Posts for Spikestuff

Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
This is more of a reminder. Sometimes people would just vote "Yes" if it's just an improvement, not anything related to entertainment. Because of this, runs actually had a grace period on where it was in the Moon before promptly being placed right into the Vault. Out of those 15 Yes votes, only 5 commented about their vote. Due to this Masterjun could only work with 33.33% of the votes which lead to it going to Vault. Currently on the rating movies there are only 2 votes which is nowhere near enough votes. A 6 & 7.6 on entertainment which creates a 6.8 on overall entertainment. More people would need to vote here for it to be able to go from Vault to Moon. It has to rate higher than 6 on Entertainment with a good amount of votes if I recall correctly.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Oh boy. Oh my. Oh working on the publication already. To put it where it is, damn this game is broken to hell in back. Is this (without geg) the most broken Kirby game? Vote for the Yes, but I'd recon the Moon is where it shall sit.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
PikachuMan wrote:
Well somebody might be tardy. The next release is past the deadline. It's December. There must be a schedule slip.
Even though you're not (since you're 2009). You must be new here.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
feos wrote:
The clouds and the face look worse IMO.
Anything related to font/text is worse.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
The other issue as pointed out by YaLTeR (see here). Is that there is desync due to the physics engine that can occur.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Chef Stef wrote:
Jump+spin+triangle didn't work there because the loading screen cancels it if you're in range.
Sorry. Got my notes wrong. Something like this: http://tasvideos.org/userfiles/download/35342506771892646 Is what I should've provided/mentioned instead. (PAL Version, Hawk 1.11.6. Should sync on 1.11.8.2) Bit lazy on the input I provided.
Chef Stef wrote:
Edit: Oh, and what do you mean about sliding on the edges?
In the running from Boulder/Bear sections. You're able to slide on the little lip to get distance better, but I don't recall if it's a benefit or not. It is less entertaining than no-GO but...
Chef Stef wrote:
I can do non GO-abuse if you prefer, that's why I posted the WIP so early :D
Just keep GOing on with it... kills himself.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
You mean: http://forum.pj64-emu.com/showthread.php?t=3739 or http://forum.pj64-emu.com/showthread.php?t=4422 Right? (Note: I'm referring to every other TAS emulator that requires soft)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Pretty sure that's a visual glitch cause by the core towards the end of Level 1... not to sure since I don't have my copy of the game on hand anymore. mutes speakers on level 2 Yup. Pretty solid. I'm glad that you did take my advice that I gave you on IRC for all the minor issues that you had in the levels that needed it. I'm very happy that you did go with what I wrote about damage abusing on Dingodile instead of outright avoiding the abuse. Just not entertaining from my point of view. Which is sad. So far so solid. Keep it up for Warp 2!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Skipping the opening Cortex was eh... there are other workarounds in a voiding it, such as jump+spinning+triangle. Entering first level seems slow. Lack of wiggling. Warp Room 1 is better to go in order... with that let's see 5. Sliding along the edges might be faster than going through the level without using it. (No one has confirmed/denied this) OH GOD IT'S GAME OVER ABUSE! Use the PAL version for Crash 2. It's faster in terms of movement for the long run compared to the NTSC version.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
No, as you didn't use your eyes, for the same reasonings he has used over the years. Here's the TVC encode, if you for some reason couldn't find it somehow: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
GB > Settings... Palette... "Default CGB" for the Grey palette. If you selected "Load" goto where it starts with "GBC" and you select the palette of what a normal GBC would use.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Looks at the Image Looks at the Script Looks at the Image Looks at the Script Looks at the Image Looks at the Script sighs Replace line 1 with this:
Language: avisynth

LoadPlugin("C:\Program Files (x86)\AviSynth\plugins\dedup\DeDup.dll")
Spikestuff wrote:
It's because you don't have DeDup in the specified location which you provided.
The location you actually placed the dll is within the subfolder of the plugin directory. Which isn't part of the intended path. This is the reason why it failed. Another way to bypass the entire "LoadPlugin" (Once you get this to work) is to place the dll file into the plugin folder without placing a subfolder into the mix and deleting the first line of the script.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
It's because you don't have DeDup in the specified location which you provided. DeDup: http://akuvian.org/src/avisynth/dedup/ I modified the script a bit (with a bow) so it shouldn't encounter any future issues, after solving your first one: http://pastebin.com/dEb83tPU
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
I'm going to write this is mainly because of a language barrier thing. But I don't think it was meant to be branched as "hack%". I got concerned due to this, thinking that the Author was deliberately using something like a bad ROM or cheats. I didn't want to actually view this TAS until I got pings about it. I'm gonna go ahead and give it a Meh vote. But I am concerned on the Difficulty Choice. As I know for a fact the only difference is the amount of damage you can take from enemies and actually give back. Possibly lowing difficulty to reach new areas, but whatever.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
So this is now either going to be my ring or text tone (or both). Hmm... Voting? Oh right. Yes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Thanks everyone for their thoughts on this TAS. I knew from the start that it had a much higher chance of being rejected as I was forewarned about it back when I did the 2 player TASes. I still wanted to challenge the odds and instead of using the WIP area for it to be hidden under a rug to throw it up and see if it had such a chance. Great thing to have still even when rejected as it will be used as a whatnot and challenge others who would've thought of making this run. ❤
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
BizHawk using the mGBA core that is.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Criticisms: Lack of mentioning of the more superior emulator (of the time) PSXjin which does run this game. Lack of anything regarding the setup for pcsx-rr since this is one of the more annoying emulators to deal with. Lack of creating your own level by level comparison and relying on someone else to do it (Which you held for a year). I'll bring more later, 'cause I am going to check a bit more.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Patashu wrote:
Is the gate clip on video?
Yes
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
I had to check this side by side with the current publication. What you did do is considered as an actual improvement at 25m. Which forces 100m to act differently due to this. You're not at an emulation fault that you think your are. You did everything correctly. This TAS is fine, I'm giving it a solid Meh.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
I'm voting Meh, also providing an Encode. The biggest question I have for this TAS is that you have downtime. During that downtime is it possible to actually manipulate anything or to create entertainment whilst waiting for the doom of the computer player? Quack: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2364)
Joined: 10/12/2011
Posts: 6360
Location: The land down under.
Considering that the NES version has no limit as to how far you can go. No.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.