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The largest value you can't make is (a-1)b - a where a and b are coprime and a < b.
If a and b are not coprime then there's always values you can't make.
This isn't what you asked, but interesting nonetheless.
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Indeed, here is flag's run up to where he stopped.
It includes a few extra tricks that erokky didn't know about. And honestly, I could only figure out one out before he gave me hints.
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Indeed. And don't get me wrong, I'm not trying to discourage you.
The trick you posted is a combination of the Fall Reset listed under "About Falling," and a less useful version of Wild Key Riding, which is listed under "About the Key." On the Donkey Kong Tricks page.
If you know any other useful tricks, just let me know.
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n, They've managed to find technology that will enable several hundred gigahurtz chips. Not CPUs. They have chips that will make a several hundred gigahurtz signal, the kind that cordless phones have to make a 5 GHz signal.
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I hope it wasn't TAS:
SDA Run
He does it 4 seconds faster than you.
And I've done it 2 seconds faster than him...
I've posted WIPs, you should watch them.
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I, on the other hand, have seen thousands of threads exactly like this, some better discussed some worse.
It's lost what little charm it ever had.
And writing God as G-d is just about the most pretentious thing I've ever seen.
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The topic of this thread is about the disappearance of religion.
Whereas, it's gone off topic to just about everything religious ever.
This thread should be more about social trends than religion. But because religion seems to be a hot button issue that everyone flames everybody over, I'd honestly just be happy to see this thread disappear.
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That's SGB mode. It's an emulator option.
Check the FAQs if you have any more questions, that question and others are answered therein.
The link is at the top of the page.
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fetofs wrote:
OmnipotentEntity wrote:
Determining how the random number generator works. This can either be deduced empirically or be determined by inspection of the source code. Both of which continue to elude me.
If you don't know anything about z80 assembly (and assembly is not that easy), you'll need to learn if you want to use the second method. The first method (obviously) doesn't need any tutorials. You can take a look at this document that shows how luck is normally manipulated in other games. This game, however, seems to be different, but if you don't know how assembly works, trying lots of different combinations is the only way to go.
I have managed to manipulate the RNG, but it requires waiting for *large swathes of time* at the exit of the previous level. And the amount you have to wait is itself seemingly random (I've had as low as 8 frames, and as high as over a second.) And after a copy-paste usually, not just sometimes, the RNG will go off kilter and then mysteriously realign itself after a few stages, how long that takes seems to be a function of how much improvement was made.
For instance when I was copy-pasting levels, and I went back to fix a few stages in world 4 and saved about 9 seconds, it sent the RNG entirely off-kilter for two stages, and I completely redid those stages, and the rest of it copy-pasted just fine, including the Kong fights (which are generally the ones most affected by randomness.)
I mentioned in http://tasvideos.org/DonkeyKongTricks.html that I thought the RNG was entirely based on the actions of enemies, and so you'd simply have to either kill them or wait on them, both of which takes time, killing any enemy is, at best, slow.
And Zippy, that link is to a private video.
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