Posts for Patashu

Patashu
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Warp wrote:
Anyways, I have always wondered why scientists seem to assume that there is a unified theory of quantum gravity. Couldn't it be at least conceivable that gravity is a completely separate and independent phenomenon, and that there simply is no connection between it and QM? In other words, there is no unified theory to be found.
If there are no rules that describe how a system evolves under quantum and relativistic/gravitic effects, how then does the universe decide?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: XBOX 360 WIRELESS CONTROLLER COMPATIBLE?
Patashu
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mikelieb wrote:
is there a N64 emulator out there that it compatible with a WIRELESS xbox 360 controller? I have it synched to my computer with the wireless receiver. It works fine with my NES emulator but can't seem to find one for N64 that it works with.
Have you tried joy2pad or xpadder?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Boshy is I think a different engine and uses the internet for scores and multiplayer so I wouldn't expect it to work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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True wrote:
Sorry. You didn't dumb it down enough for the masses to enjoy and derive "entertainment" from. Only Mario runs and games that the popular runners have played are really accepted here. You deserve credit for trying.
I'm not sure if this is sarcasm or not? It's technically true, though, in the same sense that laymen in the field don't read scientific journals.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It seems like the kind of TAS that shows off very deep quirks in the game's engine, rather than obvious glitchy stuff. I'm not sure what to think - due to my lack of experience I don't enjoy watching it, yet I can appreciate that it has technical depth.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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You could totally put this as ambient in a game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
SoulCal wrote:
Well everyone, my official lab project for Texas Tech this semester is to have a TAS run on the N64 console. Wish me luck. I'm currently reverse engineering the controller, but to show any sort of progress will take me a month or so.
I doubt Mupen is accurate enough to have any runs sync on a real console, but good luck!
Perhaps not, but you could 'store' input given to the game while playing and play it back - and what emulator is better than the console itself?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There's no such thing as intelligence without matter, and therefore all choice is bound by what our earthly bodies and brains are provided with as an open system. Human beings can be unpredictable, shocking and innovative but what they can't be is completely causally detached from their environment.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ohmygosh, this game is adorable in every way. :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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On the Summer Games Done Quick marathon, DarkKobold used a NESBot to verify Wizards and Warriors 3 live. The result may surprise you: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Would it be possible to make a stop-gap fix for mouse input until you've figured out a solution that takes into account resizing windows etc?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Warp wrote:
Btw, is the invisible Elum glitch really necessary? IMO it detracts from entertainment rather than adding to it (not least because at some points it's confusing what's happening, as it looks as if you are wasting time for no obvious reason).
It looks like it's a side effect of doing the Auto Turn Glitch while on an Elum.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I see DrJones' point of view, but TASing isn't currently a money making venture. :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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What about games that use uninitialized RAM for random numbers (or other quirks of behaviour)? Is there a tool for nesbot that cleans RAM before starting so it'll be like in the TAS?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Can you respond to amaurea's post on the first page?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I'd watch just for the music. :D Very DOS/Amigaish
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Watched, entertaining. Easy yes vote. Especially loved the shortcuts in Gnorc's world. :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I read turnbyturn.txt too! Forever alone.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ShadowWraith wrote:
That isn't a TAS.
wooosh
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ohi I found the VVVVVV tas Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Not going to bother with the youtubes, but the paper looks interesting on a cursory glance. Are there any other papers with a similar conclusion?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Here are mine: Shadow recolours :(
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
So clearly the next step is to throw in a few virtualization layers. How meta can programs get?
Hourglass isn't really a virtualization layer, it's more of a hypervisor (is that right?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The biggest thing that makes a TAS interesting is going way faster than the devlopers expected you to - think the Sonic Advance 2 TAS, and TASes that glitch through walls and sequence break. After that would be needing to strategize your movement based on what's around you - things like acceleration and deceleration and being able to bounce off walls/enemies, for instance. It also leads to a more aesthetically pleasant 'curving' around corners instead of just ramming up against them until you spill over the edge.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu