Posts for Patashu

Post subject: Re: Randil is a cool dude!
Patashu
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Posts: 4025
alden wrote:
I like it! Here's the full smb any%, kind of boring :(
This seems wrong, somehow - like you're losing colour information and not getting the full breadth of what's happened in the movie. I mean, look at the ones on the first page - they're absolutely flooded with colour and little variations, this one looks more like a gif. If it produces an average for every frame thus far and then just tweaks the average, rather than summing up the total amount of red/green/blue for each pixel (31-32 bits per channel per pixel won't overflow even for a movie that lasts 24 hours, btw) and THEN dividing by number of frames then this is going to introduce inaccuracy. If you already are doing that, then I guess SMB1 really is that boring, surprisingly enough. EDIT: Try remaking it in the v2 script.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Very rarely is there enough work for all five characters to do at once, so it doesn't feel very superplay-y. Gets a bit better at the end because more people = statues go down faster, so it depends on how demanding late game is. If you think 5-player co-ordination would be novel and useful more and more, then by all means continue. Also, in cases where some extra firepower will help but there's not enough room for everyone to fit, wouldn't it be faster to send all the people you can't fit back? (You do this some times, but not every time - for example, 0:22 didn't use everyone)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hot damn. Just to satisfy personal curiosity, will manipulating an item from a bonus game -ever- be useful?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
TheFrigz wrote:
iirc, RBA adds some items but removes others, ie impossible to use in 100%...
Right, because it's writing bytes to memory, and there's no way to write the 11111111 byte. On the other hand, you could use it early on if it only removes things you haven't yet gotten or are easy to reobtain.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
I googled for some libraries. Will this work? http://lua-gd.luaforge.net/manual.html#api.output
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warpless any% seems like a silly distinction. Either you want to see it done as possible or you want to see every level done as fast as possible, no?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
But the problem is that the single star WRs rely on certain random elements, and the optimal all stars run has to optimize as many of them as possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pretty much awesome. My only question is, what was the usage of chronomage for?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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darkdyllon wrote:
scrimpeh wrote:
...just press both keys at once?
im using a ps2 controller and the d-pad so when i press left i cant press right withoud releasing left isnt there any other way?
Write an AutoHotKeys script that simulates sending d-pad left and d-pad right.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mister Epic wrote:
I found out how to manipulate the incoming marbles to shoot, but I still don't know how to manipulate those who are coming from outside the screen. That would be another case to check.
Wouldn't the sequence be changed by introducing the next colour earlier or later? Or by starting the game at a different frame/with different values in memory?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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A glitch that lets you take items through a door would be very interesting.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
If I make a rerecord, I'm aware of what happened in the future, right? Could I accumulate effectively infinite knowledge by this method?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It would have been amazing if the anti-piracy mechanism was 'nuzlocke mode rules'. (no healing items, if a pokemon faints you release it, you can only catch the first pokemon you encounter on any given route/named area)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kyman wrote:
Erm...is it supposed to start on level 50?
Yes. Read the website.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My best is now 89. EDIT: 103.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Clarification: Was 'make awesome chain reactions' completely secondary to the goal of completing as fast as possible, or were there entertainment/time tradeoffs?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
I haven't yet gotten further than world 85 or so. Embarrassingly difficult for me. On the other hand, the game seems to err on the side of killing you whenever it has a choice (mario falling and enemy rising so fast that you phase a bit into it and die from it? no problem! kill an enemy on the same frame your shell kills it? too bad! run forward into an enemy during the fadein? etc etc) though a lot of it is personal lack of skill. I also encountered the glitch you speak of - it happened after I killed/died to a jump-out pirahna plant using a held shell.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It doesn't look like a troll submission, just someone who didn't read enough before submitting. (Or can you be a troll and be unaware of the fact that you are? Hmm...)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
While no emulation is perfect, the intention is that it should be, meaning emulation is more accurate.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
While that screenshot looks great, a one of Ness talking to the side of the boogey tent would be more appropriate.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Ah, that's fine then.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Out of curiosity, are any of the non-shareware tables good? I seem to have memories of playing the crash and burn table, though I'm not sure how.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Hah, as long as you're doing requests and don't mind, how about a head or head+shoulders view of a zoid? Any of these will do, they're all well known, though the most recognizable would be the liger zero, shield liger and command wolf. http://www.kotobukiya.co.jp/kotobukiya/pk_zoids.shtml (When you're on the page for one, mouse over one of the boxes for a different pose, click on the box art to see it in high def.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
As for the 'lives up to 11, displays 6' thing - maybe it was a maximum of 6 at one point, and it got changed to 11 but without changing the code for how many lives it displays?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
I haven't seen it fixed yet, but maybe it's a problem in chrome/not cleaning cache or something.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu