Posts for OmnipotentEntity

Post subject: Re: Drill Dozer
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
theenglishman wrote:
Who doesn't like to see a bunch of Japanese girls drilling in mech suits? XD
I, for one, have seen far too much of vica versa.* Turnabout's fair play. * (ie, mech suits drilling Japanese girls and other such perverted nonsense...)
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Joined: 9/11/2004
Posts: 2624
Chamale wrote:
I WAS IN SLIDELL A WEEK AGO!!! I won't go until either next year or the year after that.
I lived in Slidell for the first 10 years of my life.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
http://dehacked.2y.net/microstorage.php/info/4181/stuff.smv This features one frame saved while falling into the hole or in the fadeout or something, and also 25 frames being saved with that trick.
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AKA wrote:
I don't need to make a big fancy statement about that program other than LOL
-_- That is my reaction.
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I think the Sakura avatars are cute.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Chamale wrote:
It MIGHT be possible to have the 2 movies desync (I.E. with the two movies in different places) but it would be a nightmare to coordinate. Does SMB2 have any large between-level animations not in DDP?
NrgSpoon wrote:
You can't run in DDP though. That would probably ruin a lot of the shortcuts that you might think of.
Looks to me like it will immediately desync.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I don't have a doppleganger to my knowledge. Every OmnipotentEntity on google is me. There was this one Geocities Site once that shared my name, but it went away around 2003.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Yes, DosBox TASing is still in Beta. However, I definitely would like to see this game ran. EDIT: LOL 10 year old typos.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
DK64_MASTER wrote:
Kyrsimys wrote:
Everyone seen this? It's an Australian reporter who's testing American citizens on their knowledge of the world. Incredibly funny. http://www.youtube.com/watch?v=7oTRmOBSLSU
Ahem... CNNN? Fake, but slightly humorous, nonetheless.
http://en.wikipedia.org/wiki/CNNNN As fake as real, Australian fake-news can be.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Bisqwit wrote:
JXQ wrote:
One of your suggestions was this:
    temp_a = temp_a - (RNG_Substractor + (1 - Carry_Flag)) ' that's how SBC
                                                           ' instruction of
                                                           ' NES processor
                                                           ' actually works
I see. I should have added the sentence "of course, this looks bad so put the comment on the next/previous line instead" to it. I didn't think anyone would interpret it that I'm recommending a narrow column like that, considering that I also showed the better example right below it. My bad.
Actually, I believe the madness behind the method for that piece of code was, many people who code do so on a terminal screen that is 24x80. He formatted it that way so that he didn't violate the 80 column rule.
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Joined: 9/11/2004
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Kitsune wrote:
If you leave the whole base defenseless, be prepared to lose the level. Near the end of the thirty minutes, all of the Zerg Forces will attack in one final strike. I think in the PC version even if you beat all of the current forces, there were still about a hundred of them waiting to attack and lay waste to your base. It's been a while since I played though. I personally find it funny to watch the whole horde of them attacking a bunch of bunkers only to get mowed down by the Marines hiding in them, hehe. :3 Well. I don't have anything else to add really. ;3
If you can take out the base in about 10 minutes, just use the other 20 to build up, and then find the spawning point for the last wave and camp it Maybe even build walls around it. "Like shooting fish in a barrel."
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Joined: 9/11/2004
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He probably included required dlls while compiling it, or didn't turn on compression.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
The vanish+doom glitch was never fixed?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Well, I don't know what the problem is off of the top of my head then. But here's an example of what's going wrong valid as of right now. The Mario Kart 64 topic currently has 119 replies. http://tasvideos.org/forum/viewtopic.php?t=2970&start=119 The Majora's Mask top currently has 884 replies http://tasvideos.org/forum/viewtopic.php?t=267&start=884 I'll think on this while I'm at work today, but I've got to go.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
That script doesn't verify whether or not a post_id has a corresponding entry in post_text. phpBB will silently fail to display that post_id if that is so.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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I can't imagine a situation where I'd watch a pure speed TAS for story. Especially Chrono Trigger, this route cuts out so much of the story that it's pointless. For the 100%, it'd probably be better to go in English because the point is to showoff the story. In the any% you're skipping over so much that you might as well use the Japanese version, especially if the text scrolls faster.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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My monitor is giant with a 1600x1200 native resolution. I think these forums are a bit cramped from left to right but very workable.
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Experienced Forum User, Published Author, Player (36)
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Still doesn't seem to be fixed. phpbb still thinks that there's one more reply than there actually is, so between the time when $replies % 20 == 0 and $replies % 20 == 1 the last page returns "There are no posts in this topic." You can test this behavior by pointing your browser to http://tasvideos.org/forum/viewtopic.php?t=267&start=<The Number Of Replies to the Thread> On most topics this will return the very last reply of the thread and nothing else. On Majora's Mask's thread it returns an empty thread because phpBB thinks there's one more reply than there actually is. The reason I think your script failed to fix it is because the way phpBB handles the number of posts in a thread is funky. phpBB does not count the first post as a reply to the thread (presumptively because it's technically not a reply to anything.) So topic_replies holds $total_number_of_posts_in_thread - 1 Anyway, the SQL command that will fix Majora's Mask is again,
UPDATE `phpbb_topics` SET `topic_replies` = `topic_replies` - 1 WHERE `topic_id` = 267 LIMIT 1;
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-_-;;;
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Post subject: Re: Majora's Mask thread is still broken
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Bisqwit wrote:
As for topic title, that was AngerFist's decision to type it like that. He can, however, edit his post, and the topic title will change. So bug him :) As for the post count, I don't see an error there. But such an error was recently fixed anyway. Thirdly, I hate those extravagant quotes and I'm not using <tt>phpbb_</tt> prefix in the table names anyway :) (And fourthly, I don't think LIMIT works with UPDATEs.)
I annoyed you about it on chat the same day I posted this, and you fixed it then. I think. We'll see what happens when a new page is spawned.
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dezbeast. You really are a card. >_>
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New glitch: http://dehacked.2y.net/microstorage.php/info/4180/Stairs.smv Explanation: Normally when you go up the stairs when you walk across a triggering area the game starts a mini cutscene and you lose control of Link for a while as he slowly makes his way up the stairs. (at a rate of 1,1,0,1,1,0,1,0,1,1,0,1,1,0,1,0 pixels/frame) However, if you hold < v > while passing over the triggering area you move at 1,1,1,1,1 pixels/frame, and at 1,2,1,2,1,2 when you're past it as still walking up the stairs. It saves a good 25 frames or so per stairwell.
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http://www.youtube.com/watch?v=d00pTfhD4Vw "Rock and Roll Magic by Devlin" (edit by feitclub - Please describe all video links in this thread)
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Post subject: Majora's Mask thread is still broken
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Please Bisqwit, if you would:
UPDATE `phpbb_topics` SET `topic_replies` = `topic_replies` - 1 WHERE `topic_id` = 267 LIMIT 1;
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