Posts for Spikestuff
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
You know. For asking someone how to menu almost 2 years ago now. You've proven your worth. With terrible menuing again. Seriously? How is that even remotely possible to be consistently bad at menuing? Also calling out the branch change: "Last System Low Upgrades" to "Final Tracks" Meaning that this is a deliberately suboptimal TAS that's not even submitted in time for April Fools... Also you can't make the argument that this is an April Fools TAS when you've made it seriously and submitted the very serious Ms. Pac-Man TAS on the same day.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
(Also the fact that some of the people that use Gens use a Linux OS, something that Hawk doesn't natively support.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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And now you're making excuses. - You do know the game is partially manipulable, even if not a whole lot. -- Even though it's not obvious, I showcased that in my Level 2 input. - You spelt "I didn't bother routing to eat the remaining dots" wrong. - Not letting you have that one. There's a thing called rerouting, you should learn it one day. -- There's also a thing that some person goes "Improvise. Adapt. Overcome." you should learn that. -- "It might've been faster" IT IS FASTER. You just proved you didn't bother checking. --- And you just proved my point that you rushed making this TAS. - "Is this run un-optimized ... eh I personally wouldn't think so" You made this movie in 4 days. It's suboptimal. Route. Re-Route. Re-Re-Route and Adjust are the rules of [Ms.] Pac-Man. You're showcasing that you did none of that here today and you're also showcasing that you don't want to bother to learn. Edit: I forgot to mention one thing. You're looking at the comparisons as a whole. Pay attention to the opening half input on both yours and mine where there are no ghosts accounted for. Especially in 3. Quit making excuses.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
- You're sitting on the walls doing nothing for no reason - You ate a ghost (don't think I didn't notice that whilst dumping this) - Routing issues. Again. (per the first point)
Personman wrote:
What new strategies are used to save 7 minutes here?
Not wondering into the void not collecting the dots and absurd routing choices, besides the use of 2 player. Here's something I had prepared earlier. Level 1: I'm perplexed with your ending input here. And yes you did have the edge to my input at the very start however you lost all that advantage when we moved to the top half. Level 2: Level 3: You're not bothering. You're rushing. Encode added to the top again. Edit: To back that "you're rushing" claim. We can easily assume this TAS was made in roughly 3 days, 7 hours, maximum 4 days, and we wouldn't be wrong on that assumption thanks to your announcement.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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CoolHandMike wrote:
I would say the author should delay/ cancel this until the improvements are added in.
Since you did bring up the author. The author is very busy working on a Coop run instead and is completely fine with this run despite all the issues against it. No, I'm not making that up. (Update: There it is.) The same author is also an author who has on their submissions currently sitting at 2/2/2 (Rejects/Canned/Published). (Not to mention the elephant in the room on one of them) The same author who sometimes doesn't respond when things are fishy with their work, the author is also currently having net issues if you look at the Top Gear submission... that's why I made the temp encode to show what I mean on the issues. However, they were logged in after my comment about the issues on this TAS and didn't respond to it or decide on what to do. There's too many issues with this solo TAS as I've already pointed out. Delaying it won't help it. A Cancellation or a Rejection is better suited for it. This has to be redone from scratch- which technically they're already doing with a Coop TAS.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
HECK I'M BLIND!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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And on an actual DS "Language" is not an option. It's: Birthday, Colour, Message. (Reference: DS Lite)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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I mean logically speaking it should be "melonDS", "BizHawk" or "melonHawk" (or "DSHawk").
WebNations/Sabih wrote:
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Spikestuff
They/Them
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> SND > HLP Do we throw you the lifesaver at you or something or... (Yes vote)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ok. I'll pretend the game doesn't have 2 player for the fun of it. Did you know that you can go through the Williams Entertainment and Digital Eclipse splash screens actually faster? No you didn't that's why I wrote that. You managed to get past the Ms. Pac-Man screen sooner. Menuing is also shocking. You press Left to change the difficulty to Crazy but you didn't press Left to go to "Always On" instead you took the long way around. You're eating ghosts which is slower than actually avoiding the ghost in this version of [Ms.] Pac-Man. You also shouldn't be backtracking half the map. And if you think I don't know what I'm talking about. I whipped these up they're a bit half-assed since it's Solo and not Coop. Level 1: Level 2: You can have fun comparing Technickle's Level 1 and 2 while I have it compared to mine. And lastly. Your map maze routing should be similar or identical when TASing to the difficulty level. I write that since that's 100% the case in Coop, but a bit more lenient in Solo. --- For anyone at home wanting a comparison with Co-Op thrown in on the SNES version: Edit: Threw up an encode as well on the submission text.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So why did you choose to not use coop? Old (completed video) "Mini" Example: Link to video For posts about the Normal Map layout on the NES version that also used coop. Also I nuked the branch since "Crazy" is a difficulty and it shouldn't be mentioned. And "All Boards" is incorrect. Since it's a set amount of boards used in the Normal layout. You're not doing Random/Big/Mini in the same input file.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
As a note. Emulation differences are not accounted for when a run is compared to another emulator. Unless it's blatantly obvious your input is suboptimal and you need to use what you can just to show it. So the justification of "cause lag" isn't a justification.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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FractalFusion wrote:
And the last bomb on Hard which is a 50/50 guess
Just to also regurgitate old information as well to those that don't know. A colour will be said, either 青 (ao/blue) or 赤 (aka/red). Usually that means the colour to cut. However, on Hard it's "Blue but in reality you're meant to cut Red, but jokes you're actually meant to cut Blue. Oh you cut Blue? Well you failed." Or the other time it was "You're meant to listen to me and actually cut Blue."
FractalFusion wrote:
Don't question why things like [...] an engine bomb causes the Earth to blow up.
Actually. When you account for the intro sequence to the Engine's bomb it's a stage performance in front of an audience. If you fail that bomb you hear members of the crew/audience reacting to your failure and it could be assumed that it was a prop Earth.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cyorter wrote:
When did you shout UNO?! Now take four and shout UNO!
When someone else calls you out on having a single card left in UNO your draw 2 cards as a consequence. Not four.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nah it's murder but with extra steps.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Because the bomb wasn't explored entirely.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Mothrayas wrote:
This is absolute art.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Blazephlozard wrote:
Don't let Spikestuff encode this one. It would go against the canon
To be fair. Not enough se--- BEASTLY♂ACTIVITIES compared to the last one.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Blazephlozard wrote:
What happens after where the movie ends? Repeat, or permanent congratulations screen or such?
You unlock Heihachi Devil Kazuya.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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jlun2 wrote:
You made a 4 hour TAS for this 1 event; that's quite some dedication.
You're underestimating the power of the Moth.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
EZGames69 wrote:
So why does that move kill enemies instantly
Cause AI is dumb. When playing with another human being it's avoidable, even when it's the fastest move.
EZGames69 wrote:
and is it an easy move to pull off in game?
Yes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Mitjitsu wrote:
FCEUX is a depreciated emulator. We don't use it anymore on this site.
Don't cite incorrect facts. There's only 2 places where NES ends up in out Emulator Overview. FCEUX is still a Preferred Emulator. Famtasia, FCEUltra & VirtuaNES are Not Accepted At All. There is no NES emulator under "Deprecated emulator"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You need to upgrade you system. I know I wrote an example with a i5-3210M and I do use that system for PlayStation when I need an encoding backlog. But in a serious state. Your system is 8 years old and it desperately needs an upgrade. A new laptop with 2x4GB (8GB) or 2x8GB (16GB) RAM. And any i5/i7 within the last 3/4 years for a laptop. Don't test XEBRA.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just pointing it out that you can practically run PlayStation on practically anything. Even on an 8 year old Mobile CPU (and using only its integrated graphics). It's more important to know what your specs are not what ours are. Also I wouldn't use PCSX-RR to compare to (nor PSXjin for that matter). They're both quite outdated and lower end systems can run them with ease since they relied on plugins and didn't aim for accuracy. Heck an Intel Atom can run that without issue. If you want a comparison use upstream mednafen that the Hawk core's based off on or the CPU intensive XEBRA. Also check you didn't accidentally toggle the speed.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Darth Marios wrote:
Well, it looks amazing. How do you get that quality? You have dumped at native res and then encodes at higher ones, or dumped directly at 8k? (i cant imagine how long it can be... what's your pc specs? XD)
I mean if you actually decided to read the Publisher's comment.
WebNations/Sabih wrote:
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