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Hello smns72.
Today, I found this forum: http://bb2.atbb.jp/tas/viewtopic.php?t=9
But as posts from foreign countries are blocked, I'm forced to post it here instead.
edit: thanks gocha.
Game crashes on v1.51.
If you don't mind, can you PM me the SMV for comparison? Or is it just the old run hex-edited into a new file?
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I have another idea.
Why not put a big annotation in the beginning of each video that links to a
video that explains what TASes are?
People wouldn't stop thinking that TASes are cheat or console-videos.
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Aside from many "cheater!"-comments, I also came across many "you're quite skilled"-comments as well.
Many people don't know what tool-assisted speedruns or superplays actually are and the pointer to this page (if there is one) is mostly overlooked.
Since the video descriptions are ignored as well, I think videos need more descriptions in them that explain how they are actually made. (Like what are savestates, what is actually meant by slowing down the game etc)
On the other hand, it can get quite complicated...
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I tested this game once, and there's some left/right glitch with the barrels (I think) that makes you stand in midair. But I don't know if it can be of use.
I lost my own attempt some time ago, unfortunately...
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I've really had a hard time in terms of deciding whether I should use reset or not. Same with the game order... As I finished SpringBreeze now, I came to the conclusion that I will, despite of your advice and ideas, not use reset and I'm most likely going to play DynaBlade after GourmetRace. I'm not good at writing long and good posts, and I don't have the time, so I'll just post my thoughts like this.
Reset
+ Saves some seconds plus 3 minutes of MWW credits
- imo, takes away from entertainment
- skips the MWW credits (which are, imo, wonderful and I want to include them)
No reset
+ MWW credits that I definitely want to include. This should be the actual end of the whole run. And as I said, the Arena should just be a bonus. It's a shame the Arena counts to the 100%, but since I'm going for these 100% and want to include the MWW credits so badly I see myself forced to do the 'no reset'-run. If someone does not want to see those credits, then he should just skip them or something. I don't think it's that much of a matter...
- loses some few seconds (but it doesn't abruptly interrupt the playing)
About the order:
I concluded, it would be more entertaining to play DynaBlade first, instead of GCO. In DynaBlade, the fire ability is not needed and the longer it remains an unknown feature that noone would have thought of (the TAS watchers that don't know about the up+down glitches), the better.
And, imo, the GCO is much more entertaining to watch than DynaBlade; So I figured, this would make for a better balance of suspense (If this sentence made any sense...). I don't want the entertainment to decrease during the run.
Sorry guys. I think I shouldn't have asked for feedback on these two things in the first place.
(edit: btw, I'm done with GourmetRace now.
-> I saved ~51 frames in SpringBreeze if this would be a reset-run (now, smns72 is 5 seconds ahead in his WIP).
-> In GourmetRace #3, I improved smns72's version (6:52?) by using persona's 6:42-strat (I think it was him).
No WIP this time, sorry.)
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Yeah, personally, I'd like to leave the Arena unplayed but that's not allowed. (I'm aiming for 100% of the game.)
It'll take some time until I'm attempting this game mode, though.
@Comicalflop:
Do you think resetting alone would justify obsoletion?
If I went for a reset-run, there would be some problems.
-> There will be some sections later in the run, where reset would also save some time. But I'm unfamiliar with the game - I never played this game on console.
-> It skips the credits (it lasts for 'only' 3 minutes)! Imo, this should be the ending of the actual run. The Arena should just be a bonus for those who want to watch!
(Why do I ask for feedback on my ideas if I keep at them anyway...)
Editor, Experienced Forum User, Published Author, Expert player
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Unlike in smns72's movie, I'm not going to reset in the whole run.
I can't stand when the screen gets black all of a sudden, it feels like all the excitement is gone for a while...
In this way, we can enjoy the MilkyWayWishes credits (I'd really like to include this) because reset is banned. After the credits, the run would just go through the last remaining game mode, the Arena, quickly. The run would then be finished.
Are you guys agreeing?
edit: Almost forgot to ask...
In what order should the games be played?
After SpringBreeze and GourmetRace, should I go on with GreatCaveOffensive? Or sacrifice one frame in the selection menu to keep the traditional order and play DynaBlade, then Metaknight's Revenge first?
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ROMs are often named "game name + (U) or (J) or (E) + [!] or or [o]..."
(U) = USA
(J) = Japan
(E) = Europe
[!] = verified good dump
= bad dump
[o] = overdump
there are more labels but this is just a short summary
Editor, Experienced Forum User, Published Author, Expert player
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Are you sure, the stache value raises damage given by lucky hits and not only the frequency?
If it does, it's probably only a matter of some few damage points anyway, so I wouldn't improve the stache value. (On the other hand, it increases money you sell things for. The SDA run does this later in the game.)
Btw, I remember a glitch I encountered when I was playing Mario + Luigi back then. I was messing around with the walls behind the throne in Bowser's Castle. And suddenly, I was beamed up till the top of the screen.
If this could be reproduced anywhere, it could allow for some sequence breaks (for example, to enter the final room directly, without having to fight all the Bowser kids.) Or maybe, it just works with the bulges in the walls...
I'm looking forward to WIPs.