Posts for Warepire

Warepire
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jlun2 wrote:
Also what did you mean by "better conditions"? Are you talking about the King Boo fight?
Sirena 6 is "scrubbing the beach".
Post subject: Re: Skyward Sword
Warepire
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TASPlasma wrote:
4. If yes to the previous question, I read somewhere that Japanese is 10 minutes faster just from textspeed, is that enough to be an exception and TAS the game on the Japanese ISO (I read on this site that TASvideos does not care about the time gained from text by switching region)?
If that is all that is different between the versions, the US English version is preferred, but it would be acceptable in Japanese as well. --------------- Make sure you check out http://www.zeldaspeedruns.com/ss/ as well as their forums, they also have an IRC channel if you want direct interaction with some of their members. ZeldaSpeedRuns collects a lot of tricks and glitches about Zelda games, including Skyward Sword. I'm sure they would be very interested in helping you and giving you feedback along the way.
Warepire
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Fantastic improvement, great work Odongdong! Yes vote.
Warepire
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Didn't that fix it only for HLE? Which is inappropriate for TASing anyway.. LLE never suffered from that problem if I recall correctly.
Warepire
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Firefox 28 "Welcome SuperUser! Your password is: CutePass" On Windows XP 64bit SP2.
Warepire
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synnchan wrote:
And what should I do to fix it then?
While TASing, nothing, let it be. If it's possible to fix, encoders will fix it during processing.
Warepire
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Been anticipating this since the demonstration TAS in the SMB3 topic. Absolutely fantastic. Yes vote.
Warepire
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It was possible to fix the Pepsiman TAS during encoding so that it would have audio, all hope is not lost.
Warepire
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Tseralith wrote:
Hmm, I don't think most of these addresses will actually be of any use if I post them. Apparently it seems the game has a register of addresses which it chooses from whenever it's time to assign values to an object. So the address for Viy's HP could be the address for the destroyable wall in front of Guidance Gate on the Surface next time around. Even the X and Y addresses for objects act the same way, so unless I can find a way to make sense into this, I'd have to search for the address every time I need them.
You are dealing with pointers, see if you can find an address who's value is the address to the data you want. If the data is stored by the game in a struct, you may have to find the pointer to the head of the struct, and then use an offset.
Warepire
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Don't mount the .cue, it won't tell you anything in this case, because all you will see is the data-track as browseable files. Instead open the .cue in notepad, and then check if there contains several rows that contains the word "TRACK ##".
Warepire
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It's "You've been hit by, you've been struck by". Will watch and vote when an encode pops up.
Warepire
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Masterjun has struck again, bending another game to his will. Yes vote.
Warepire
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Spikestuff wrote:
You use .img or .bin nothing else. Also check with other emulators about the audio issue. Or mention what the game is here.
If the audio is CD-DA, it's not going to work anyway, doesn't matter if it's .img or .bin, think of the Pepsiman TAS. Also, the game was mentioned, the name is PuLiRuLa.
Warepire
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Beed28 wrote:
can Hourglass run Adobe AIR games?
If it's an exe then there's only one way to find out. Try to run it. If it's not an exe, then it will probably never be supported natively.
Warepire
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MUGG wrote:
I actually have a question right now, does JPC-rr support mouse input?
It does, make sure to get c-square's modifications integrated if they aren't already in the latest build. They improve the ability to move the mouse. Read about his changes in the Space Quest submission he did.
Warepire
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feeuzz22 wrote:
Who is pcsx2-rr coder? Does he still contribute into TAS world? He may explain us what and why is happening. :/
The original stuff was from adelikat. The extensions were from a Japanese guy.
Warepire
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Strongfoxx wrote:
Encode Please :D
Encodes show up anyway once someone gets around to it, no need to keep requesting them.
Warepire
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Another one: The Fireboy & Watergirl series.
Warepire
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FellowFeather wrote:
Odd. I spent a long time looking for a good TAS of this game and I could never find one. Even looked here but I don't know how I couldn't find it.
Finding movies in the Vault isn't as easy as it should be. You need to click on "(All)" next to the console you want to browse to find them.
Warepire
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Some games I want to see: IndestrucoTank (2) AE - needs mouse - no internet League of Evil any% & 100% - needs mouse - no internet
Warepire
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feos wrote:
Tool Assistant maybe?
To me that sounds like someone I'd ask about using emulator X.
Warepire
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Nicely done indeed!
Warepire
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New LUA: http://tasvideos.org/userfiles/info/14027044970595970 Updates: In-level total GCs, Clocks, and ACME boxes. Can now detect the Music-ability. This is pretty much complete now, only Fan ability and Sesame ability left to add to the script I think. Only thing missing now is a better PSX emulator.
Warepire
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Spikestuff wrote:
TASeditor wrote:
I hex edited it to write "s" "h" "ades", instead of "s" "h" "ad" "es".
Isn't there a program which disables keyboard limitation?
How would it do that? Magically remove hardware limitations of your keyboard?
Warepire
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Warepire wrote:
Eszik wrote:
Does this work for flash games already compiled in a .exe ? Because a TAS of The Binding of Isaac would be awesome.
Bundled Flash (.exe) does not work yet, some hooks are incorrect causing the .exe to crash. It's on my todo list to figure out why, though unfortunately it's not going to happen soon. :(
Update: Both N v2.0 and Abobo's Big Adventure start in the Resurrection project, but deadlock after a few frames, the crashing was solved in a recent patch that corrected a bug in the SetTimer hook. Flash Projector however uses OpenGL which is very poorly supported, we need OpenGL devs to help us fix it.