Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4025
This is a lot more promising than a 2^64 space search! I passed your savestate on to Mecharichter and PJ.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
keylie wrote:
Ok, section 4-2 is done. The rest should not take that much time. Edit: Here it is. Link to video A few comments: - The big bullets at section 4-1 gives 100 points per frame for a total of 500 points. - Section 4-2 is really a mess, sorry. - In that section, black turrets have a rotating pattern, so sometimes in the cycle, the orientation of these shots are very good so I can absorb almost every bullet from all turrets. That is why you will see me staying longer in black. - Also, the hitbox of the central dome does not match the sprite, so you can get into the dome by the top, absorbing more black bullets - For the first mini boss, I found by trial and errors a location where my 12 lasers don't break the chains. From there, I waited as long as possible before killing the rest of the turrets to have 30s left (optimal) - For the second mini boss, I intentionally left one turret when releasing the lasers. In the classic route, you can kill the top left gun (6 lasers) and the two bottom black pods (3 lasers each) in one pass, with a precise location. By having a left turret, the top left gun is not killed (5 lasers), and I can leach his 7-way shot for a few frames and still get the maximum time. - Not much to say about the boss, I killed him at the exact frame where the timer went from 93s to 92s, so I got 93s :)
Completely insane
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Nice! This looks like it will be useful.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Omega Fighter (game breaking glitch)
Patashu
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Joined: 10/2/2005
Posts: 4025
This game has very hard to reproduce but game-breaking glitches. Maybe it is possible to get a credits warp or level warp from them? Check out the descriptions of my videos for savestates you can open in shmupmame. For example, load this savestate https://www.dropbox.com/s/1szywtvsi90nf7z/0.sta?dl=0 with rom omegaf if you want to try and get the debug menu yourself (you'll want to use insert to fastforward a lot, probably) For me the glitch started like this: Link to video And by loading state and running it by again with different input I get different results with low probability, including a debug menu and a debug frame advance mode: Link to video Link to video Unrelated to me, a different person discovered a similar glitch that froze the game, displayed ? on the screen, then warped them from stage 2 to stage 1: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Aah, nice and fast!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Item Abuse 3 is here! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
http://www.imdb.com/title/tt1631867/ Edge of Tomorrow is also very much like TASing real life.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
For fun, I made a mod of Opentyrian that lets you access difficulty levels HARDER than Lord of the Game. https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod.exe Nortaneous was already in the game - 8x armour and score, slightly higher speed. Nortaneous2 is my own invention - 10x armour and score, slightly higher speed, bullet velocity doubled AGAIN, and 'launchfreq' is doubled (meaning a lot of enemies that shoot physical projectiles shoot them twice as fast). I also thought about making shield regeneration slower/take more generator, making the ice beam wear off faster ('iced') or making hits in general do more shield/hull damage, but it seems hard enough already that I'm not sure if it's necessary :) EDIT: Fixed up the mod a bit, and provided alternate versions that always give 4x and 8x spawns: https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%202x%20spawns.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%204x%20spawns.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%208x%20spawns.exe
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Malleoz wrote:
I will be working on an All Cards category TAS, which requires the completion of every chapter through fighting each boss. Thanks for the feedback.
Do you have to fight Lava Pirahna in All Cards?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
But can't you provide sub-frame input in DOS games? I've seen another TAS on this site that does it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
LOL! Classic zipping, no jumping required!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Wow, I think this must be the fastest TAS in all of tasvideos history. I feel like the only way I could keep up with it is if I downloaded an encode and frame advanced it (which I might have to do, hah)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Fishaman P wrote:
I was surprised when you entered Chapter 4. Quite an innovative strategy! Easy Yes, and here's hoping that major reroute comes to fruition!
Is the reroute related to getting a completely different set of partners and beating the game with those instead? I think I heard about it before...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Small correction to the Blue House Skip annotation: You're not standing on the wall for a frame, you're actually standing on one of the crates inside of the house for a frame. (Yes vote, this TAS is mindblowing)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
slamo wrote:
Patashu wrote:
Nice! Do you plan on TASing more DOS games?
I'd like to, yeah. It'll depend on whether they work or not in JPC though, some games I've tried to work on have major issues.
Does Duke Nukem 2 work? It has simple physics and a fun way to do sequence breaks with the flamethrower so should be easy to route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Excellent! Your hard work has paid off.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
LOL, invincibility during the cutscene!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Nice! Do you plan on TASing more DOS games?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Godly Storm Eagle stage! Kreygasm
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
LOL! I didn't see the invincibility in Iggy's Castle coming.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Are you sure? You literally can't half-finish a TAS and finish it in a later session in MAME-RR? That seems like a pretty big oversight to me if true...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Instead of a speedrun, here's a crazy real time score run: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu