Posts for Highness

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Now I have watched and laughed at all of your faces. ;) So now I can post my own face so you all may laugh back. http://133an.sytes.net/~highness/Highness_2005-08-09.jpg
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MattyXB wrote:
Great movie. One question. You never get hit, when the enemies Killroy shot at you. Why? Is this a bug? Because it always looks like, that they shot you in the back, but you never get hit from them. But vote yes, because looks great and hard to make.
I don't really know if it's a bug. But I have noticed this my self. I also tested at some points if those guys really are harmless. So I stood still while they shoot at me, and then I died. I cannot explain this as I really don't know. But I do think it's a collision checking bug or something like that. Thanks for your vote!
OmnipotentEntity wrote:
This game is slow... A couple of things bugged me, Stark, the second time around winds up with 2 HP on the last bit, whereas the first time around he wound up with 1 HP. AFAICT, he had the same amount of hit points both times, so why the difference.
He do have more HP the second time as far as I can tell. And don't you think I was frustrated from seeing the same thing twice when killing Stark? =) First time he had 1 hp left when he decided to respawn, second time he had 2 hp. There were no way to change this. Beleive me. I tried for so many hours. I shoot him as many times as possible and first avalible frame possible.
OmnipotentEntity wrote:
And the Jabbers, would it be faster to kill them? You do wait a long time for them...
There are so many Jabbers in this game (flying demons) and I would loose alot of time in standing still and kill all of them. Because they cannot be shoot in all angles because they will block/bounce the spit. :)
OmnipotentEntity wrote:
It still looks impressive because the game looks *tough* and I'm torn on what to vote (because it's just so slow....)
Slow game yeah. Still is the hardest game I ever played! :D
Experienced Forum User, Published Author, Player (71)
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Yeah. The collision check in this game is just horrible as well. You can be well over a spike and still die from it. :D Thanks for your vote.
Experienced Forum User, Published Author, Player (71)
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This sounds very interesting indeed. But I must say I rather keep to the Xvid codec which most people have installed already, and it's not that big files anyways. But I really like that people tries to improve quality and compress the size better. Without this we won't see an evolution at all. So I very much encourage this.
Experienced Forum User, Published Author, Player (71)
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I've requested such a feature long ago. But people said it was impossible to make at that point. Basicly load the same rom, use diffrent GMV's and watch it side by side. They recommended AVI files back then.
Experienced Forum User, Published Author, Player (71)
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I like the sound of those compressed save states.
Experienced Forum User, Published Author, Player (71)
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Wow! Thanks man. I will give it a try!
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It's up to someone to complete this unfinished work! Perhaps ask Michael to allow this version to be worked on further by anyone else?
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Oh! I thought of another thing. In that tool Foda was making a screenshot for. Would it be possible to insert or remove an entire frame? Just delete it or insert if you want anything special? Or do we have to use the frames that are already there?
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*drools* I see alot of super-perfect movies coming our way. I have been affraid to edit movies erlier. And also I have had a hard time to keep runs a secret since I must ask others to edit the for me. This should be truly great. I expect a beta releaes on monday! :D
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I really did like Foda's idea as well. Would be soo cool to be able to edit the movie on the fly and just skip back a bit to see the change.
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Haha! This was published so fast I didn't even got to vote. :D I was watching and while watching this thread moved to published movies. Congrats on doing an awesome job Randil! I see no room for improvement right now.
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Weee!! I'm so happy this thread spawned something useful! Thanks to Laban who helped alot in this on request. Thanks to Jyzero who explained everything in detail. Thanks to Truncated for helping as well. And thanks to Travis Wells for making an editor. This is my 1000th post BTW! :D
Experienced Forum User, Published Author, Player (71)
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A Runnelid wrote:
One thing you can do to be transported to other rooms, is use the flute on the Sphinx. Back when we didn't know what to do, me and my friends tried everthing. (For good reason. Some solutions are ridiculously difficult to find. Torch on Torch comes to mind.) I don't know if it sends you to a set of different rooms, or if you can get to any arbitrary room with this method, I just thought I'd mention it., Also, I'm not sure you need to put a stone in the slingshot to use it properly, but I told WalkerBoh about this and he didn't use it, so maybe my memory is off. Andreas
Wow! I didn't know about those tricks. So much fun when you discover a new thing you didn't know about. :)
Randil wrote:
So far, the movie isn't going as good as I had planned... I was hoping to improve the current movie with at least 20s, but now it looks like it's gonna be around 15s... This isn't because I have been sloppy or anything, it's probably because Walker Boh did a really great job when making this movie! Getting the time that he got without using frame advance... that's impressivt. Let's just hope that luck turns and I find a big timesaver so that I can shave of some more time!
Err.. What the heck are you talking about? 15 seconds is ALOT of improvement! Even though your goal was set higher this is amazing.
Truncated wrote:
And yeah, I agree that the hex-editing page is crap. Maybe I should go and do something about it...
Yeah. It would be a good idea to get that part of the site more detailed. :)
Randil wrote:
I have an idea too. How about someone coding a program that can open emulator movie files (fcm, smv) and modify the input for each frame? So if you want to change the joypad input for just one frame, let's say a frame in the middle of the movie, you don't have to try and hex edit the moviefile. I think that would be a lot more convenient. But then again, I'm no coder, so maybe this isn't such i a good idea...
Yeah. I look for this program my self. I've actually requested one in the Gens Q/A forum here.
Bisqwit wrote:
Genisto has supposedly written one such tool. Unfortunately I don't see a link to it at his homepage.
Wow! I didn't know there was a tool like this already for FCM/SMV files. Would it be hard to make it work for Gens GMV files as well?
Post subject: Retro game making
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I was just thinking... How did they program genesis games back in the days? It would also be fun to program something for it now days. Anyone got info about it? Also I'm kinda curious about the rom dumpers out there. Could you guys name them perhaps, and maby mention places where to buy them? Would also be nice to lay hands on empty cartridges which you can burn games to. Anything related would be kewl to have here.
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As I think I said before. If you pickup stuff earlier, like the broom etc etc... I think the sphinx won't ask riddles about that, unless you pickup all stuff possible that he can ask about. Therefor you should have save states and perhaps hex edit stuff to get the right riddle along with right stuff.
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I think that only the fastest movie should be published. There is no need to publish an extra Swedish movie. I mean.. Kids in the first grade learns english now days. But if the swedish version is faster, there is no doubt about that it's the version to publish. Hehe.. Funny that we both thought about the horse shoe then. :)
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Of course I do. :) Wonder what everybody would say if I said "No. I'm using Express online!" (LOL). But that might have been before your time on the internet?
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yarbles wrote:
Is it possible to luck manipulate the sphinx, such that you don't have to backtrack at all? When is the riddle determined? Could you play up to the sphinx, hear the riddle, and then go back to a previous savestate with the foreknowledge about what the answer to the riddle is, so you can pick it up on your way?
I think that if you pick an item up that is belonging to a riddle I think the riddle will be something else. Wonder what will happend if you grab every single thing in the game? =) That is only in my experience though. If I for example grabbed the horse shoe to early I would instead have to pick up the broom which is way long back! But perhaps with manipulation it would be possible to check with a save state?
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ROFLMAO!!!! Sounds hillarious. Among that tits is not only breasts it's also a bird spicies right? There is a site called http://www.nice-tits.org/ where you can look at the birds. Caution! Do not delete the dash unless you wanna see some completly diffrent! ;)
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I some times max my connection at 1.2Mb/s
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Truncated wrote:
We have some movies in Japanese which most people don't understand squat of. From that perspective the Swedish version would have been OK, if it wasn't for the rule that you should use the same version as a previously published movie. See the rules page. It makes comparing with old versions a whole lot easier. I would give some tips on the movie itself if I had any.
