Yeah, I don't think using the English hack is a good idea. Our changes cause the text windows to be longer because there is more text in the English version. And you all know what that does to console PRNGs.
As far as I can remember, we changed only one gameplay issue: something about some class of weapon being completely useless due to an "SEP #$20" instruction in the wrong place. The result was a discarded high byte in a multiplication, so it did a really small amount of damage. Our patch corrected that. I don't remember who actually discovered that bug, because it wasn't me =)
I've never played FF5 past the Ancient Library. I did beat Neo-Exdeath from a saved game, but that was me fixing a crash in the ending...
Can't believe that people are still playing our hack after nearly 9 years >_<
2 years ago I started to redo the translation's technical elements, but never got very far. Here's what I got done in it then:
http://www.geocities.com/myriachan/ff5.html
Melissa, reverse engineer/reprogrammer, FF5 translation project