Posts for Spikestuff
Spikestuff
They/Them
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I dislike being the one to point this out, but you need to understand that your submissions have all been easily improvable. Link to video Now I don't know what a Judge's position, or a Judge's perspective is going to be but I'll point out mine. The branch itself, which is basically "Mega Buster Only" is a novel concept, as well as glitchless to where it's not end level early (or whatever it's defined by MM communities). However, what's been presented is very early in development, and was very rushed and can be assumed you took at most 4 days to improve over your other one. What I made of just completing Gutsman was made in an hour which improve over your work, and I know that what I made is also very much improvable too. In your gameplay, you are shooting enemies you don't have to wasting time clearing them out or you are wasting shots where they either don't hit or don't register. In enemies you don't have to shoot, those flying enemies that divebomb down on you can be manipulated where they end up by just you jumping whilst moving, they won't hit you. Those construction worker enemy, whatever they're called. They are to my understanding take 10 shots each, and you face 4 of them bringing it to 40 total shots to clear them. The first two you shoot 11 times, the third 10 times however your movement on this one showcases 11 shots, a miss occurs and the last you faced took 10 shots. That's 43 total. I should point out that also on the first two of that type of enemy, you attacked it when it was shielding, negating any damage you attempted to give it. During Gutsman, now my input isn't good there either, but you're spamming your shots, intentionally missing, and not timing out your shots. Please have a look at this page, and its resources and to place your work in the userfiles for the time being. When you have something that you believe is worth submitting over, that you believe is at the point where you've completed more than enough, that is where you try again, and improve on that file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alyosha wrote:
The first bonus stage could be done quicker by moving Mario to the right once he reaches the top floor instead of to the left. this saves about 40 frames.
Welp. Mario's back on the menu.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Slent wrote:
I have the .bin file too
The difference between a cuesheet and a bin file is that the cuesheet is just text to instruct the operations, the bin file is piracy, and the site does not condone piracy. As I wrote:
Spikestuff wrote:
Merging the bin together, and copying the author's cuesheet allows sync.
The issue is in the cuesheet, as the data of that is wrong for a merged one.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Light Spike of 8539 as well as the Cycle Count provided. For everyone else, here's a thread on srcom about basically breaking every single major boss in Gaiden and the benefits/consequences. Hello IzumiChenmeiru and welcome to TASVideos. This was something that I was looking at a year and a bit ago now, and then practically lost motivation not even 2 minutes in. You are correct about the potential for movement in regards to lines. The first set of Zombies you have to deal with in their positions you over-extenuate your movement costing some frames. Besides that, I recon this is a good baseline of a TAS. If you're curious what I had, this is the input file which was made with BizHawk 2.6 (and a bios).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The file provided is a merged bin, and it should be doing two track indexes, however it's only doing one (and a pregap). Merging the bin together, and copying the author's cuesheet allows sync. However, that's not what the cuesheet should look like, even when compared to a merged bin's cuesheet. Curious how a bad rip due to the cuesheet alone would go for this TAS now.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Using the snap store version:
sudo apt update
sudo apt install snapd
sudo snap install ppsspp-emu
(Cause I couldn't be bothered figure out how to get flatpack running after installing everything on that one) Anyways, as it shows in the lines. Game executable: /snap/bin/ppsspp-emu.ppsspp-sdl Command-line options: /home/<user>/Downloads/cube.elf (path to your game) (personally I would add --graphics=software before going to game's path) Issues:
  • Can't Dump
  • Can't Frame Advance
  • Can't Pause
And most importantly.
  • Can't TAS with
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jeff_town wrote:
I wish this speedrun was 6:66 long
16660 frames is close enough.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hello SalamenceShiro and welcome to TASVideos. There exists a TAS created by Meerkov that I'll be using as a comparison to your TAS. The difference is they completed their TAS before World Championship, as it would just be the same copy pasting the same results. Marked in bold is the better result in the comparison.
