Posts for Patashu

Patashu
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What are the two deaths for?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If they're different in terms of text, pick English. If they're different in terms of difficulty, pick the harder language. If they're different in terms of glitches, pick the one with cooler glitches.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If you want to make a TAS of a rhythm game, may I recommend Gitaroo Man [PS2]? -Play on hardest difficulty, Master, which ruined a lot of people's childhoods -RNG manipulate to get optimal phrases (requires routing and testing) -There seem to be small tricks that let you attack/charge faster than expected, if this post is anything to go by: http://www.reddit.com/r/speedrun/comments/1y0id3/gitaroo_man/ It would still go in vault, but there's easily room to do something no human has done in the game yet, as opposed to more 'pure' rhythm games like DDR and IIDX where arbitrarily good human play is the norm.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The main reason why you shouldn't bother is we already have two human TAS: A man by the name of Staiain Link to video & a man by the name of Mad Matt Link to video Compared to these 2, there's no way to make a TAS more impressive than the real living thing :p
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
E50 strategy was godlike.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Sounds like the TAS will need an update in the future!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Derakon wrote:
Part of me wants to see this and the SMB3 run get submitted at the same time. :) Nice work, everyone!
I want them to also be submitted simultaneous with the Super Monkey Ball 1 & 2 runs so everyone's minds can just explode at once. Ka-POW.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Submission soon? :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Maybe it can be resynced?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Guys, all The Brookman needs to know is which of the following is true: A) You can submit a TAS on snes9x 1.4x that you started before it was deprecated if you have proof. B) You can submit a TAS on snes9x1.4x only if you applied for an exception at the time (for example, SMW 96 exits and SMW2:YI 100% did). BTW, it may be that your TAS syncs on snes9x 1.5x with no changes or only with a fix due to lag frames/loading times being different (such fixes can be automated with LUA). Then there is no need to even bring it up.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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hegyak wrote:
What is MMM?
Main Menu Moves Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
do I have to watch all 42 minutes to see the “TAS-only” trick?
No. Roadmap: Skip ahead like 3 minutes until he's attempting Hideout Helm Early. This is the new trick that is incredibly difficult to pull off. To get it this fast in a run is skillful. Because Hideout Helm is done entirely with DK, the route through it is brand new and has never been seen before. After getting Key 8, MMM is performed (which is like Funky Weapons Glitch but more complicated/more powerful), and Factory/Mad Jack are traversed and beaten with only DK in MMM state. Now with Key 8 and Key 3, K.Rool can be accessed and fought. But without unlocking all the other kongs, how is K.Rool beatable? Answer: The game will force you to use each Kong in the fight even if you have not unlocked him. In addition, doing MMM gave you ever move on every kong needed to beat K.Rool, unlike FWG. This is what makes the new route saves so much time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SMB3 glitched at a marathon when? (ESA? :D)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
TAS cheating Sokoban hype :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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RingRush is a beast!! He just saved 8 minutes over the previous DK64 any% WR by doing a TAS only trick that makes a more difficult/more broken route possible. His live commentary explains well. Twitch highlight: http://www.twitch.tv/ringrush/c/3901761
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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feos wrote:
NES Ghosts and Goblins multiplies a few in-game variables by the amount of game completions. A some point the game becomes nearly unbeatable, then enemies start warping through you, then they start going backwards, then it overflows and you're at the start point again.
Time for 'plays on hardest difficulty' TAS ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Gradius I [NES] or Gradius II [NES] might be a candidate. If it's anything like later Gradius games, it 1) has infinite loops 2) each loop is associated with having a higher rank
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Spikestuff wrote:
solarplex wrote:
Started on the improved version.
You're using Jap version this time right? Right?
Why does it matter? If the only difference is text speed you're meant to use the English version by tasvideos rules (though it's not strongly enforced). Jp has the Crown Theft glitch but it does not beat the game so it won't be used.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Though maybe the bad clone/save corruption/map distortion route will work?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
amaurea wrote:
Cpadolf: I don't think you need to worry about in-game time here. Whether you use the death pause trick or not, the final ingame time can be whatever we want. Why not go for 00:00.00? It's just a memory address like any other, so we can set it to any value.
On that note, the run really ought to go for more than 100% completion.
255% save the animals% 00:00 in game time% no screw attack% UWR :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kiske wrote:
Ok ... Thanks ... I hate this I dizzy me with emulators makes me a lot of laps, but do not understand why the timer 13:39, if it appears in the emulator 13:36
Frame rates. MATH STARTS Your emulator times it using 60 fps (to make it better for 60 fps and 30 fps videos, 60 fps refresh rate monitors, etc) while the site uses 262144 / 4389 = 59.72750056960583 fps (the true fps of GBA) to time it. 13:39.71 could be 819.7062 seconds rounded up. 819.7062/(1/59.72750056960583) is 48959 frames. 48959 frames at 60 fps is 815.98333... seconds. Or 13:35.9833333... Which if you round it to the nearest second you'll see 13:36, which is what you saw in your emulator. MATH ENDS
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Akisto wrote:
also another thing, as you can get orb as a powerup is there a way to manipulate so that you could get yoshi as a powerup?(this used ot have some fun in castles with yoshi)
I think there is a list somewhere of what all the sprite IDs you can put in the powerup box are, but I can't find it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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thatguy wrote:
So I found this boring because I couldn't follow what was going on at all, not helped by the fact that it was all in Japanese, nor by the fact that I feel I've seen this done in other Wizardry TASes (even if it's a different trick, it looks similar to me). Voted no. I can see I am in a minority opinion here, but for the people who voted yes I would ask them: how is this so much more entertaining than, say, the current Chrono Trigger run? Obviously it's a great technical achievement but you could have known that without watching it just by looking at the name of the TASer.
IMO a run like this needs to be encoded with the same HUD and captions as this current upload does (maybe cleaned up for legibility - for example, colour-coding the inventory and inventory size addresses). It's a really cool achievement and actually easy to follow what's going on with this extra aid. Just having the gameplay footage alone doesn't convey how cool it is.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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For those who are curious about doing the glitch route in real time: Altabiscuit now has a 1:36:51 Glitched J any%: Link to video And also made a tutorial for the route and glitches so you can try it yourself: https://www.youtube.com/playlist?list=PLzvjc8O9SOOrA3SsFaBqA5zv2FtHbkGHC
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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mklip2001 wrote:
Nice, another Wizardry game gets beaten to a pulp in only about a minute. I would not have expected this level of glitchiness from a Super NES game in the series.
With TAS completion times of 45 seconds, 71 seconds and... 12 seconds, the track record is not good ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu