Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4025
Robrock55 wrote:
Is the project still alive ? I'm very interested to work on it. I'm a french programmer with good knowledges in coding and algorithms.
On behalf of all TASers and TAS enthusiasts, anything you can do for the Hourglass Resurrection project is super appreciated. :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
grassini wrote:
similar to MST on OoT,i guess.Why isn't the run submitted here?
The any% run? He's making commentary first.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
jlun2 wrote:
Malleoz wrote:
I'm planning on working on All Cards in the near future :) this is my favorite Paper Mario game to optimize and play so far.
Would it be a separate category than 100% (whatever this game counts) or some branch that is different and entertaining enough to stand on its own? Also wow that was quick.
All Cards means you have to 'get to the end of each chapter', as opposed to current any% where we ignore most of chapter 6 (ending it by redoing chapter 5), ignore most of chapter 7 (ending it by redoing chapter 5), ignore most of chapter 4, ignore most of chapter 3, etc etc. It's a good compromise between any% and 100%.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Ersatz wrote:
#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on
STAY ON TARGET...!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Loving Watermelon Kingdom~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Zowayix wrote:
Patashu wrote:
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
If it wasn't, then why is no one submitting an SMW 11 exits run with the cloud to improve Bowser?
Simply, because every TASer who could submit a high enough quality run does not want to make a TAS of this category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
jlun2 wrote:
So....does the real time runs still use cloud to beat bowser? or do they just complete 3 stages and kill bowser now?
3-exit (with ACE) is a different category from 11-exit (without ACE) is a different category from credits warp (with ACE). The only completed run of 3-exit (with ACE) I've seen is the one I linked.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Is there a thread for SMW romhacks? Link to video Also, the real time credits warp is now under 2 minutes thanks to substantial rerouting by p4 and nathanisbored (and maybe other people, I know a lot ahve worked on it now): Link to video And there's a new silly category where you warp to bowser and kill him, for people who think warping to the credits doesn't count: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Yeah it's funny that the game is actually more interesting 1 player than 4 player lol. The 1 player system is designed very well for speedtech.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
That godly archery Kreygasm
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Synx wrote:
none of this works on N64 right? Making all of this irrelevant
No idea. (But if it works on VC or Gamecube, you could make a TAS on those versions.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Uhhhhhhhh Ocarina of Time just got completely broken by skater. It causes random corruption of models and other graphical glitches, inventory modification, crashes... http://www.twitch.tv/skater82297/v/3762088 Skip to 1:30:00 in
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pheenoh wrote:
http://tasvideos.org/MovieRules.html#PlayGamesThatAreEmulatedWell Even if this does turn out to be faster, the TAS will have to be done on GC version using Dolphin. EDIT: Actually, I guess the VC version would be faster... lol
I was thinking about that. An accurate N64 emulator should crash doing this glitch (since N64 crashes doing this glitch), so if a TAS used this route it would have to be a TAS of the VC version somehow.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Recca TAS sounds great. This is one of the most notable shmups of its era, and on the NES period. It has scoring and speedkill systems worth showing off and a bunch of different modes. There should be a lot of high level play videos on youtube and nicovideo if you poke around.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Very nice work again :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Yes vote from me too
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Aqfaq wrote:
I like how the bot identified unknown items by remembering their prices seen at shops, like a savant.
This is actually a really effective way to identify items in real time play, though a bot is of course flawless at doing it, whereas a player will usually need a helper program.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
mxzrules compiled a spreadsheet: http://forums.zeldaspeedruns.com/index.php?topic=1785.0 Btw it seems to crash on iQue. If it can't be done on iQue, It's no longer the fastest version for any%! EDIT: It works in Oot3D Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
New glitch is something like 'Wrong Item' or 'Item Collection Delay'. Tompa's explanation: http://pastebin.com/FqqFQLvA Zfg1's explanation: http://pastebin.com/69Jkkp6r Skater is investigating it on his stream: http://www.twitch.tv/skater82297
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu