Posts for Spikestuff
Spikestuff
They/Them
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Warp wrote:
feos wrote:
Tool Assistant maybe?
Urban dictionary defines "tool" as: "A fool. A cretin. Characterized by low intelligence and/or self-steem."
hi.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm still going to be against this "no esc" because it's "What the heck does "No Esc"ape really mean?" To the fool who doesn't own the game. The practical which you have created is still incorrect there needs to be more theory involve rather than jumping to conclusions. Let me point this out. There had to be a description to point out what "no Esc" actually means. Yet neither this one or the one famously titled "no Esc" explains what the heck it does in the description. You have written "See the submission comments for more details" the submission only explain Text storage and nothing else on why escape was used. I'm saying "why escape was used" you do mention text storage yet there is no explanation on how text storage works with the Escape key. Submission info or Movie info better mention and extra line or two actually explain how important Escape is besides mentioning text storage. Explain in another way? Oh okay. One of the TASes in this game is Masterjun. Masterjun you're really good at explaining stuff aren't you? Wait the movie's description had to explain it better (2nd line). Another way I hear?? Tell us the magical keyboard input, everyone lacks to perform these certain actions.
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Spikestuff
They/Them
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I agree with your point but... You must think as a person who has never seen a TAS of SMW or doesn't have any understanding about the different branches. Keeping it at "11 exits" is technically one of the "last resorts" but this is only because no-one was able to think of anything better. To me (someone will laugh at this) "11 exits" means that he completes 11 levels in that set time, but upon closer inspection when watching it back it's really defeating Bowser. "beatsdefeats Bowser" Shouldn't be classified as a branch as the other TASes beat Bowser and then we have conflict with a form branch naming. I will agree with you that it is better than "11 exits" but then we would have to think about other TASes and their poor branch namings. This is why no-one has thought of a proper approach to deciding on a clear branch for this game (as a theory). Edit: Like it hasn't been skimmed over elsewhere. Oh right.... link.... here.
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Spikestuff
They/Them
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nico30620 wrote:
I don't have " Europe v2.20 (10/02 / 2006) "
The version I wrote was an example. Everything else works fine... The issue by the looks of things is your CD/DVD Plugin. Not a bios issue.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mothrayas wrote:
Nope, it's not possible to luck-manipulate the pieces in game. They always are the same, regardless of what you do.
Eh thought so. It's similar to the bootleg Tetris on Colecovision titled "Kevtris". Great TAS mcwave then.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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henke37 wrote:
We already have a version of that game.
Your Point? (insert everything else which was a remake/port/other in here too.)
jlun2 wrote:
um.... Karoshi:Suicide Salaryman Super Karoshi
What's the difference between that and the GameMaker version again? My thoughts is something around the level of this game, titled "I remember.". Stick RPG for the sake of Stick RPG (Needs mouse support).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm actually surprised we did not have this in the Gamecube section... There was something similar in the PS2 section but it wasn't really specific with the stuff (so not asking for that forum to be moved here). Crash: WoC would be a hard one to TAS especially with the movements, I wish I had better insight with a few other things, I hope those who have a bit more knowledge than me can show up here.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Only just looked into this. Compared to the other NES Tetris is there anyway to manipulate the pieces to get a better order and a faster time? If that isn't so congratulations on the TAS you created, it was fairly entertaining. I do understand the rules of 30 lines, it's now known as 40 lines in the modern versions.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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CoolKirby wrote:
Regardless of the optimization level, I don't think this is a good enough game choice to be published here. It's too short, with too few chances for actual input (similar to the problem with the recently rejected Super Road Blaster submission), which also makes it too similar to a real-time speedrun as Radiant noted. No vote.
I say a speedrun would be around 2 mins (due to longer typing and other). TASEditor proved with hexing it can be done at 1:15. Basically it's at the acceptable level of Bishi Bashi and Salary Man but at the lower level of You Have to Burn the Rope. Superhuman but only 1 level so it becomes somewhat... eh.
CoolKirby wrote:
EDIT: Spikestuff beat me to it.
MWAHAHAHAHAHAHA. :3
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ars4326 wrote:
Haha, that's cool. I understand. BTW, off-topic, but how do you adjust your profile settings to have multiple avatars, to reflect different moods? It's a cool feature, but I can't find any way to adjust it in my settings.
Yeah, I rather submit something that's worth submitting then something we are going to question about. 350 Posts
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ars4326 wrote:
Oh, I know lol. Any plans to submit that one, or are you subtly telling mr_eeh to 'step his game up' :D
Oh hell NO, no way I'm submitting this. TASEditor has the optimal time, ask him. and yet again I'm showing proof due to the text length and how sudden the input can be.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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BEST GAME OF ALL TIME (of ear-rape): YOU HAVE TO BURN THE ROPE Issue "Click to Start"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ars4326 wrote:
Wait a sec. Are we now voting on Spikestuff's improved run, or mr_eeh's (now apparently obsoleted) submission?
I was proving that it can be obsoleted very easily. Then TASEditor decided to add to join in. In other words it's quite obvious we are voting on eeh's run.
Scepheo wrote:
Warepire wrote:
Spikestuff wrote:
TASeditor wrote:
I hex edited it to write "s" "h" "ades", instead of "s" "h" "ad" "es".
Isn't there a program which disables keyboard limitation?
How would it do that? Magically remove hardware limitations of your keyboard?
It automatically detects buttons you try to press simultaneously but aren't registered by using the webcam to track your fingers, then finds and orders a better keyboard for you from amazon.
for me I was doing s-h-ade-s as input and I remember seeing that was a program which removed the keyboard limit... forgot the name though... and it actually worked.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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got4n wrote:
TAS of this pls. I'm up to do this but not alone... whatever no one'll reads this. :)
Nope. Introducing PAST ME. Also we can see your small text when we hit quote... or drag into a search bar (or other). Got4n the Crash Warped movement is a bit crazy and you have to do it in analog to get the fastest movement (see pirohiko's comparison in Crash 2 forums). Hence why we are all waiting on Playstation to be added to Bizhawk.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TASeditor wrote:
I hex edited it to write "s" "h" "ades", instead of "s" "h" "ad" "es".
Isn't there a program which disables keyboard limitation?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I have completed my TAS faster than this. 01:16.0 is the time. (Half-assed + Half-awake still un-optimal) 246 Rerecords. Link to video Eh, might as well add mine now since TASEditor improved on it: User movie #14004487415018093 Then again, I don't care.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Go back over what you did. The ending should be this: "I should be able to float now I think!" LEFT. -end input- "You win" you continue. "You win" LEFT "Okay!" Edit: Voting NO. Why? Unoptimal. at "use elevator" you can just have "up" and going "down" Edit 2 (THE ROUTE): = START = - flip switch - r ENTER - u - l - get shades - r ENTER - get elevator - use shades - use elevator - l ENTER ENTER = DONE =
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ARE. YOU. FLIPPING. KIDDING. ME.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Oh, these look good.
Minus the one issue with the url*. Yes, I agree. *The url should have "karnov-tas-adelikat" not "AdelikatNESKarnov" (I had a look the url is open)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Scepheo wrote:
Spikestuff wrote:
Basically it's saying a function which it's not doing and for another run it doesn't mean that it could be used next time to obsolete.
Error: not enough grammar.
Yea that's the issue of trying to prove a point so late at night that the points don't appear as you want it. I'll try and paraphrase
    - Branch with "No Esc" - Next run to obsolete - Uses Esc to save all crew and skip stuff - Uh.....
Another way of looking at it is like how we have the 1 and 2player TASes. When one is faster than the other the slower one will mention how many players. *yawns* Lets see... Uh the point, the point, right... So calling something "No Esc" and then having a run obsolete it with Escape would put us back where we started trying to figure out a proper branch name. Note: This is all in theory.
Scepheo wrote:
"No ESC" is simple, concise and correct.
I beg to differ... feos' point on the branch name was quite clear. Heck I even agree with his 1 word response to the naming of the non-glitched TAS (Note: I'm writing non-glitched here because it's easier to mention what it was originally known to be on TASVideos).
feos wrote:
wut
If someone want to figure out what I wrote go nuts. Note: It's against "No ESC" as a branch.
(man I love my notes)
Anyways branching it as "No ESC" should be a 2nd last resort and "No Storage" is our last resort.
Anyways I'm going to sleep.
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Spikestuff
They/Them
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Masterjun wrote:
What makes it not properly defined?
Basically it's saying a function which it's not doing and for another run it doesn't mean that it could be used next time to obsolete. It's easier using something that would make more sense by having a better meaning to the branch then going "No Esc". It's much harder to clarify a branch name nowadays because we removed "glitched" branch which made it much easier to place certain runs. An offender to this is Crash 2, we now have the any% run titled "no box glitch" you would only understand this if you play or have an understanding of Crash 2. To note: the original branch name to that was "no memory corruption" So in other words we need to cater the viewer (who has minimum knowledge on that game) a branch name that is sensible and understandable.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Masterjun wrote:
The fastest completion of the game without using the ESC button.
...
Spikestuff wrote:
"no ESC" sounds silly and doesn't define it properly.
Guga wrote:
bring back 'glitched' branch! ;D
This^
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Spikestuff
They/Them
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Warepire wrote:
If you could reply to my PMs maybe there could be some progress made on tracking the BSODs down...
I do and did. I just cannot get any further with the last question you gave me -_-.
WebNations/Sabih wrote:
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Post subject: branch naming.
Spikestuff
They/Them
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"no ESC" sounds silly and doesn't define it properly. Maybe: "no storage", "no wrong warp", "all crew" *shrugs* HEY IT'S BETTER THAN "NO ESC"! With the branch it's similar to SMW "11 Exits"? (Aka doesn't make sense, like me...) There is a better branch name for it (old one) but I cannot recall what it is...
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Spikestuff
They/Them
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arandomgameTASer wrote:
Edit: Welp I have Windows 7........:/
Join the BSOD boat of Hourglass failure on Win 7 & 8. There are some games we can touch but usually they all fail and give us BSOD... joy. So yea VirtualMachine it.
WebNations/Sabih wrote:
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