I don't see how the majority of our fighting game playarounds got accepted as opposed to this ,but i can only understand it as the fact that you guys don't play any fighters at all at any level or simply don't have an interest/familiarity with the specific game.It's probably the first because the concepts applied here are well known to people playing fighters(cancel,link,empty cancel,resets,JDs or parry) and this game is pretty loose to apply them in extreme all the time(hence the infinites).It's basically Third Strike if it were actually good and without limitations.
Sadly,I think the only "improvement" here would be to cater to the audience's short attention span because the game really doesn't have glitches and bugs enough for the audience by making the run shorter with just the glitches and few matches.Also,it's pretty clear it's not going for speed and so do our shitty playarounds like tekken3 so I guess what really matters to get a playaround here is if the game is known or not,besides some supposed standards.
Hopefully people stop submitting anything here(i'm one of the dumbasses responsible for asking in youtube comment sections my fellow fighter TASers to submit TASes here and now i understand why everyone avoids it so much).There are already more TASes not submitted here because of this behavior.
the dark fulgore tas is another bad example of game's being known and getting accepted.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general