EventMeerkovSalamenceShiro
100 Meters8.91 seconds8.91 seconds
Long Jump9.21 meters9.20 meters
Shot Put33.32 meters32.40 meters
High Jump238 meters238 meters
High Jump Extended*247 meters250 meters
400 Meters41.25 seconds41.25 seconds
110 Meters Hurdles11.36 seconds11.36 seconds
Discus Throw106.44 meters110.77 meters
Pole Vault530 meters530 meters
Pole Vault Extended*540 meters540 meters
Javelin Throw88.69 meters82.86 meters
1500 Meters3:29.503:29.50
But, as you did World Championship as well, that gets compared to your previously compared input, as it would've have been as simple as copy pasting, in theory, in practice with your results compared:
EventWorld ChampionshipSalamenceShiro
100 Meters8.91 seconds8.91 seconds
Long Jump9.29 meters9.20 meters
Shot Put33.09 meters32.40 meters
High Jump238 meters238 meters
High Jump Extended*250 meters250 meters
400 Meters41.25 seconds41.25 seconds
110 Meters Hurdles ^11.36 seconds11.36 seconds
Discus Throw110.26 meters110.77 meters
Pole Vault530 meters530 meters
Pole Vault Extended*540 meters540 meters
Javelin Throw82.86 meters82.86 meters
1500 Meters3:29.503:29.50
* Extended is continued after the best height cleared, it allows for more points. ^ A false start is called at the World Championship which makes me wonder if it's possible to manipulate and avoid that situation, as that would not cost time. I also have to ask, what about using wind? Wind does have a significant advantage if it was used, I was actually able (shockingly) to unearth this old input and can provide it for you to look over and compare, it uses BizHawk 2.6. The table provided here, is showcasing what's used with wind in comparison to your best results without wind.
EventSpikestuff (wind)SalamenceShiro (best, no wind)
100 Meters8.91 seconds8.91 seconds
Long Jump9.33 meters9.29 meters
Shot Put39.17 meters33.09 meters
And showcasing my input, I reminded myself about something in Shot Put. Don't throw far after setting your best attempt. You want to immediately throw the ball as soon as possible to get by the event quicker instead of throwing far or throwing far and fowling. This is nice work overall, but there are little errors that can be spotted by comparing to the other existing run, and I'm interested on your further development on this game, as well as some optimization cleanup that could be made such as what I wrote about Shot Put and within Long Jump where you prepare your run at frame 2895 but you can start as soon as 2891. What I wrote could be within error after all, when you compare my shot puts for instance where an exact same throw results in a difference of 5cm. A Light Spike of 6351 frames to fix the overextended input.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Let's boot this thread up once more for a simple sanity check. WDN2010 can you please tell us your system specs, after your CPU and GPU information. As well as what distro were you using to create this TAS. Edit: CPU: AMD Ryzen 5 3600 GPU: NVIDIA RTX 2060 SUPER Motherboard: ASRock Z370M Pro4 RAM: Kingston HyperX Fury Black 16Gb (didn't specify MHz) SSD: XPG SX6000 Lite Distro: Ubuntu 20.04.3 LTS
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Info Teddy wrote:
You do need to specify -g gl like any other Ruffle game, because libTAS doesn't support Vulkan.
libTAS+ruffle does support Vulkan (Spike is referring to their TASes that were done without GL as they didn't have it installed in their distro). After failing installing 3 versions of GL and then realizing I'm an idiot who just needed to remove the spaces from the swf file. Then finding out later I didn't actually have to install GL cause Vulkan actually does work on this title, I have a complete dump. On the bright side I have GL finally installed on my distro... JUST THREE INSTANCES OF IT.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Is it "wrong" when the one hosted on the site is probably the true final revision version? As the one hosted on the site, is the same one hosted on Romhacking.net for instance, but not the one found on the nesdev subforums.
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Spikestuff
They/Them
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Syncs on 2.8, no issues:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Great... Slent I have a request when you're sharing the MD5's for your bins, to show the text in your cuesheet as well as it would be a nice one to publish out if it was syncable. Edit: For the sake of noting. I did forward this to the author on their YouTube by going to check back here, but either they removed it or YouTube flagged it. A link wasn't provided as it was just text going "hey, we're having issues syncing this" (paraphrased).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos you haven't mentioned which bios you're using but I'm assuming you're using SCPH-5501 and instead the author is using: PSX_Firmware_U: 14DF4F6C1E367CE097C11DEAE21566B4FE5647A9 (SCPH-7001, SCPH-7501, SCPH-9001)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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adelikat wrote:
To me this isn't a playaround but rather a "clear the screen" goal.
