Posts for Highness

Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Still nice and smooth. Keep it up.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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I loved that game, and still play it some times. I remember the hunt for the world records. Fun. Many of the WR records can be downloaded. So that would be a good place to start the research. :) Count this post as "Yeah, I also want to see that game TAS:ed".
Experienced Forum User, Published Author, Player (71)
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Wow. This was really smooth. Dude.. Keep up the pace. I hope you release a longer WIP, or just finish the TAS tomorrow. I want to watch the full length during the weekend.
Experienced Forum User, Published Author, Player (71)
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I actually have to throw in a good word for Acer. I have heard many rumors about the brand being bad. I bought a laptop over two years ago now. It still runs like a charm. It's an Acer Aspire 5684WLMi. It was cheap at the time, and reasonable hardware specs. Battery time is good too, even during heavy load. I really have nothing to complain about. What have you actually heard/encountered that is so bad about Acer?
Experienced Forum User, Published Author, Player (71)
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I should probably request this game at AVGN. This game is probably going to get the most beloved words an episode of AVGN can contain. Haha. Seriously though. We should start a petition against horrible games like this.
Experienced Forum User, Published Author, Player (71)
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Hello. Welcome. ASL? *laugh* =) Got pics? Haha... Sorry for the harassment. Just thought it was funny. God I love those old days in IRC. The internet was a happy place... I guess I'll just leave with welcome. Hope you enjoy the time here. Also hope that you will produce some MASSIVE TAS:es in the future. ;)
Experienced Forum User, Published Author, Player (71)
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http://speeddemosarchive.com/ResidentEvil.html Check those runs first. Perhaps you can get something out of it?
Post subject: How did this happen? Cesar Millan's Dog Whisperer
Experienced Forum User, Published Author, Player (71)
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http://www.allgame.com/cg/agg.dll?p=agg&sql=1:66384 I almost doubled over in pain from watching that title. How is it possible that someone even considered to make a game involving this guy? Horrible. Just had to share my anger about this game. Thank you for listening. PS. I will personally download WinNuke95 and blast your computer away if I see YOU publish a TAS of this game. Yeah... It's a threat, and promise. ;) DS. (Yeah, I was being sarcastic about the threats of course. :) )
Post subject: Re: Resident Evil 2
Experienced Forum User, Published Author, Player (71)
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neuron wrote:
I'm not a TAS'er myself so i can't do it, be we can already start discussing the game and route.
Bah! Non of us were TAS:ers in the beginning. Just download an emulator and start crunching! :)
Experienced Forum User, Published Author, Player (71)
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It might actually be easier to play as Dan. If the enemy gets more counter hits, it would allow me to assimilate greater combo chains as my enemy would give me some free jewels to crash. :) So perhaps start off with a couple of small attacks, just to help the enemy build larger chains, that would naturally hit me. Then I could launch them right back, but bigger and better? =D
Experienced Forum User, Published Author, Player (71)
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http://imageshack.us/ is the one on top of my head. I could find some more though. http://www.google.se/search?q=image+hosting&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a Edit: And great to hear that this project is still alive and kicking. :)
Experienced Forum User, Published Author, Player (71)
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Dammit - Are there any drawbacks between the versions? I like the suggestion though. Especially since there are no loading screens in the arcade version. Here are the goals: *Challenge Devilot *Challenge Dan *Aim for fastest speed *Playing as Dan According to this guide: http://www.gamefaqs.com/coinop/arcade/file/583635/931 it is possible to challenge both Dan and Devilot in the same run. This is what the guide has to say about it:
III.3 Is it possible to get both CPU challengers in the same game? Actually... yes. It's kinda tricky, though. You have to get Dan first, then use the Dan battle to complete the Devilot conditions. Since all four conditions are mutually exclusive, you're going to have to fulfill all four conditions during the Dan battle. Not very easy for a 1-round match (a 4-chain Super Finish involving a 20-gem, within 60 seconds...(!)). A lot more doable in a 3-round match... Still tricky, but doable.
Post subject: Super Puzzle Fighter 2 Turbo
Experienced Forum User, Published Author, Player (71)
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Made a quick little test with this game. Haven't tried the emulator before. Not sure if this is entertaining or not. I would love to see the entire game made though. What should the goals be? I'm sure that just time won't be fun enough. A 100% run could be made with the street mode. Would be sweet. Here is two test demos I did for two single fights: http://133an.sytes.net/~highness/puzzle.pxm and http://133an.sytes.net/~highness/Test2.pxm The second test is set to higher speed and difficulty. Also I set the damage level to max. Non of the movies are frame perfect. They are just a test. If going for a full Arcade mode TAS, what settings and character should be used? Any comments?
Experienced Forum User, Published Author, Player (71)
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I will make a test to see if production speed is equal or worse when a vehicle factory is out of power. Edit: Done with testing vehicle factory productivity. I think there is a great deal of randomness involved here. As you can see, the winner in this test is Setup #2. No electricity, but 100% health. It even suggests that it's slower to have electricity powered buildings. Results: Setup: Electricity is OFF. Vehicle factory is built on rock instead of concrete. Vechicle factory is down to 50% health. 10800 - starts to build quad 11632 - Blue bar is reseted 11733 - Quad appears It takes 933 frames to build a quad when the conditions are as stated above. It takes quad 101 frames to exit the factory after the blue bar is reseted. ------------ Setup: Electricity is OFF. Vehicle factory is built on rock instead of concrete. Vechicle factory is fixed to 100% health. 10800 - Starts to build quad 11244 - Blue bar is reseted 11336 - Quad appears It takes 536 frames to build a quad when the conditions are as stated above. It takes quad 92 frames to exit the factory after the blue bar is reseted. ------------ Setup: Electricity is ON. Vehicle factory is built on rock instead of concrete. Vechicle factory is down to 50% health. 9700 - Starts to build quad 10556 - Blue bar is reseted 10635 - Quad Appears It takes 935 frames to build a quad when the conditions are as stated above. It takes quad 79 frames to exit the factory after the blue bar is reseted. ------------ Setup: Electricity is ON. Vehicle factory is built on rock instead of concrete. Vechicle factory is fixed to 100% health. 9900 - Starts to build quad 10351 - Blue bar is reseted 10463 - Quad appears It takes 563 frames to build a quad when the conditions are as stated above. It takes quad 112 frames to exit the factory after the blue bar is reseted.
