesting values in RAM Search, highlight them and click Watch, give them a name and then follow them in the RAM Watch window. If you want to save the RAM Watch session for later you can save a watch-file from the File menu of the RAM Watch window. Let me know if you need help with finding the RAM addresses you want to watch.
Warepire
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That was great, a lot of cool tricks and very entertaining. Yes vote.
Warepire
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I believe every encoder should be allowed to put their own fingerprint on an encode. It makes it easier to follow an encoder you like better (if you do), I think they all do a most excellent job. It is also easier to inform the correct person if an encode for some reason turns out wacky and the encoder doesn't notice this. Also I do not think the logos are too attention stealing, so I say those guidelines are doing what they were meant to do.
Warepire
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Cannot watch the entire thing because my nightly build of Opera is allergic to youtube and I don't have the energy to fix it. But from the WIPs I saw this TAS is highly entertaining and really well made. So I will vote yes.
Warepire
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Spikestuff wrote:
Warepire wrote:
In the first 10 seconds I already thought of this: If the game supports playing without a memory card inserted, check if not having a memory card is faster. Not all the drop-downs seemed optimal, what happens if you slow down? Do you land closer to the ledge you dropped down from? Try also to jump down? Or does that work but it slower overall?
Accounted Cancel instead of accepting (Don't know how to have a removed memorycard for PSXjin)
Turns out I cannot figure out either how to have the memory cards removed. I am quite certain it is possible though.
Warepire
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In the first 10 seconds I already thought of this: If the game supports playing without a memory card inserted, check if not having a memory card is faster. Not all the drop-downs seemed optimal, what happens if you slow down? Do you land closer to the ledge you dropped down from? Try also to jump down? Or does that work but it slower overall?
Warepire
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Why anyone want to celebrate officially getting a year closer to death is beyond me. My day's Sept. 15 if anyone cares.
Warepire
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natt wrote:
Warepire wrote:
ThatGugaWhoPlay wrote:
FRAPS' output is .avi. It would give better quality just using AviSynth and x264.
When AviSynth can capture a game, let me know.
You don't seem to be understanding what he's saying at all, or what AviSynth is and does. You have a FRAPS AVI capture, you want to make a final encode of it. Load it into AviSynth with one of the Source() commands, make whatever modifications you want to it, and then feed that to x264. It's a perfectly acceptable processing system. (Hell, what do you think your beloved Anri-Chan does? All it is is a bunch of wrappers and scripts on top of AviSynth)
I know exactly what Anri-Chan does and what programs it is wrapping up. And not everyone has English as a first language you know, I interpreted ThatGugaWhoPlay's comment as him meaning that you should skip FRAPS and use AviSynth directly to capture.
natt wrote:
Warepire wrote:
He is planning on making a lets play on a game that does not have replay files and isn't runnable in Hourglass, FRAPS captures games quite well, and that Anri-Chan program already handles FRAPS avi's pretty well. The HQ / IQ qualities look pretty good when uploaded on YT as well. And overall, it is a simple solution.
Anri-Chan is not simple. Something like megui is simple.
I thought Anri-Chan was really simple to use when I opened it for the first time, I didn't have to guess once. Never used megui but it looks even simpler from the screenshots I found, megui would probably be a better suggestion.
Warepire
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Never played this game so I compared it to a let's play, and with that comparison this TAS is quite sick. I vote yes.
Warepire
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Location: A little to the left of nowhere (Sweden)
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
ThatGugaWhoPlay wrote:
FRAPS' output is .avi. It would give better quality just using AviSynth and x264.
When AviSynth can capture a game, let me know.
natt wrote:
Warepire wrote:
In your case, get FRAPS, then run the dumps through SpeedDemosArchive's Anri-Chan tool, produce only the HQ or IQ quality and upload that on whatever video hosting service you like.
uck. why?
He is planning on making a lets play on a game that does not have replay files and isn't runnable in Hourglass, FRAPS captures games quite well, and that Anri-Chan program already handles FRAPS avi's pretty well. The HQ / IQ qualities look pretty good when uploaded on YT as well. And overall, it is a simple solution.
Warepire
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FionordeQuester wrote:
Actually, I'd kind of like to find something to encode PC games myself, as I plan on making a Let's Play of Baldur's Gate.
In your case, get FRAPS, then run the dumps through SpeedDemosArchive's Anri-Chan tool, produce only the HQ or IQ quality and upload that on whatever video hosting service you like.
Warepire
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Cool, I will test this when I have something to upload.
Warepire
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Sadly the only guy who can fix stuff in the graphics of PSXjin is not interested in continuing working on it. (If I understood earlier posts in this thread correctly).
Warepire
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I agree that the YT site uploader is crap, it took me 5 days once to upload a 1GB / 13minute video because something kept failing. Regarding the Unlisted/Private settings I am thinking that these settings are done as with the dir command in the cmd-set. And I am thinking of the /A attributes to that command. With dir you can write for example dir /ADH and it will show only hidden folders. (I spend too much time in cmd) So perhaps an --attributes (or -a for short) that can combine. Example -a[p/u/h][e][s] Meaning [private/unlisted/hidden][embed][syndicate] And if this option is not given, use the predefined values already given. I do not understand what CommentVote does, so I have not included it in the suggestion, but it should be there in the implementation obviously.
Warepire
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Will it be implemented in the future to upload a video as Unlisted or Private?
Warepire
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Then it is your font that is the problem :P Because the name is "LSNES" just as creaothceann and Ilari (the creator of the emulator) said. When in doubt, refer to the emulator with the same name as the creator uses.