While checking the site i stumbled on the WildGuns TAS and i thought it was decent, but it could be improved.
And since i'm in a stage of doing crazy projects i thought, why not?
So here we are, experimenting with a fun SNES game.
I'll try to met the following criteria:
Plays on hardest difficulty
Aims for fastest time
Takes no damage
Controls two players at once
Manipulates Luck
For glitches, the only thing that i have found is that tapping the directional buttons moves the aim while that characters stand on the same spot.
Left+Right just make the aim go left Up+Dwn makes the aim go up, and all at once makes the aim go Up+Left.
The boss from 1-2 was awful, i spent like 200 rerecords on it, he has a window of 3 frames to rehit with the lasso, and had a tricky luck manipulation if i pressed Y at the same time as the Player2 it would duck as soon as it got out of stun, bastard.
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Newest WIP November-06-2006, Stage 3-1
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