Experienced Forum User, Published Author, Player (71)
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You will need the radar in order to produce more advance buildings and units as far as I know. In Dune 2 for PC you can always click on the harvester to harvest spice quicker. Found a funny cheat code yesterday which I can't recall that I've seen before. Enter 'VERSIONNUM' in the password field. :) Is anyone else up for helping out with the game BTW? This feels like a too big task to do single handed.
Experienced Forum User, Published Author, Player (71)
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I ran some more tests again. Again, it had to deal with how long time it takes to empty a harvester. For example, when entering the refinery from a diagonal angle it seems to unload the harvester faster. Placing the refinery on only one concrete (2x2 squares) didn't cause much drawback in my test. It will add up a lot of lost frames in the end though. Health is the main issue of drawbacks. It slows production and emptying of harvesters. Always keep full health on all buildings.
Experienced Forum User, Published Author, Player (71)
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Ok. So... Will there be a target for all the 1-ups and 5k bonuses? The 1-ups could be fun if it adds a challange to grab them. Otherwise it sucks. Highest score could also be one of the main targets?
Experienced Forum User, Published Author, Player (71)
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When do you expect to have a WIP baked and ready?
Experienced Forum User, Published Author, Player (71)
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marzojr wrote:
How early can it be skipped? Because I do press start midway through it.
Doesn't the lag-detector show when you can press start? Or did you disable it? It's the red frame counter that should appear in a corner if you have it enabled. It turns white when you can make an input, and red when the game isn't checking for input at all.
Experienced Forum User, Published Author, Player (71)
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Made a new test of level 1. This time it's flawless (edit: when it comes to damage, not speed). No damage on my structures, and no death among my soldiers. http://dehacked.2y.net/microstorage.php/info/655962820/Dune%20-%20The%20Battle%20for%20Arrakis%20%28U%29%20%5B%21%5D.gmv Still I'm very concerned about the cycles of level completion. It's highly annoying. Seems that the check is only occuring once in a while. Made a little analyse, not sure what good it is. Col 1 indicates on what frame I command my harvester to enter the refinery. Col 2 is the level completion time. Col 3 is wether the carryalls are flying in from below, right, or above. Frame 12072 - 12671 - From below Frame 12073 - 12671 - From below Frame 12075 - 12671 - From below Frame 12081 - 12671 - From below Frame 12095 - 12671 - From above Frame 12100 - 12671 - From above Frame 12110 - 12671 - From above Frame 12139 - 12671 - From above Frame 12160 - 12671 - From above Frame 12200 - 12671 - From below Frame 12253 - 12671 - From the right This run is still slower than the first test run by 851 frames. The first run shows the level completion demo at 11820 frames. The carryalls are flying in from the left. If I have some time left over tomorrow I'll make another test. One thing I noticed about the old run is that he builds the wind trap without the use of concrete slabs, whilst in my run, I use concrete slabs for everything. This game will be a bitch when it comes to luck manipulating. Also noticed that we did get the same ingame time of 0:02. Would be nice to have the RAM-adress for that. Good night.
Experienced Forum User, Published Author, Player (71)
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Just made a compare between two refineries. Built two refineries. One on concrete slabs 3x2 so it covers the entire refinery. The second was built directly on the rock. The results are shocking to me. :) It took 2833 frames longer to empty a harvester in the refinery built directly on the ground, without concrete slabs. I will try to measure other things, such as production as well. But that was really valuable to know.
Experienced Forum User, Published Author, Player (71)
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No desynchs so far. I am planning to make a full test run. This will however be merly a rough outlin. Not sure wether it will be submitable material. Weird about the old test from level 1. In the beginning I am 742. This is measured to when the harvester is full. From the above point I measured how long time it took until the harvesters were empty again. This is where I loose 2172 frames some how. Is the concrete slabs actually speeding up the production in all facilities? Also another thing I noticed which is mostly due to some random factor is that from the point when the credit hits 1000, the old run only takes 71 frames until the level completion animation takes place. While in my new test run it takes 277 frames from 1000 credits to the animation where the carryalls flies over the screen. Wonder what is going on? =) Like you also stated Aqfaq, it would be awesome to have more people examine this game, and perhaps help out in the production of a TAS. I still ask the question if it's correct to make this run in a single segment, or do each level separatly by accessing it via passwords? I haven't checked wether or not it's easy to hexedit different gmv:s together in this game. If it's easy each level could be done separatley and then stitched together. It would be very convenient. :)
Experienced Forum User, Published Author, Player (71)
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Just watched, and I actually do feel really entertained about this WIP so far. :) I also noticed that after the movie stops, the red plane will finally die for it's last time against one of the big claws coming down from the roof. Right before the death is dealt, a sound is played. What is that sound?
Experienced Forum User, Published Author, Player (71)
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Wow. Seems pretty wicked. Hope you get your laptop back soon. I wanna see this. :)
Experienced Forum User, Published Author, Player (71)
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Sweet run you cooked there Saturn. Impressive. Like the others said, I'd love to see the smv.