Well.. What if the Swedish version for a fact is faster then? For example the japanese version of Chrono Trigger was used when Bisqwit (I think) made a test run. And I think there were an english/american version as well in the process. I don't see a problem with other versions being used, as long as they are not hacked etc. Heck.. I don't even see a problem with fan translations either. But it's not up to me to decide the rules. Thank god for that since I'm not willing to hear people blame me for making up crappy rules. Not that I think that these rules are crappy. But it's some times worth it to put in some diffrent perspectives.
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Randil wrote:
Have you seen the current movie, Highness? If not, check this link: http://tasvideos.org/movies.cgi?id=163
I watched WalkerBoh's movie when it first was submitted. I was lurking around some months before I signed up in the forums just in case you wonder about the dates etc.
Randil wrote:
If you want to see what i've done so far, here's the WIP1 Rom name: Shadowgate (U).nes Emulator used: FCEU Ultra 0.98.12-blip I strongly suggest that you watch this movie first so you know what kind of tricks that Walker uses in his movie, so that you don't comment on a trick that Walker has already used. Another reason for watching it is because it's a really good movie too :)
I will watch it when I got more time on my hands.
Randil wrote:
Do you think that the question that the spinx asks in Walker's movie is the best? Maybe there's a question the sphinx can ask that makes the movie even faster.
I beleive there is a question about a horse shoe which can be found by backtracking only one or two rooms. I don't know what's required in order to manipulate it though. It's the room before you find the flute or something. Where you can pull a handle in the floor to get the water!
Randil wrote:
And I believe that the 3 torches that Walker picks up are the best to choose, since they're not too much in the way to pick up.
I don't remember how Walker did it. But I have a feeling that only grabbing torches from walls being on the right would be fastest as the buttons such as "Take" etc is on the bottom right as well. Then the cursor won't have to travel as far. So it might be a better idea to grab them later on, depending on how it looks.
Randil wrote:
About playing the Swedish translation... personally, i agree with you Highness that it would be really fun to make a TAS of the swedish translation (especially since I'm from Sweden myself), however, I'm not sure that such a movie would be published on the site . And I think that more people would be interested in the english version than in the Swedish. But who knows? If I'm in the mood for it, maybe I'll make a TAS of the Swedish version when the english version movie is completed. And I agree that it's really funny that the commands are "GÄ" and "SLÄ" :) You'd think they would notice such thing when they're translating, bu nooo.
Well.. Why woulden't swedish official translations be welcomed when japanese and english are? Well.. English is a given thing since most of the world can understand it (I beleive). But I don't recon even half the people using this site knows japanese. And frankly no one will need to bother reading the text anyways since it will just zip by (Besides in the ending credits perhaps?)!
Randil wrote:
Oh, and by the way - thanks for the comments Highness, it's always fun when other users show interest in your movies.
No problem. I always like to help people, and I know for a fact that it's frustrating when people are to shy to answer etc.
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/*- wrote:
EDIT: this oddly reminds me of playing FF6... at least with the airship...
Funny that you mention it. Thats what I thought as well. :D I could not see either of my appartment building or the house where mom and dad lives. Only the streets. So I hope it will get improved in the future. Perhaps I should call google and check with them the next time the satelite sweeps over my head. Then I could put my face out through the window and wave to you all. :D
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Well.. This game is even quick to defeat on console. I remember having times of sub 30min or so when I was a kid. Haven't played it for about a year now so I don't remember everything in detail. But what you should try to do is manipulate the sphinx that riddles you so that you don't have to backtrack that far. Secondly I think you only need like 3 torches throughout the game + the torch you throw at the wraith to get the cape. Third.. Would be kewl to see the swedish translated version. It's an official version so it should be ok. :D That version is mostly fun because they mixed up the characters Å and Ä. Så it say Gä instead of Gå and Slä instead of Slå. Gå means move/walk, and Slå means hit. The swedish translation woulden't involve any optimizations though, unless there's lesser text that needs to scroll past? I don't know this but it could be like that. I know that people have used japanese translations/originals because they use a certein ammount of pixels which should be faster than mixed. Or atleast thats what I have understoood by it. Leaving bags and drawers open.. Not sure if thats good, because they will end up in your inventory card list and just be empty.