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I don't think it's something different between a full game setting and individual cases because the game didn't has been thought to be played multiple cases at once. To prove what I say, I had the exact same pattern on animals and flower pots in my individual case TASes and on this full Cases completion TAS.
It seems more like a framerule or I don't know how to call it which is maybe the same thing that happened on the last frame of my Case 3 (in this TAS). To make this TAS, I copied-pasted case by case and resynced them : sometimes I didn't have something to do on my inputs, but other time, I had to press a button one frame earlier or one frame later on jumps (B button) and on changes of road (Up button).
In my individual case 4 TAS, I didn't have to avoid this flower pot but it is a frame to touch me, thing that happens in this TAS.
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Sorry because it's the second time I tried to ask it and I think you don't understand what I mean : When do I consider a case finished to press the reset button to prepare with the select button and begin the next case?
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I think I can do it but I need your help :
When can we consider a case as finished ? End of the music after the end of the case ? Do I let the Police screen for one frame ? ...
Do I combine case 5 with others ?
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Is your goal "best ending" can be considered as 100% or is there other secondary goal that can be achived in the game? (means : is your "best ending" category is the same as "best ending" on speedrun.com)
Anyway, I likethis TAS so yes vote.
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Maps are different for 3 first cases but the 5th has a little bit of the 4rd case.
Before submitting Case 5, I thought it could be better to submit case 5 and the case which has the best TAS time but I wasn't sure so I just submitted Case 5 to see what people want and What I can do...
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Memory said on my previous submission that these Games set could be submitted on separate branches I thought it was the better option but if judge want me to do all 4 cases at once then I'll do it.
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I think it's not faster because of differences between timer on TAS and RTA runs. I think he speaks about a TAS that could be faster than RTA even with this difference.
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Woops wrote:
ViGadeomes wrote:
As always, a TR TAS is impressive and entertained, yes vote !
I hope a TRII TAS will come soon, and after a TRIV, maybe a TR Chronicles improvment ?
I'm glad you enjoyed it :)
Bahamete is working on TR2 and I am currently working on a Chronicles improvment.
I watched the entire run but since it is in level segments, I don't know what it is in the grouped run so : on the end screen of each level, do you press "X" at the first frame where it is possible (if there is no RNG) ? We don't see that in segment videos it's why I'm asking.
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Don't submit it and do a New Game 100% with all glitches and tricks possible to save time if you want to make it. Your No Wall Glitches won't be accepted too so it's useless.
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feos wrote:
Samtastic wrote:
I have a question regarding BIOS options for Abe games. When me and Dooty made the original runs, they were done using SCPH1001.bin which gave us the best sync options for the game. Lately I have been in contact with ViGadeomes and he says my Maximum Casualties update I'm working on this year works better with the SCPH101 BIOS. Now, Ultrastars3000 told me that SCPH7003 is a Japanese BIOS and the original USA PS1 console was SCPH1001.
I tried reading this once again, and it makes no sense. You were using 1001. You were told that 1001 works better than 1001. Then you were told that 7003 is Japanese, and 1001 is American. And?
When I contacted him he was using "SCPH7003.bin". Sorry if you don't understand but now, you don't need to understand anymore, He had the answer he wanted.
Even me, I don't think I understood what he really wanted.
Sorry for the lost of time feos.