Posts for Patashu

Patashu
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Loving Wily 2 and Cossack 2 boss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Tips on Submission Notes?
Patashu
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Posts: 4025
If it would be easier for you, don't forget that you can produce captions, which can be baked into a youtube encode as annotations and all the downloadable annotations as soft subtitles - so if it feels like you're 'infodumping' too hard by just copying all your notes, you can indicate neat things as it happens, and the fact that you can only have one subtitle at once, it can't fill the screen with information and can't change too quickly will naturally mean that you can't go overboard. As for the submission notes themselves, the most important things to include (for me) are: -All glitches and techniques used. -Common forms of going the fastest, their input and where they apply. -Things you DIDN'T do (in terms of techniques or routes that barely didn't work) that could potentially be included in future submissions. https://support.google.com/youtube/answer/2734698?hl=en
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Part 3 has arrived. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
No esc is pretty understandable to anyone who's used a keyboard and can guess what esc does.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Depends on the game. I'll give a few examples of each. -Hardware-based RNG: In Pokemon gen 1 and 2, the RNG is advanced based on how many CPU cycles have elapsed. By changing what buttons you press, even if there is no visible change, every RNG value will be different because the game having to read and think about buttons slightly changes the timing. RNG manipulation in this game consists of pressing different buttons that don't effect the game until you get the result you want. -RNG as stream: In Castlevania: Dawn of Sorrow, the RNG does not advance on its own. Instead, whenever something says 'Yo, I need a random number', the next random number is computed and given to that thing. RNG manipulation in this kind of game consists of looking at the 'stream' of upcoming RNG values, highlighting the ones that you want (for example to get a soul or item drop) and either using more or less RNG values to get that one when you need it (For example, every time Soma grunts, a random number is used to decide what sfx is used, and many enemy behaviours and attacks will use random numbers) -RNG as frame counter: In this kind of game the RNG is advanced once every time a frame elapses. To manipulate RNG in this kind of game, you must arrive earlier or later. A good example is Super Mario Bros 2, where the number of frames that has elapsed since you turned on the game modulo 256 (aka a 'global timer' of 8 bits) determines all 'randomness' such as Birdo deciding to fire or not. Also note that some games have multiple, separate RNGs - for example, one for encounters and one for everything else, or one for graphics and one for attacks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
I thought you just needed the 7th shine of every world to reach Bowser, and others didn't matter.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Mr. Kelly R. Flewin wrote:
I keep thinking I've heard of a way faster time on this title with Richter recently... unless there's some version speed difference that makes them incomparable... Abstaining for now.. Mr. Kelly R. Flewin
You are thinking of pksl_'s Richter mode WR on XBLA, which is (almost) the same game, with less lag and loading times, and obviously isn't TASable right now. If you compare RTA and TAS and ignore lag/loading times, the TAS comes out 15-20 seconds faster.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
In particular, this is the scriptless single segment WR by coolkid (who also did some of the segments in Half-Life 21 as you may have noticed ;) ): Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Half-Life (segmented scripts 20:41)
Patashu
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YaLTeR wrote:
Patashu wrote:
This is basically what your TAS would be.
Oh no, a TAS would be like that: https://www.youtube.com/watch?v=HwZ9fcbcHzQ. A realtime run like HL21 is much smoother and more pleasing to watch.
Oh wow... That is something XD Gordon Freeman has turned into a being of pure vibrational energy.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
You can't rush perfection ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Derakon wrote:
Nitsuja linked a "test TAS" in the second post of this thread. It's presumably not up to date with the latest techniques, but it's still a fun watch.
Yes - combine that with the latest route/tricks for something awesome. BTW, I had the thought that the Chelsea run with pre-made Bunny save file could be done after a Bunny any% TAS (because you could make the save file as Bunny) - for a back to back both characters any%.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
PikachuMan wrote:
Using the Tab key is an alternative to using the mouse, if the items are selectable with the Tab key.
scahfy wrote:
pirohiko wrote:
I want to do button input by TAB like normal FlashPlayer. (T_T)
Yeah, that would open a lot more possibilities if Gnash let you "tab" between input objects like Flash does. It's an open source project, so if anyone has the inclination, they could try adding the functionality.
^
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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RachelB wrote:
VC is an emulator made by nintendo. It's really inaccurate, but still better than pretty much any other n64 emulator, somehow.
I think they made specific hacks per N64 game (I do not have a source for this).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Meat Boy, the flash prequel to Super Meat Boy. Requires a click to start the game: http://www.newgrounds.com/portal/view/463241
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I want to try TASing Too Many Ninjas! http://www.foddy.net/Ninjas.html In-game it does not require a single mouse press. It doesn't even require pressing the mouse to restart after dying. But to start the game for the first time you need to click once. Arrgh! :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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pirohiko wrote:
I want to do button input by TAB like normal FlashPlayer. (T_T)
I want this too! It should be requested to Gnash devs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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(Make sure to tag games you suggest as whether they need mouse or not, and as whether they need an internet connection or not.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Half-Life (segmented scripts 20:41)
Patashu
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Link to video Very beautiful movement - very hard work by the runners. Worth watching if you're curious about perfect Half-Life movement :) This is basically what your TAS would be. 60/120 fps encodes are available: http://hl21.xtreme-jumps.eu/ http://dl.dwahmov.tv/hl21/ http://defrag.sockenbuegeln.de/data/video/movie/half-life/ List of glitches/techs in Half-Life 1 speedrunning (most of which probably got used!): http://wiki.sourceruns.org/wiki/Category:Half-Life_1
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Here are all the fastest speedrun times I know of currently: Bunny Must Die (J) 100% RTA by Saver Link to video Bunny Must Die (J) any% RTA by Saver Link to video Bunny Must Die (J) any% No Wrong Warp RTA by Saver Link to video Chelsea and the Seven Devils (J) any% (with pre-made save file) RTA by Saver Link to video FYI - This game is proven to be fully TASable in Hourglass! So the gameplay/glitches look interesting in these speedruns, consider looking into TASing this great game! :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Spikestuff wrote:
Dimon12321 wrote:
Ilari wrote:
Dimon12321 wrote:
-doom stuff-
This is not the area to talk about Doom. This is an area to talk about Flash Games using Gnash. If someone does create a forum move I request my post to be deleted please.
I think the point is that there's a version of Doom you can run in Flash, so therefore you could submit a Doom TAS to tasvideos as Hourglass -> Gnash -> Flash port of Doom -> Doom. So it/getting it to run is on topic :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Open source flash player? AND it works in Hourglass? The dream finally came true :o
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Guga wrote:
I achieve this by warping to level 17 with a code.
Eh? Isn't that what is called password, which is, by the way, not allowed unless there is a really good reason behing it? EDIT: Nevermind, I'm a complete moron.
I think it's the equivalent of 'plays on hardest difficulty'.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It reminds me of Sonic '06. In Sonic '06, you can do a glitch that brings you to the credits of one of the three stories, and the save file after that shows 100% completion. Yet despite this, you can't use this 100% completion in all three stories to unlock the Last Story for some reason.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu