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This is an excellent point. I remember saying at some point that Genisto submitted runs precise enough to have used a memory viewer, but didn't (I think I was referring to SMB3's lag reduction / elimination when saying this).
Edit:
Does NrgSpoon's link take anyone else to just the front page?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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"fun camps"! LOL
I tend to focus more on favorite movies rather than favorite authors. One person can theoretically do a run just as good as any other, if they are dedicated enough to it.
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Actually I started the route planning for the run last Christmas, and did the run from February to April.
It's on my to-do list, there's just a couple entries before it. I'm hoping to start on it shortly after the end of 2006.
Bad boy. Can't stop. Won't stop.
Edit: No fair, Moozooh cut :(
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Isn't this the three-player game? That would be the coolest.
Also, this game has an existing thread here. (It's generally discouraged to make a new thread for a game if one exists already)
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YOU KNOW WHAT I REALLY FIND ANNOYINGGGGGGGGG IS WHEN JAPANESE PEOPLE SCREEEEEEEEEAM FOR MINUTES ON END!!!!!!!!!!!!!!!!!!!!111 APPROPRIATE EMOTICON HERE
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If it was one long run, I think he would have followed it the entire time with one camera, so there would be no question, in order to multiply the awesomeness of the movie.
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In the levels with extreme fadeout lag, you might want to try and optimizing, like Castle 1, probably Castle 7, Fortresses, and the Big Boo fight. The difference on the other levels though is pretty negligible.
Flagitious makes a very good point.
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I just watched this and the Mario run side by side to try and figure out why Luigi is slower. Here's what I noticed:
1) Luigi doesn't do the backwards jump at the beginning. I'm guessing this is because his jump is so high that it ends up being slower.
2) Luigi seems to somehow take longer to bring the flag down, but I can't think of a good reason. Is this right?
It was neat watching both at the same time, though after not very long, I would forget which one is Luigi, since he puts on his Mario costume after getting fire power.
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Adelikat,
Stop making good points, it makes it difficult to complain, thanks. </fabian>
Perhaps it wasn't superceded in that case, but the general point I alluded to is still valid. I still see the general situation as "you guys figure it out amongst yourselves, and then once you've figured it out, I'll step in and tell you how you should have figured it out."
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? This wasn't what I meant my Tub's idea, I was referring to his screenshot of grouping the same game into a more compressed section that can be accessed on its own page, while still showing the more "standard" movies on the main page.
The reason that I spoke up about it is (1) because the incidence of "publish this as a concept demo" was increasing recently, with everyone inventing their own definition for a concept demo, and (2) because you have procrastinated in the past when these types of things arise. Normally I wouldn't give a shit and let everyone argue it out, but like you said, this is something you alone hold the power to. Yes, editors can (or used to be able to? not sure) check the "impure movie" checkbox, but you'll supercede any judgment that is made that you don't agree with (example: Phil's latest SMB submission, after adelikat accepted).
So I thought I would shed light on the issue to the entire community (which is why I didn't PM) because the arguing over the definition of a concept demo is pointless when it's either (a) up to you in the end, or (b) up to the community, but really up to you (via superceding decisions).
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Is there any progress on any of the following?
A) This game emulating correctly in Mupen.
B) This game emulating correctly in a different emulator with re-recording.
I still really want to TAS this game, but I don't want to do it before the emulation is top notch. No white pause screens here.
Anyway, any info would be appreciated. I'm not really sure where to look when it comes to emulator progress, other than here.
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If each level was a minute long (probably a good average, though perhaps a bit low), then this TAS would be 255 years and 4 months plus some change. The file (at 3 bytes per frame, I can't tell if a 1-player GMV uses all three bytes or not, based on the info from the GMV page) would be 1.32 TB.
I rarely understand what you're talking about.
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I'm not worried about 1337, but I do hope that the number is fixed to whatever it's supposed to be. It's kind of stupid to have a submission in the 200's when my first submission was in the 700's. Also the post date sucked since it threw this to the bottom of the workbench :\
Sigh, Skate or Die finally gets published and I once again have the oldest submission in the queue...
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The skull knight fight (minus pauses) is approximately 2700 frames in my run. I saved over 2500 frames on Kaz from skipping the ice book. You'd have to reduce the fight to no more than 200 frames, plus pauses.
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I really have no idea why it seems to have a negative connotation in my mind. Perhaps because the acceptance of the first SDW movie was met with a lot of criticism?
Hmm, actually, it has a negative connotation to me because of the way people treat the category. It seems that runs that are borderline accept/reject get the "publish as a concept demo!" suggestion, as if we're saying "Nice try, Billy. Everyone gets a trophy!"
As usual, I have lots of bitching to do, with no constructive ideas of how to improve. But when I saw Tub's screenshot, it was like all those complaints of mine just fizzled.
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I was going to make a post about how some people might feel bad that their hard work ended up just being a "concept demo", but I suppose the focus could just be shifted to people feeling bad that their hard work ended up just being a "not-on-the-main-movie-page"...demo.
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