Posts for Patashu

Post subject: General ruling for 'glitches existing save data'/'NG+' runs?
Patashu
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This seems to bring up a lot of debate in individual game topics whenever someone wants to do a run with 'NG+' mechanics - using pre-existing save data to start a new game, but some data erroneously mixed in from the save, allowing for a faster run that is still 'new game'. I think a general ruling should be made for how such runs should be treated - are they technically any%? A new category? Should not be accepted? To facilitate this I'm going to post as many examples of 'NG+' mechanics as I'm aware of in speedruns. Feel free to post ones you know of too. Donkey Kong 64 - The 'Funky Weapons Glitch' requires a cart where you've EVER beaten the game on - even if you erase all save files, it still works. It lets you start a new game with the abilities of a multiplayer match already unlocked - weapons and sniper scope, notably. There is also a way to partially glitch completion from a save file onto a new game run, which is only allowed in 106% glitched/max% glitched categories and not in any%. https://kb.speeddemosarchive.com/Donkey_Kong_64#Funky_Weapons_Glitch Ocarina of Time 3D: The category called 'NG+' allows you to start a new game with any item glitched onto B - popular choices are farore's wind for any% and megaton hammer for MST. This is done by using the bottle adventure glitch on a save file to get the item you want on B on B first. http://zeldaspeedruns.com/oot3d/ng/creating-a-ng-file Crash Bandicoot 2: A glitch discovered today allows you to start a new game in warp zone 4, the category has been called NG+ (NG+ any% or NG+ 100%). Castlevania: Symphony of the Night: It is possible to transfer the level of the sword 'Muramasa' from a save file to a new game run. I don't know of the specifics, just that ForgoneMoose & arukado plan on using it for the new any% TAS and it has apparently been OK'd for use. Final Fantasy: Mystic Quest: The 'resistance bug' lets you start a new game where character 2 keeps some traits of the equipment of character 2 from a previous save file. It is used in RTA categories. Diddy Kong Racing: It is possible to transfer the fact that Future Fun Land (the last area of the game) is open from a separate save file then, from a new game, use OoB glitches to immediately go there and beat the final boss. A TAS of this category was rejected: http://tasvideos.org/forum/viewtopic.php?t=13743 http://tasvideos.org/forum/viewtopic.php?p=338326#338326 Densetsu no Stafy: It is possible to transfer the state of a save file over to a new game, putting you at the final boss on a new game and allowing you to immediately win. A TAS of this category was rejected: http://tasvideos.org/3832S.html The Legend of Zelda: Skyward Sword: The glitch 'Back in Time' makes it so the intro screen is playable. In this state you can also access the menus to load and save, while saving using in-game save points (because you have made the intro screen playable), allowing you to corrupt two save files together. Using this and a pre-made save file you could easily go from the first BiT to the end of the game, but all speedruns disallow using a save file made before the run has started in BiT. Super Metroid: The post by ais523 explains this one better than I could: http://tasvideos.org/forum/viewtopic.php?p=338326#338326
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Patashu
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TAS-using playarounds: Link to video Link to video
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Patashu
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ais523 wrote:
If you're starting off a file with substantial progress, it's a new game +, and that's not a category that TASvideos normally accepts.
I thought the new SotN any% run was going to do muramasa transfer from an already made save file and it was OK'd.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Weatherton wrote:
I also need to re-find the memory address for actual speed and would like to find the memory address for "next item".
If you mean you already knew it in mupen and need to find it again in bizhawk, in both emulators search for a very simple to find memory address, then the offset between the two memory addresses will be the same in both emulators, therefore you can deduce the memory address of actual speed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Would you be doing the resistance bug off of a file with substantial progress, or do you just need anything on it?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Arthur42Wonko wrote:
Going good with any% TAS? Also will there be a new MST TAS in not to far future since there are so many new tricks and techniques? And is a 100% TAS still considered a unrealistic project to complete?
