Posts for SuperMonkeypotato

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Just an update since the thread hasn't been updated in a bit. http://tasvideos.org/userfiles/info/37787688677426503 This is up through the Crabbe and Goyle fight. Thought that I would update since there hasn't a post in the thread in a while.
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Okay, so I know that this may take a little more time than initially thought, but have we tried doing the movement to the class differently to get another RNG value at the start? I know that might make things take a tad longer, but it may be able to help ease this section.
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I know that if there was a JP release, like there is for Sorcerer's Stone, then that would be the fastest. But other than that I have not done any kind of testing for language difference.
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I know that dying in Herbology class sends you back to the beginning of the back of the greenhouse (I know that sounds weird, but it is true) so we could die after the 3rd mandrake fight after taking some decent damage from it, so that will save a lot of movement time, there are some creatures that are faster than you and deal good damage. Other than that the only other place that I know of saving movement is in the garden, but the problem with that is that you level after the boss fight there, and with the way that I routed the movement in there you shouldn't take a death, unless there happens to be faster way to do all of that. I don't think that any other spots would be of use to death warp for because it would be slower, there are either faster ways of moving or you would have to take out multiple people against creatures that are slower than you while manipulating 0 rolls or not fleeing when attempting to. (though that might be faster, depending on the situation, I might just be missing something)
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jlun2 wrote:
http://tasvideos.org/userfiles/info/36050262009454538 I believe I did it. This beats the boss in 5 turns, with both alive. However, attempting to optimize the input causes the last hit to land 13 rather than 28. I'm worried it may be some desync, given the RNG appears to be the same, so can you please check if this syncs for you?
I tried to optimize stuff, and I have the same issue with trying to optimize it that you do. End up that up with the 13 instead of the 28 we get if we don't mess with it. So just leave it be I guess. Annoying, but that's how it is for now. Even though there are a ton of frames that could be saved by optimizing everything. But we carry on for now. The next little while should be easier for now. Edit: So we have both of them at level 4, which should make the next fight easier. The next things needed some crits because there has to be some MP management.
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jlun2 wrote:
http://tasvideos.org/userfiles/info/35962672901060452 Quick input file where I used this trick + Flipendo to advance the RNG so Ron could crit the knight. It works, but I'm not sure if it would be faster than to heal.
This is a good start, the only real issue with this that we need to have Ron not die as well because he needs to be able to cast during the next fight, though he could be healed in Diagon Alley at the healing shop, costs a good chunk of frames to do that though. There are a few ways that this fight has to go, which is unfortunate but this is how it has to be, we need to somehow when the fight without either one dying without healing, get the Wiggenweld Grand that is in the pathway to the fight and heal with that, or get the Revive Potion in Knockturn Alley and use that. Of all of these solutions, the Revive Potion might be the fastest for the fight, even though it takes way more frames to get overall, but it may save manipulation frames for the fight, not sure if it is enough to counteract the amount spent to get it though. The Wiggenweld Grand is second fastest, just because it does heal though anything other than casting does not advance RNG, which is annoying just like how skipping an enemy's doesn't. The thing with the Wiggenweld is that might end up being the fastest method just because it isn't too far out of the way and it may be easier to manipulate the fight with it even though it doesn't advance RNG. And that of course leaves us with going through the entire fight trying not to heal, which is the fastest in getting to the fight but not necessarily the fastest for the fight itself, and still even then you may have to wait frames in the overworld just to get the right RNG seed for the fight which may cost more frames than it saves. So even though this obviously what we are going for, it just is really hard to get the right fight setup.
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The silence is fine, something else that I noticed is that, and I don't know if you have tried and tested it; I also haven't any idea of its help, but the frame that you press A to go to the New Game screen changes the RNG value. If press it the first frame possible it gives a certain value, but when pressed on the next frame the RNG count goes up by 1 and when you wait another then goes up by another 1 and so on. Maybe this might lead to something, just thought it should be mentioned
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jlun2 wrote:
I forgot to post, but the 2nd minigame with Ron seems to be RNG based during Ron's turn. He had different throw distances than the videos linked. Not sure how much time can it saved, but just posting it here.
I noticed that RNG constantly changes throughout his throw, so if you are able to control the distance he throws first throw, then you could manipulate his subsequent throws by changing the frame you throw.
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Yes, the first fight will require 3 crits without healing, unless you grab the Wiggenweld Grand before the fight. It is in the window going on the first left turn going to the fight. That is the only other thing that I can think of, the only thing that is bad about it is that it doesn't advance RNG during the fight, so you have plan it properly.
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With the known glitches only two have any relevance here, Nick and Burrow cutscene skip, unless something can be found with the last one, which may allow for skips but seeing how this game has to have a quest update before certain things can happen, that might not actually be able to happen. If any new skips can be found they will probably be used if they can help. The only change that is going to be needed in the new TAS is that we lose to Crabbe and Goyle as it is easier to do, and don't need the experience from their fight, have enough health for the next fight. I would give the TAS file that I have, but the file for that TAS has a desync now and I don't know how. One more address of value is: 0569 - IWRAM, Unsigned 1 byte is Enemy HP
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Attacks and drops I don't have, but I do have a table with enemy stat table that lists health, among other things. Here is the site that it is posted on: http://sanqui.rustedlogic.net/etc/hp1/enemies.html
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Did you check to see what the Parchment item did? I feel like it might be an item that was intended for the game that wasn't used in the final product, so it may have no effect at all. And I have not really got any time to mess around with the game in a while. The last thing that I remember having happen was using the 'Yes' item in the pause menu and was able to get a reset, but it doesn't work like it does in battle, it was like a regular reset and didn't keep things to the file. I have tried using it in boss fights to see if anything can happen there, but I haven't gotten to all boss fights to see if it does anything and I haven't spent tons of time going through each fight either. So I may go back and see if things happen there, currently working at the chickens when I get a chance to try again.
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Still haven't been able to get anything majorly new to happen. But this makes me wonder if it is possible to have a credits warp or something close, a little far-fetched, but 'Yes' with its unpredictability makes think something like that could potentially happen. Also I have found that a single green shell turtle gives me a lot of resets, more often than any other enemy combo I have gotten so far. Don't know if that might be useful to note for 100%, just thought that it was interesting.
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The 'Yes' item I feel just spits out random things into the code. I am just not sure how it is controlled, I have done numerous things, like opening the spells menu, this mostly either crashes or pulls up text saying Flipendo Uno, opening the card combo menu doesn't change a whole lot from my experiences through just opening and closing that menu, put pressing A and having the text that pops up saying you don't have the cards for that combo or scrolling through the combos seems to do other interesting things, I think that was how I got the ever resetting save file. Still unsure of a lot of things that go on, like still trying to figure out the warping to the end of lake, which I did have happen again, but the circumstances were different. I will mess with it a little more, maybe something within the realm of consistency will be found...I think that we may need to pay more attention to the names and see if there is anything there, unless that has already been looked into.
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So I have been playing around with that glitchy 'YES' item for a little while now. I have not really found much with it, though. I generally get crashes to occur, I have had the game reset a few times, but something that I got and have not been able to reproduce, mainly because I am doing this stuff in real time and not frame by frame, is on lake I was able to get myself to warp to the end of it, what happened was the game pulled up the pause menu and when I closed it, it started another fight and when I fled from it I was at the end of the lake. Still doing this all in real time has had me not be able to get the same exact result twice in a row for anything. I will see if I can get the warping thing done again, because that might be useful in TAS. EDIT: Now I have a save file that resets the game every time I try to open it.
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He is referring to is the the glitched boss fight that we get on the lake going to Hogwarts.
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I figured that skipping over Percy would not update the quest flag, that sucks. So that is like when we warp to Forbidden Forest from train. For the stuff given if Gryffindor wins, that does not matter for RTA since the run ends after clearing the experience screen after Voldemort, but I guess for a TAS it would be. The only problem with that though is you would have to hit the Malfoy cutscene up to dropping of Norbert, since that would be the only way to lose using the current route, and that is 15 seconds.
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Do you know if you are able to walk around Percy before you go into the sorting? Would be really nice to not have to waste over a minute in the Great Hall.
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That is good. My question is that you said there were 16 cards that cannot be gotten from chocolate frogs, do you which ones those are?
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For the wizard cards, if label them, you would have to specify what each card could be since they differ for each deck that you choose, same thing for the combos. Also I am pretty sure that every room has at least one item that is able to picked up, just not always useful.
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Glad to be able to help with this project. Thanks for finding a consistent frog trick for RTA. Were you able to find a timing method for the reset+combo trick? Or is that not predictable for RTA?
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I remember trying to do death warps in Forbidden Forest, but unfortunately nothing happens there. The only thing you can do there is if you use a card combo entering the second cutscene you can speed up the music in the area. If I recall correctly it takes about 12 seconds after the reset to get to the file selection screen, so if there is a timing method we could use in real time to make sure we get the death at the card combo use then that would help greatly in RTA.
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I was thinking that restricted section death warps would not be necessary since I don't quite know the amount of time would be saved there, on top of having to restart for another death after chickens. All the others I think were good.
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It would be normal until when we would preform train skip, then basically would feel almost like an NG+ run after the frog fight aside from not having leveled spells. Then we would pick up Petrificus Totalus in the restricted section. I think that would be the only real changes.
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I have gotten it every time I have tried, albeit only 5 times, but still as long as you follow everything correctly you should get the frog fight.