Posts for Randomno

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Tried watching this a few times, as a game it's somewhat entertaining, as a TAS I can rarely tell when the player is in control and when they aren't.
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The movie description is outdated
30,000 points are needed to get the mini-sub which has double attack power. Because of this, a regular encounter is substituted for a Jaws encounter, so that Jaws can be hit for more points.
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feos wrote:
Randomno wrote:
EDIT: Videos of the larger improvements for anyone interested https://www.youtube.com/watch?v=zWhk1O5XWs4 https://www.youtube.com/watch?v=KXocaIrBUps
These aren't in the latest movie, right? How much time do they save?
The first one is the 134 frame, and the second is the 104 frame. I double-checked and all the improvements posted in this thread are in the current submission.
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Link to video Nice run. This TAS forgoes the mini-sub unlike previous TASes including those by Chambers_N. Are the previous TASes on your channel (the 3:03 and and TAS history video) intended to be human theory or just less optimised versions of this?
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-134f from rerouting Rookie's section in mission 9. http://tasvideos.org/userfiles/info/74122613379829144 If this were to be set to delayed I think there's a good chance I would have no further improvements. I'm sure they exist (even if only minor frame improvements from inexperience and resyncing) but I haven't been combing through the entire TAS and I don't plan to. It's quite easy in this game to edit earlier sections and a few times during making the 100% TAS (which is almost entirely copied from this TAS) I've had a few ideas for different strategies. Ultimately I can't guarantee if I will or won't have any further improvements, so all I can say is I'm not specifically looking for them. If there is a new strategy found I will attempt to incorporate it but otherwise I won't be making any changes. EDIT: Videos of the larger improvements for anyone interested https://www.youtube.com/watch?v=zWhk1O5XWs4 https://www.youtube.com/watch?v=KXocaIrBUps
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I can't predict what I might find but I'm not actively trying to improve it.
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-14f from keeping the inventory open while using the keys in mission 8. Another one I considered while doing the 100% TAS. I don't think there are any other instances I can do this inventory trick that I don't already. http://tasvideos.org/userfiles/info/73986975422888903 Didn't have to resync which was nice.
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104 frame improvement from the Ski Village in mission 10. http://tasvideos.org/userfiles/info/73963126994578952 This probably won't be a regular thing. I'm focusing on the 100% TAS and had a few ideas in the meantime.
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I improved the first jigsaw in m8 by 10 frames. Unfortunately because of resyncing it's only 2 frame improvement overall. http://tasvideos.org/userfiles/info/73891347439225766
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We had a look through the other missions. 3: Link to video 4: Saves a good amount of time when used before the town, and a little bit before the Snow Forts. In the Plaza, you have to get through all of the penguin's conversation and then click the newspaper to avoid softlock/crash. Link to video 6: Skips the cutscene of Klutzy running up the Ski Hill (and allows call skip after). 8: Works before meeting Klutzy, but can only be used to pick up the key. There might be other uses, but it is quite restricted. Any room transition that goes straight into a conversation is useless.
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Randomno wrote:
5: Blue, don't know.
The answer is that it's an alternative to the planks microgame. Probably faster if you pick up the sticks while summoning the puffle. Also, it's known already that exiting a game after completing it still counts, but you have to do it late enough that it "finishes" in the fade-out. Turns out this still saves time, but only a few frames. Link to video Don't know if this menuing can be improved. 6 frames is 0.1, so it would save a couple of seconds across the TAS.
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Link to video Credit to WeILs. Saves about 40 seconds.
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Mission 10 TAS by 16-bit Panda, using the Ice Fishing skip: Link to video Faster than the mission 10 in the published TAS by about 70 seconds, but doesn't use HUD glitch at the end.
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Fixed video link, submission has a video editor link. https://www.youtube.com/watch?v=srJUkDtYKPM
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I tried removing gnash with apt-get. Then I ran the last line and it gave a similar error to before. I tried again and it didn't give an error but it seemed to end abruptly. If it did work, I don't know how to tell.
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It is 64-bit. I closed the terminal since so I just have this screenshot.
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To be honest, I'm going to need a dummies' guide to this. I've had a lot of difficulty just trying to install Gnash. It's been dead for 6 or 7 years and a lot of the links don't work now. Or is it supposed to come with Ubuntu? After downloading Gnash about 5 times I ran the second script manually. It worked until the end where it gave quite a bad error. I think one issue was version difference, the script mentions 0.8.10 but I seem to have 0.8.11. Would appreciate any help with setting this up.
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That run was played on Club Penguin Rewritten which is a private server based on the original Club Penguin. (I could have played it on anything really since it's just an external macro.) I'm not entirely sure on the libTAS setup. It would probably be a standalone SWF of Astro Barrier run on sdl-gnash. I don't think running a whole Club Penguin client would be feasible.
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I made a TAS of Astro Barrier in Club Penguin a while ago. Link to video I now plan to make a new and improved TAS using libTAS (because it should be at least 10x better than MacroGamer lol) and was wondering if there's any way it would be eligible for the site. I can go into more detail about the run if you want.
Post subject: Club Penguin
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Several TASes of the online Club Penguin game exist. Naturally, none of them are eligible to be submitted for the site (although a new one could be). I thought this would be a good place to collect them.
  • Date: 2017-02-21
  • Author: keyeh/Kevin Yeh
  • Category: Banned%
  • Time: 29.1
  • Video: https://www.youtube.com/watch?v=OALbVKuJm60
  • Version: Club Penguin (clubpenguin.com) (no longer available)
  • Tool(s): AutoHotKey, NodeJS
  • Source: https://github.com/keyeh/bannedfromclubpenguin
  • Comments: Banned% was a popular speedrun before Club Penguin was shut down. This run uses a script to create an account and get banned, but requires human assistance in some parts.
  • Date: 2017-12-25
  • Author: Randomno
  • Category: Astro Barrier
  • Time: 24.17
  • Video: https://www.youtube.com/watch?v=-RaNQBNFlMg
  • Version: Club Penguin Rewritten (cprewritten.net)
  • Tool(s): MacroGamer
  • Source: https://pastebin.com/kthcfJMW (save as a .mgp file, use Load Profile in MacroGamer)
  • Comments: Astro Barrier is a minigame in Club Penguin. This run has since been obsoleted by new strategies but a new TAS has not been finished. It uses an external macro script so it often suffers from desyncs. It may require several playbacks to work, or not work at all.
  • Date: 2018-02-17
  • Author: Thestickman391
  • Category: PSA Missions - mission 6
  • Time: 1:07.83
  • Video: https://www.youtube.com/watch?v=xWi94WhxgQY
  • Version: Club Penguin Rewritten (cprewritten.net)
  • Tool(s): AutoHotKey
  • Source: Need source
  • Comments: Mission 6 is by far the simplest mission in Club Penguin, it has no RNG and has a large amount of cutscenes (the only reason it isn't the shortest mission).
  • Date: 2018-02-19
  • Author: Thestickman391
  • Category: PSA Missions - mission 6
  • Time: 1:06.27
  • Video: https://www.youtube.com/watch?v=Sim6IUViSpc
  • Version: Club Penguin Rewritten (cprewritten.net)
  • Tool(s): AutoHotKey
  • Source: Need source
  • Comments: An improvement of the above run by using the spy phone.
  • Date: 2018-03-09
  • Author: Thestickman391
  • Category: PSA Missions - mission 1
  • Time: 37.42
  • Video: https://www.youtube.com/watch?v=VcPqTqpYm8Y
  • Version: CPSC
  • Tool(s): AutoHotKey
  • Source: https://pastebin.com/ae7PUTaG Probably won't work by itself
  • Comments: The first PSA mission. This run uses RNG manipulation, and according to Stickman "using this macro doesn't guarantee the same numbers that I got as I used other tricks before the run".
  • Date: 2018-05-12
  • Author: Thestickman391
  • Category: PSA test
  • Time: 0.55
  • Video: https://www.youtube.com/watch?v=hf2Jkmao0-Q
  • Version: CPSC
  • Tool(s): AutoHotKey
  • Source: Need source
  • Comments: The PSA test is the test which allows you to become a secret agent. The questions and the order and the same every time.
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Memory wrote:
It's not really a known record if it's an unlisted video that was uploaded today...
Yes and ":^)" shouldn't be taken too seriously. It's at least a 50 sec time save though and tony hasn't responded to the time saves I've posted on the server recently. I don't know if it's because he hasn't been checking Discord, or if he hasn't looked closely at what I've posted, or if he just doesn't want to think about redoing the TAS because it doesn't sound like something I'd want to attempt either (he wasn't too happy when we mentioned a time save in mission 3 after he'd finished mission 5 or 6 :P).
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Must beat all known unassisted records
:^) Link to video Tony pls stop not responding to my Discord messages :D I should really work out how to TAS stuff so I can do this myself.
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Using the WSR version would also be significantly different when going for speed. WSR has unskippable replays from things such as chip-ins, so it would be faster to get close to the hole and putt it in.
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My favourite screenshot is definitely The Two Garys.
Post subject: Activity skips
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Link to video Little use currently, but has a lot of possibilities. I think the next step would be looking into the game's code to see how it actually works (maybe with RAM Watch).
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