I think OoT TASers are not interested in doing long category TASes until a TASable emulator is out for N64 that is desync-proof and comfortable to use. Bizhawk / N64 is not quite there yet. An MST, All Dungeons or 100% TAS would be hype as fuck. But also a ridiculous effort. So it's worth waiting until that effort can be spent as efficiently as possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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IMO an obsoletion to this run would have to have better in game times anyway (= proof of higher quality), that way it could move from the format it has now (unlock sonic than unlock tails) to the format of having tails unlocked already on a memory card and still be fairly compared/shown to be better. So I wouldn't worry about it. (You said yourself that if you do tails story from a memory card it's slower)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video PLZ reproduce TASers
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Patashu
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and a second which fast-forwards through the redundant and/or unranked missions.
YOU ARE MY GOD FOREVER Only thing missing is baked in subtitles commentary and it would be the best encode ever~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If http://www.youtube.com/watch?v=w-vH8orvNSc is any indication, some game maker games can be made to sync in Hourglass if you recompile them with some changes first.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Bobmario511 wrote:
For the fun on it I'm starting a gold run that uses the bad clone map distortion route. Will be a good reference as to what route is faster (I'm guessing the route in this movie)
I'm 99% sure there's a faster way to do map distortion type stuff than the way used in the RTA route, just that no one's investigated it deep enough to have any idea how it is controlled, so it won't be a definitive 'coin case is faster' vs 'map distort is faster'. But yes, I'm interested in how such a TAS would look :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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RachelB wrote:
THC98 wrote:
I don't think so, there's a game called Tails' Sky Patrol that's written just like that.
www.bartleby.com/141/strunk.html
Am I getting it right: You do s's for any singular name or noun UNLESS it's an 'ancient proper name' then you do s'? Are plurals ending in s still always s'? (It's a bit disconcerting to have to learn something new about your own native language!) EDIT: Yes for the TAS :D My favourite stage was Speed Highway. "Help, how do I gravity?"
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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#FuckMoneybags #FuckTalismans #FuckOrbs #FuckWalls #GetGems #GetPaid
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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5 is hilarious but probably 8 is the most representative of what TAS can do.
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Patashu
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There are some games where two different buttons do the same job (advancing through text, menus, whatever it is you're thinking about). In those games you can alternate between the two buttons and get frame perfect everything. (Even better case - in Paper Mario, all you have to do to skip text frame perfect is hold down one button. Perfect for RTA speedruns!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Nach wrote:
Stealth mode on Google ensures less spam.
Recaptchas don't work anymore? :(
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Lol, Egg Rocket was hilarious. Loved one cycling the dick final boss too. Great TAS, yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Zarmakuizz wrote:
niamek wrote:
I would like to know if there is new progress to this run? :)
I second this. :)
I third this~
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Patashu
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Do you think that this route is faster than the route used for glitched any% RTA (with the making of the bad clone)?
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Patashu
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Nice TAS, vault for sure as the game only offers so much.
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Patashu
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What we're all thinking: Encode please! :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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got4n wrote:
Did some progress, actually at making the robot glitch. But it's very hard to understand how to do it even not optimally.. "When you use the glitch to control the remote robot and Tails at the same time, how does the RAM look now? Is there a second set of xpos/xvel/ypos/yvel/etc?" now, I can tell that values are same http://tasvideos.org/userfiles/info/11209305130795830 Someone can complete the bKm?
I suggest you contact http://www.twitch.tv/boredeathly he has the 2nd best time in the category and worked on the route
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Lord Zelkova wrote:
There are media players that allow that? I will search for such unless you have a recommendation.
VLC has speed up, slow down and frame advance.
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Patashu
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I think 'realistic' shaders are really cool, but for tasvideos encodes are overkill. After all, I don't think many developers of early console/handheld games intended for their games to be coupled with hardware limitations of the time in terms of looks, even if that's how most people will remember them.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu