Posts for Patashu

Patashu
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Posts: 4025
Wow, I'm hyped for this run now. The glitchiness will cause major wtfs
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
chiptune95 wrote:
Hello. I thought it would be interesting to do a "small only" run of Super Mario Bros. 3. What do you think?
Would it be warps, warpless or all levels?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Speedrun's, TAS'ed or not TAS'ed
Patashu
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Posts: 4025
zwataketa wrote:
Who wants to challenge me or each other to speedrun battles? BRING IT ON!
www.speedrunslive.com and its IRC channel would be good places to go to[/code]
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
This is the best video game song, hands down. http://chibitech.bandcamp.com/track/moe-moe-kyunstep-part-ii
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
New song. Progressive Metal in Famitracker using C64-ish leads. http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Here's the thing about the concept of 'naming a number'. If you have a number in mind - e.g. you could compute and write down all its digits if asked - then trivially it has a name. Even the most monstrously large finite number with no seeming method to compute it has a name - its decimal representation. If you can't, then its 'name' is actually some algorithm that will compute it - and depending on what you're after (e.g. as stated earlier, busy beaver numbers) the algorithm for it may not be guaranteed to finish in finite time. Such a number is 'uncomputable', not because it can't be named, but because you can't figure out deterministically what all its digits are. But you can talk about it by name.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
In before LUA camhack for SM64 multiplayer
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
JWinslow23 wrote:
Oh, and by the way, I can't get any of the Monopoly luck-manipulation programs on here to work. I'm using Dev-C++ to compile. Can you give me another program that may work?
There are no other programs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Possible Monopoly TAS Ideas
Patashu
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Posts: 4025
JWinslow23 wrote:
Hi, everyone! What would be good ideas for a Monopoly NES TAS (that would likely be published, of course)?
Sorry, but if you're not going to put in the effort to make a TAS that actually does something innovative, interesting and skillful, you should do something else.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
New OHC song (made in one hour). Famitracker as always :) Link to video http://soundcloud.com/patashu/ohc-mechanized-whalesong
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Nahoc wrote:
henke37 wrote:
I propose that we substitute the traditional screenshot for the trailer video.
What do you mean? Why?
He's implying the trailer video is a better teaser for/more representative of a video than a still could be.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My body is ready
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Derakon wrote:
Yeah, I suspect that turnbyturn.txt will be the preferred way to "watch" the run when it's completed.
Imagine the annotations: Cover the screen every frame with turnbyturn.txt's wisdom for that frame, pause for 30 seconds to let you catch up :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
I am really pumped for this TAS, it's going to be so full of dry storage glitchiness it'll rival OoT for the wtf levels
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
DarkKobold wrote:
Abahbob wrote:
Getting into FoF:
These weird wire frames keep cropping up. The thing that worries me, is it seems like this is the sort of occurrence that might crash a console. Have these been demonstrated to actually work on a real GC?
The wireframes are a plugin or something for Dolphin. If you do this on console the screen just goes black except for a few shaders (like mirror shield/mirror shield light). There's nothing particularly glitchy about it, it's just an extension of what happens when you open a chest and something cool is inside.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Antoids wrote:
Maybe I'm missing something but isn't that useless since it requires the Wind Waker?
You can superswim and get the wind waker early.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Warp wrote:
Btw, some object never getting destroyed because of a cyclic dependency is not the only problem that can happen with reference counting. It's also possible for an object to be destroyed too soon (and then code accessing the destroyed object). Can you figure out how this could happen?
Does it involve a race condition?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
For alternatives to C, microsoft has 'Managed C' where you can declare objects to be within managed memory and a garbage collector will be freed later. Much of the mental work in making a C program work is in handling memory yourself, so this helps a LOT.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
What happens if you go to furnace fun, escape a mini game, go to furnace fun, use the 'fly under the panels and backflip up into them' trick (or gameshark) and go straight to a minigame panel?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Vykan12 wrote:
As for writing my own program, I’m thinking of maybe designing a simple pong/tetris game for starters. What else could I make that’s relatively simple but still more of a challenge than just outputting stuff on a console?
Multiplayer pong/tetris. You'll have to learn about sockets, abstracting the state of the game (so you can send and receive and respond to changes in it asynchronously), writing a netcode... etc.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
MUGG wrote:
I think a TAS of a hacked ISO is a waste of time.
It wouldn't be a real TAS, it'd be a 'what-if' TAS. e.g. what if barrier skip was possible and didn't require anything complicated, what would the TAS/route look like. It would be good preparation if nothing else
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Slowking wrote:
The game gives you Master Sword and Mirror Shield when you enter the Puppet Ganon fight. Probably a leftover from beta testing or something.
Interesting, so you don't need many items after all :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Slowking wrote:
Just do it for fun? Shouldn't take that long... Basically the route would be: bombs -> WW (and bottle) -> leaf -> soup -> FF2 -> Hyrule2 -> Ganons Tower (maybe different order in the middle) Btw. why didn't you just put the door in front of the barrier? That way you wouldn't have to leaf that far. On J you can use the sides of the bridge for the WW dive and you can use Tetra for text. (Hyrule1 freezes later on anyway, afair, so Hyrule2 is the only option)
I think you also need mirror shield (to reflect the light arrow in Ganondorf fight). Unless the game only checks that your shield is up and not its type.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
I finally made a new song :) Link to video Soundcloud, description, etc in link
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: The Simpsons: Hit and Run
Patashu
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Joined: 10/2/2005
Posts: 4025
Spikestuff wrote:
-any% (all missions) -low% (mission skips)
That's not how any% and low% are categorized. any% means 'beat the game as fast as possible via whatever means' low% means 'beat the game with as few things as possible, as fast as possible' So if skipping a mission is faster than doing it, you'd do it in any% and low%. If skipping a mission is slower, you'd do it in low%. Same for upgrades, collectibles and so on. A category for 'all missions' would be specifically titled that, if 100% also includes other things.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu