Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
If that is all that is different between the versions, the US English version is preferred, but it would be acceptable in Japanese as well.
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Make sure you check out http://www.zeldaspeedruns.com/ss/ as well as their forums, they also have an IRC channel if you want direct interaction with some of their members. ZeldaSpeedRuns collects a lot of tricks and glitches about Zelda games, including Skyward Sword.
I'm sure they would be very interested in helping you and giving you feedback along the way.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
You are dealing with pointers, see if you can find an address who's value is the address to the data you want. If the data is stored by the game in a struct, you may have to find the pointer to the head of the struct, and then use an offset.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Don't mount the .cue, it won't tell you anything in this case, because all you will see is the data-track as browseable files.
Instead open the .cue in notepad, and then check if there contains several rows that contains the word "TRACK ##".
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
If the audio is CD-DA, it's not going to work anyway, doesn't matter if it's .img or .bin, think of the Pepsiman TAS.
Also, the game was mentioned, the name is PuLiRuLa.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
It does, make sure to get c-square's modifications integrated if they aren't already in the latest build. They improve the ability to move the mouse. Read about his changes in the Space Quest submission he did.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
New LUA: http://tasvideos.org/userfiles/info/14027044970595970
Updates:
In-level total GCs, Clocks, and ACME boxes.
Can now detect the Music-ability.
This is pretty much complete now, only Fan ability and Sesame ability left to add to the script I think. Only thing missing now is a better PSX emulator.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Warepire wrote:
Eszik wrote:
Does this work for flash games already compiled in a .exe ? Because a TAS of The Binding of Isaac would be awesome.
Bundled Flash (.exe) does not work yet, some hooks are incorrect causing the .exe to crash. It's on my todo list to figure out why, though unfortunately it's not going to happen soon. :(
Update: Both N v2.0 and Abobo's Big Adventure start in the Resurrection project, but deadlock after a few frames, the crashing was solved in a recent patch that corrected a bug in the SetTimer hook.
Flash Projector however uses OpenGL which is very poorly supported, we need OpenGL devs to help us fix it.