And it's a screen of where the game loops at the end of 12 or 15 of them...
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Spikestuff
They/Them
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GMP wrote:
I will provide the 1080p and 4K versions of the movie anyway, just in case someone else has better luck syncing it.
1080p synced. 4K currently sync dumping.
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Spikestuff
They/Them
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Much like the previous submission there isn't much information regarding this hack. (It also doesn't help that 3 months after the previous submission that the community still doesn't distribute the files as ips/bps files instead.) So, what is the purpose of this hack? What is the goal (besides completing 4 levels) of this hack? Grabbing comments from the previous submission we have comments such as--
feos wrote:
Is there any kind of description of this hack and source/origin in the form of a patch file?
MESHUGGAH wrote:
- This Romhack has very little additions if there are any compared to the original version of the game. - This Romhack only removes levels instead of changing/increasing the entertainment and/or difficulty.
scrimpeh wrote:
Meh. There's so much more interesting SMB romhacks around to TAS. This one looked mostly trivial to execute, other than the 1-4 pipe glitch, which admittedly was very cool. The technical quality of the TAS wasn't half bad, so props on that, but basically anything in this TAS could be seen in other SMB TASes already.
--which personally either answers a few things about the hack, or is yet to be answered.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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baa, baa Sheep is being encoded out.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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These will probably fall into either more queries about these submissions instead and probably pushing Playground rather than Accepting, but I'll do my best to go through and explain these few. #6795: Spikestuff's NES Road Worker in 06:11.19 Due to the triviality rule being changed which impacted this TAS, I believed the rules changed enough where it should be acceptable now, but considering that there is talks for it to be loosened further this one can probably stay in the abyss for a bit longer, it's 100% an autoscroller, with all the solutions done in less time than that. #2037: DarkKobold's SegaCD Dragon's Lair in 10:45.65 / #5888: Spikestuff's SegaCD Dragon's Lair in 10:48.95 The first of which was cancelled by the author, the latter which is slower than the prior due to emulation differences... and also the death of Vault. (Basically asking for a confirmation on what would happen to this title in this day and age. Sidebar; I'm fine with resyncing my submission forward to a newer version of Hawk.) #5884: Spikestuff's NES Pictionary "Alternative Game" in 01:03.25 / #5939: warmCabin's NES Pictionary "all minigames" in 02:33.75 / #5940: DrD2k9's NES Pictionary in 01:37.24 The prior probably lands in Playground than in comparison to the actual go for fastest without doing the minigame, but answering the puzzle, and showcasing all the minigames whilst going through it quickly. #5289: Spikestuff's NES Mario Bros. "1 player, 18 phases" in 07:39.79 Failed to reach Moons due to older ruleset where the only way it could be accepted as its own thing was to be Moons, but it wasn't entertaining and it made it ineligible for Vault. With current ruleset in the way they are this should land in Standard due to how it differentiates itself to the 2 player TAS. #5553: Spikestuff's PSX Digimon Rumble Arena in 05:39.26 The reason why this was rejected doesn't exist anymore, so-- thud. I reminded myself of this TASes' existence, if I can think of anything I'll write about it, otherwise idk.
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Spikestuff
They/Them
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What's your thoughts on "Unnaceptable in the current standings"?
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Spikestuff
They/Them
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Personally I'm more annoyed that they're not responding back about the information I gave them, where the file presented is still the same outdated one and they're just editing. They canceled the dupe (or original, cause this was a double submission), so you'd think that they actually saw that I was going to be presenting the same information. What makes it worse, is that they actually had a video which existed which presented that they were working on an improvement, but they either made private or deleted that video, I saw the existence of the video it was in my bookmarks. To top that video which the state of it is unknown on its existence. The video I mentioned in my post at one point stated "Outdated" in its title after being referenced. So TrueSnokido are you working on an improvement or did you get stuck along the way and are you now just continuously making edits instead?
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Spikestuff
They/Them
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So, multi video track has been placed on the new mirror link: But that doesn't mean I didn't make single video tracks, cause I did: There's also two subtitle variations I'm providing here.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Confirming sync as a note.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.