Just found out an interesting glitch lurking on the Youtube explained by TR143. It explains how you can use the Control Enemy Glitch without the mine or torch staff on some maps and I think it could be of use on some maps (even if the TR143 says it not as usefull).
Link to video
What do you guys think?
Updated to WIP 1.1: http://tasvideos.org/userfiles/info/35054298900634437
Have to start from the very beginning again, I found an optimal movement pattern that works very well without Hyper Dash, also saved 70 frames aprox in the mijinion fight and some other minor improvements overall. In total I saved 177 frames over the first WIP.
Link to video
Just started working on an X only 100% TAS of this game that I want to make for fun. Here is the movie file: http://tasvideos.org/userfiles/info/34857979506814800 Bizhawk v1.11.8 and need to enable Up/Down and Left/Right.
Right now, have finished Intro Stage, Inifnity Mijinion, Shield Sheldon and Rainy Turtloid 2nd Path (To get Hyper Dash and unlock Zero). Not sure what should be the route to follow, but Central Museum should be the next stage so I can get Hyper Charge wich will make boss fights quicker. Any suggestions will be welcome.
Was bored one day and decided to hex edit the current published TAS to leave the animations on and add delays into it and made this video:
Link to video
And another day was watching Vykan's implementation of the Torch Staff Glitch on Ursula's Map (Ch26) and got some ideas on how to improve it, and came up with this:
Link to video
I saved aprox like 20 seconds, will paste the description to understand what happens:
Yeah, there are a few room of improvements here and there. Im trying to link these 2 games on on Japanese with VBALink (http://www.vbalink.info) and im not sure if I should go to a particular screen on Fuuin no Tsurugi to trigger it. Im confused
EDIT: I can link 2 VBA instances to fight in Link Arena wich means that Linking in this emulator do work.
Yeah, that's what I said above. Though, doing this means that I have to level up Florina in Eliwood Mode but that may be easy using the mine glitch in the chapter she recruits.
Link to video
Posted this info just to have it here so it doesn't get lost into memories.
According to the video above, you can link a Japanese copy of Fire Emblem to Fire Emblem Fuuin no Tsurugi. If you do this you can skip Lyn Mode saving more than 15 minutes.
AS a TASer of this game, I can tell there is a lot of effort and thought into this high quality TAS. Congratulations on an excellent TAS project. Yes vote!!!
Made this Melkaen Coast TAS for fun using BizHawk to test it. This map is not seen in any TAS, so yeah. To effectively TAS on BizHawk it is required to move the Lua Scripts to be compatible with it, and that would require time to re-study it.
Link to video
It would be great to have a list of GBA games that uses Link Cable and how it affects gameplay. Obviously there are more demanding games like Amazing Mirror and Four Swords, but there are also more obscure games that could bring added functionality via Link Cable. In fact, there are GBA games that can link to a different GBA game. For Example: Megaman Battle Network 4 can link to Megaman Zero 3 to get a chip that would be impossible to get otherwise.
I also found this material wich may be helpful to understand more about the subject. http://www.gamefaqs.com/gba/916598-game-boy-advance/faqs/18425
I made a TAS test of this game.
Link to video
NOTES:
* Hold R on dialogues.
* To luck manipulate, just delay frames.
* A faster match is one where you can knock most enemies in a charge/counter.
* It doesn't matter how many units you have in battle, it does not make more damage.
* Criticals are always faster except on Hunters/Assassins unless you knock them all.
* Always be aggresive.
* Go for a minimun amount of battles.
* Use Milanor and Durant. Milanor is very strong and Durant can pass through enemies.
The doors are selected once you touch the door before that machine that tells you where the disks are. So, the RNG changes each frame, when you touch that door the RNG decides which doors leads to the disks.
In conclusion, it's impossible for a speedrun to find a way to manipulate it, only advice i can give you is to use that machine to know which doors are, since the time is frozen while using it.
Im pretty sure that in Path of Radiance you can change RNG with path drawing, i managed to get different outcome in Ike's level up by changing the path each frame.
Thank you for all this info and tests.
Did you tried to make an enemy kill Nino and rescue Zephiel? Since you can control the enemies at the very beginning of the EP, maybe it's worthy to go and move Marcus over there, but maybe other enemies would move first if you do so. Worth a try i guess.
Hey, this has nothing to do with the tas, but in the zero series, if I fail to get an ex skill from a boss the first time i beat it, how do i get it then? Or is it lost forever during that gamesave?
Yes, you lost it forever. This Rank system is a little harsh on newbie players of the serie to be honest.
New WIP
Luckily i could hex edit everything till the Stop the Hacking mission without much effort. In the next mission i will do a trick that is only able to do with the Rod, it saves arround 600 more frames.
Have watched the WIP. It looks very different from the previous movie, that's what I unexpected. Rod is never used in any former TAS, and you showed it.
Is that quicker to climb the wall by kicking only one wall rather then kick both two at the sence after getting the rod? And, how's your MMZ2 100% TAS going? You haven't posted any WIP in recent months.
The Rod was picked because how much time it saves during some boss fights, it saves time in Anubis and the submarine part in the Stop the Hacking mission. I think in this TAS is worth picking because of how fast the Saber can level up during the intro stage.
About the climbing, it saves a little ammount of frames. And about the Z2 TAS, my personal life has been really busy with the progress of university, but i decided to finish this one firs with my free time.
Hows the progress on this? That WIP was on January so i guess its a little more advanced at least.
The project is going on slowly (for the ending up of my vacation). The movie is up to Old Residential, the luck manipulating against the boss in this stage was really annoying. Since I found picking Old Residential before Oceanic Highway Ruins should save a few frames by using buster shot, I redid the forth stage.
I have a question about your 100% run: in your 100%, you did not equip the bird elf until the last stage. What's for? My only idea is that equiping two elves at one time might cause too much lag.
Yeah, preciselly that's the reason. A shame this is going slow, best of luck.